- html - 出于某种原因,IE8 对我的 Sass 文件中继承的 html5 CSS 不友好?
- JMeter 在响应断言中使用 span 标签的问题
- html - 在 :hover and :active? 上具有不同效果的 CSS 动画
- html - 相对于居中的 html 内容固定的 CSS 重复背景?
首先,我已经安装了新包,即“react-native-otp-verify”,并且我已成功链接到 android 模块,在同步文件后它向我显示错误
"ERROR: Manifest merger failed : Attribute application@appComponentFactory value=(android.support.v4.app.CoreComponentFactory) from [com.android.support:support-compat:28.0.0] AndroidManifest.xml:22:18-91
is also present at [androidx.core:core:1.0.0] AndroidManifest.xml:22:18-86 value=(androidx.core.app.CoreComponentFactory).
Suggestion: add 'tools:replace="android:appComponentFactory"' to <application> element at manifestMerger1083902640943468812.xml:7:5-9:19 to override.
"
"> Task :react-native-image-picker:compileDebugJavaWithJavac FAILED
D:\WedEasy versions\wedeasy3.2\wedeasy3.0\wedeasy\node_modules\react-native-image-picker\android\src\main\java\com\imagepicker\ImagePickerModule.java:15: error: package android.support.annotation does not exist
import android.support.annotation.NonNull;"
android.useAndroidX=true,
android.enableJetifier=true
apply plugin: "com.android.application"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
project.ext.react = [
entryFile: "index.js"
]
project.ext.vectoricons = [
iconFontNames: [ 'MaterialIcons.ttf', 'Ionicons.ttf' , 'FontAwesome.ttf' ] // Name of the font files you want to copy
]
apply from: "../../node_modules/react-native/react.gradle"
apply from: "../../node_modules/react-native-vector-icons/fonts.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion rootProject.ext.compileSdkVersion
// buildToolsVersion "28.0.3"
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
defaultConfig {
applicationId "com.wedeasy"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 1
versionName "1.0"
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86", "arm64-v8a", "x86_64"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2, "arm64-v8a": 3, "x86_64": 4]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
implementation project(':react-native-image-picker')
implementation project(':react-native-gesture-handler')
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation 'androidx.appcompat:appcompat:1.0.0'
implementation "com.facebook.react:react-native:+" // From node_modules
implementation project(':react-native-vector-icons')
implementation 'com.google.android.material:material:1.0.0'
implementation project(':react-native-otp-verify')
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.wedeasy"
xmlns:tools="http://schemas.android.com/tools">
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.CAMERA" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
<application
android:name=".MainApplication"
android:label="@string/app_name"
android:icon="@mipmap/ic_launcher"
android:roundIcon="@mipmap/ic_launcher_round"
android:allowBackup="false"
android:theme="@style/AppTheme"
tools:replace="android:appComponentFactory"
android:appComponentFactory="whateverString"
>
<activity
android:name=".MainActivity"
android:label="@string/app_name"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
android:windowSoftInputMode="adjustResize">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity android:name="com.facebook.react.devsupport.DevSettingsActivity" />
</application>
</manifest>
package com.wedeasy;
import android.app.Application;
import com.facebook.react.ReactApplication;
import com.imagepicker.ImagePickerPackage;
import com.swmansion.gesturehandler.react.RNGestureHandlerPackage;
import com.facebook.react.ReactNativeHost;
import com.facebook.react.ReactPackage;
import com.facebook.react.shell.MainReactPackage;
import com.facebook.soloader.SoLoader;
// import com.faizal.OtpVerify.RNOtpVerifyPackage;
import java.util.Arrays;
import java.util.List;
import com.oblador.vectoricons.VectorIconsPackage;
import com.faizal.OtpVerify.RNOtpVerifyPackage;
public class MainApplication extends Application implements ReactApplication {
private final ReactNativeHost mReactNativeHost = new ReactNativeHost(this) {
@Override
public boolean getUseDeveloperSupport() {
return BuildConfig.DEBUG;
}
@Override
protected List<ReactPackage> getPackages() {
return Arrays.<ReactPackage>asList(
new MainReactPackage(),
new ImagePickerPackage(),
new RNGestureHandlerPackage()
, new VectorIconsPackage(),
new RNOtpVerifyPackage()
);
}
@Override
protected String getJSMainModuleName() {
return "index";
}
};
@Override
public ReactNativeHost getReactNativeHost() {
return mReactNativeHost;
}
@Override
public void onCreate() {
super.onCreate();
SoLoader.init(this, /* native exopackage */ false);
}
}
// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
ext {
buildToolsVersion = "28.0.3"
minSdkVersion = 16
compileSdkVersion = 28
targetSdkVersion = 28
supportLibVersion = "28.0.0"
}
repositories {
google()
jcenter()
}
dependencies {
classpath("com.android.tools.build:gradle:3.4.0")
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
subprojects {
afterEvaluate { project ->
if (project.hasProperty("android")) {
android {
compileSdkVersion 27
defaultConfig {
targetSdkVersion 27
}
}
}
}
}
allprojects {
repositories {
mavenLocal()
google()
jcenter()
maven {
// All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
url "$rootDir/../node_modules/react-native/android"
}
}
}
最佳答案
你需要jetifier和jetify来修复androidx问题,
首先使用 android studio 和它的菜单将你的代码更新到 androidx,
第二yarn add jetifier --dev
然后添加 npx jetify
在 postinstall
你的'script
在 packages.json
.
"scripts": {
"start": "react-native start",
"test": "jest",
"lint": "eslint .",
"postinstall": "npx jetify"
},
关于android - 如何修复 "BUILD FAILED"android react native 说错误 : package android. support.annotation 不存在,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/56885299/
我收到多行错误,指出它有重复的类 Duplicate class android.support.v4.accessibilityservice.AccessibilityServiceInfoCom
我的项目昨天运行良好,今天却出现以下错误。请帮忙。 出了什么问题:无法解析配置“:app:debugCompileClasspath”的所有文件。 Could not find support-v4.
错误:配置项目“:app”时出现问题。 Could not find support-v4.jar (com.android.support:support-v4:24.0.0). Searched
我正在使用 react-native-webrtc 运行示例应用程序模块。我正在尝试在 android 中运行该应用程序,但出现这样的错误... * What went wrong: A probl
错误:配置项目“:app”时出现问题。 Could not find support-v4.jar (com.android.support:support-v4:24.0.0). Searched
我克隆了我的项目并使用 Android studio 打开,但构建失败并出现以下错误并且同一个项目在其他项目上运行良好。 出了什么问题:无法解析配置“:app:flavorUnsignedReleas
我正在运行示例应用程序......我正在使用 this模块.....但是我收到这样的错误... FAILURE: Build failed with an exception. * What went
我有一个 Ionic 项目,在升级到 OSx Mojave 后,出于某种原因不再构建。 该项目基于 Ionic 3 构建。 我有 Cordova CLI 7.0.0 当我运行时 ionic cordo
我有一个 Ionic 项目,在升级到 OSx Mojave 后,出于某种原因不再构建。 该项目基于 Ionic 3 构建。 我有 Cordova CLI 7.0.0 当我运行时 ionic cordo
添加 Android 平台(ionic cordova platform add android)后,我构建了我的 Ionic 项目(ionic cordova build android),但出现错
这个问题在这里已经有了答案: Manifest merger failed : Attribute application@appComponentFactory - Androidx (14 个答
关于我的 Gradle 文件中的以下“complie”: dependencies { compile 'com.android.support:support-v4:25.3.1' }
有些困惑。 我想更频繁地使用@supports 但是...我不关心浏览器如何看待它。希望您能说清楚,如果可以的话谢谢您。 如果浏览器本身不理解@supports,它如何计算@support 'not'
我刚刚升级到 Dart 2 和最新版本的 Flutter,现在我无法构建我的应用程序。我在互联网上环顾四周,但仍然不明白为什么会发生这种情况。 我得到的错误是: FAILURE: Build fail
我正在学习 Firebase,但由于以下错误而陷入困境: Error:Failed to resolve: com.android.support:customtabs:25.4.0 Error:Fa
我在构建本周时出于某种原因尝试使用Cordova进行项目时遇到问题: cordova build android gradle获取com.android.support:support alpha而不
对应的androidx是什么com.android.support:support-compat 的图书馆实现push notifications ? 他们说here它是 androidx 的一部分,
我正在尝试为我的应用设置插桩单元测试。并且我已根据以下开发者站点链接添加了依赖项。 https://developer.android.com/training/testing/unit-testin
当我想使用 Proguard 规则生成签名的 APK(发布)时,我收到了以下错误消息: Cannot find a version of 'com.android.support:support-an
这个问题在这里已经有了答案: Failed to resolve: com.android.support:appcompat-v7:26.0.0 (14 个答案) Failed to resolv
我是一名优秀的程序员,十分优秀!