gpt4 book ai didi

android - 如何修复 "BUILD FAILED"android react native 说错误 : package android. support.annotation 不存在

转载 作者:行者123 更新时间:2023-12-03 05:35:04 25 4
gpt4 key购买 nike

首先,我已经安装了新包,即“react-native-otp-verify”,并且我已成功链接到 android 模块,在同步文件后它向我显示错误

"ERROR: Manifest merger failed : Attribute application@appComponentFactory value=(android.support.v4.app.CoreComponentFactory) from [com.android.support:support-compat:28.0.0] AndroidManifest.xml:22:18-91
is also present at [androidx.core:core:1.0.0] AndroidManifest.xml:22:18-86 value=(androidx.core.app.CoreComponentFactory).
Suggestion: add 'tools:replace="android:appComponentFactory"' to <application> element at manifestMerger1083902640943468812.xml:7:5-9:19 to override.
"

我的问题是它显示了 react-native-image-picker 的 100 个错误
"> Task :react-native-image-picker:compileDebugJavaWithJavac FAILED
D:\WedEasy versions\wedeasy3.2\wedeasy3.0\wedeasy\node_modules\react-native-image-picker\android\src\main\java\com\imagepicker\ImagePickerModule.java:15: error: package android.support.annotation does not exist
import android.support.annotation.NonNull;"

如何解决这个问题我试图从过去 2 天解决这个问题
如何在“react-native run-android”上成功构建?

然后我尝试通过在我的 gradle.properties 文件中添加以下两行来解决问题
android.useAndroidX=true,
android.enableJetifier=true

成功解决了问题,再次运行“react-native run-android”
它显示了 Pools 包的 react-native-gesture-handler 的错误不存在
然后我再次通过将包迁移到android X成功地解决了它

在那之后我得到了“react-native-image-picker:compileDebugJavaWithJavac FAILED”的 100 个错误

下面我提供我的项目文件

android/app/build.gradle
apply plugin: "com.android.application"

import com.android.build.OutputFile

/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/

project.ext.react = [
entryFile: "index.js"
]

project.ext.vectoricons = [
iconFontNames: [ 'MaterialIcons.ttf', 'Ionicons.ttf' , 'FontAwesome.ttf' ] // Name of the font files you want to copy
]
apply from: "../../node_modules/react-native/react.gradle"
apply from: "../../node_modules/react-native-vector-icons/fonts.gradle"


/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false

/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false

android {
compileSdkVersion rootProject.ext.compileSdkVersion
// buildToolsVersion "28.0.3"

compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}

defaultConfig {
applicationId "com.wedeasy"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1
versionName "1.0"
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86", "arm64-v8a", "x86_64"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2, "arm64-v8a": 3, "x86_64": 4]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}

dependencies {
implementation project(':react-native-image-picker')
implementation project(':react-native-gesture-handler')
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation 'androidx.appcompat:appcompat:1.0.0'
implementation "com.facebook.react:react-native:+" // From node_modules
implementation project(':react-native-vector-icons')
implementation 'com.google.android.material:material:1.0.0'
implementation project(':react-native-otp-verify')
}

// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}

AndroidManifest.xml
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.wedeasy"
xmlns:tools="http://schemas.android.com/tools">

<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.CAMERA" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>

<application
android:name=".MainApplication"
android:label="@string/app_name"
android:icon="@mipmap/ic_launcher"
android:roundIcon="@mipmap/ic_launcher_round"
android:allowBackup="false"
android:theme="@style/AppTheme"
tools:replace="android:appComponentFactory"
android:appComponentFactory="whateverString"
>
<activity
android:name=".MainActivity"
android:label="@string/app_name"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
android:windowSoftInputMode="adjustResize">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity android:name="com.facebook.react.devsupport.DevSettingsActivity" />
</application>

</manifest>


MainApplication.java
package com.wedeasy;

import android.app.Application;

import com.facebook.react.ReactApplication;
import com.imagepicker.ImagePickerPackage;
import com.swmansion.gesturehandler.react.RNGestureHandlerPackage;
import com.facebook.react.ReactNativeHost;
import com.facebook.react.ReactPackage;
import com.facebook.react.shell.MainReactPackage;
import com.facebook.soloader.SoLoader;
// import com.faizal.OtpVerify.RNOtpVerifyPackage;
import java.util.Arrays;
import java.util.List;
import com.oblador.vectoricons.VectorIconsPackage;
import com.faizal.OtpVerify.RNOtpVerifyPackage;

public class MainApplication extends Application implements ReactApplication {

private final ReactNativeHost mReactNativeHost = new ReactNativeHost(this) {
@Override
public boolean getUseDeveloperSupport() {
return BuildConfig.DEBUG;
}

@Override
protected List<ReactPackage> getPackages() {
return Arrays.<ReactPackage>asList(
new MainReactPackage(),
new ImagePickerPackage(),
new RNGestureHandlerPackage()
, new VectorIconsPackage(),
new RNOtpVerifyPackage()
);
}

@Override
protected String getJSMainModuleName() {
return "index";
}
};

@Override
public ReactNativeHost getReactNativeHost() {
return mReactNativeHost;
}

@Override
public void onCreate() {
super.onCreate();
SoLoader.init(this, /* native exopackage */ false);
}
}


build.gradle//TopLevel
// Top-level build file where you can add configuration options common to all sub-projects/modules.

buildscript {
ext {
buildToolsVersion = "28.0.3"
minSdkVersion = 16
compileSdkVersion = 28
targetSdkVersion = 28
supportLibVersion = "28.0.0"
}
repositories {
google()
jcenter()
}
dependencies {
classpath("com.android.tools.build:gradle:3.4.0")

// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
subprojects {
afterEvaluate { project ->
if (project.hasProperty("android")) {
android {
compileSdkVersion 27

defaultConfig {
targetSdkVersion 27
}
}
}
}
}

allprojects {
repositories {
mavenLocal()
google()
jcenter()
maven {
// All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
url "$rootDir/../node_modules/react-native/android"
}
}
}

谁能帮我解决这个问题?

最佳答案

你需要jetifier和jetify来修复androidx问题,

首先使用 android studio 和它的菜单将你的代码更新到 androidx,

第二yarn add jetifier --dev
然后添加 npx jetifypostinstall你的'scriptpackages.json .

"scripts": {
"start": "react-native start",
"test": "jest",
"lint": "eslint .",
"postinstall": "npx jetify"
},

关于android - 如何修复 "BUILD FAILED"android react native 说错误 : package android. support.annotation 不存在,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/56885299/

25 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com