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我所有的队友都可以运行这个项目,但在我的电脑上,它是这样的:
当我跑
react-native run-android
E:\reactnative\educarnival>react-native run-android Starting JS server... Building and installing the app on the device (cd android && gradlew.bat install debug)...
FAILURE: Build failed with an exception.
Where: Build file 'E:\reactnative\educarnival\android\app\build.gradle' line: 9
What went wrong: A problem occurred evaluating project ':app'. Plugin with id 'com.onesignal.androidsdk.onesignal-gradle-plugin' not found.
Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
Get more help at https://help.gradle.org
Deprecated Gradle features were used in this build, making it incompatible with Gradle 5.0. Use '--warning-mode all' to show the individual deprecation warnings. See https://docs.gradle.org/4.10.2/userguide/command_line_interface.html#sec:command_line_warnings
BUILD FAILED in 1s Could not install the app on the device, read the error above for details. Make sure you have an Android emulator running or a device connected and have set up your Android development environment: https://facebook.github.io/react-native/docs/getting-started.html
buildscript {
repositories {
maven { url 'https://plugins.gradle.org/m2/'}
}
dependencies {
classpath 'gradle.plugin.com.onesignal:onesignal-gradle-plugin:[0.11.0, 0.99.99]'
}
}
apply plugin: 'com.onesignal.androidsdk.onesignal-gradle-plugin'
repositories {
maven { url 'https://maven.google.com' }
}
apply plugin: 'com.android.application'
apply plugin: 'io.fabric'
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
project.ext.react = [
entryFile: "index.js"
]
apply from: "../../node_modules/react-native/react.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion rootProject.ext.compileSdkVersion
buildToolsVersion '28.0.2'
defaultConfig {
applicationId "it.educarnival"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 23
versionName "2.7.0"
ndk {
abiFilters "armeabi-v7a", "x86"
}
multiDexEnabled true // needed for firestore
manifestPlaceholders = [
onesignal_app_id: 'a7535fcc-58f4-412f-97ee-a21264a1607d',
// Project number pulled from dashboard, local value is ignored.
onesignal_google_project_number: 'REMOTE'
]
// Add support for vector drawables for Android pre-lollipop devices
vectorDrawables.useSupportLibrary = true
}
signingConfigs {
release {
if (project.hasProperty('RELEASE_STORE_FILE')) {
storeFile file(RELEASE_STORE_FILE)
storePassword RELEASE_STORE_PASSWORD
keyAlias RELEASE_KEY_ALIAS
keyPassword RELEASE_KEY_PASSWORD
}
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
signingConfig signingConfigs.release
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
implementation project(':react-native-device-info')
compile project(':react-native-extra-dimensions-android')
compile project(':react-native-svg')
implementation 'com.onesignal:OneSignal:[3.9.1, 3.99.99]'
compile project(':react-native-spinkit')
compile project(':react-native-linear-gradient')
compile project(':react-native-firebase')
compile project(':react-native-gesture-handler')
compile project(':react-native-splash-screen')
compile project(':react-native-camera')
compile project(':react-native-vector-icons')
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
implementation "com.facebook.react:react-native:+" // From node_modules
implementation 'com.google.android.gms:play-services-base:16.0.1'
// Multidex support for Android pre-lollipop devices
compile 'com.android.support:multidex:1.0.3'
implementation project(':react-native-firebase')
// Firebase dependencies
implementation "com.google.firebase:firebase-core:16.0.4"
implementation "com.google.firebase:firebase-firestore:17.1.2"
// Crashlytics dependency
implementation('com.crashlytics.sdk.android:crashlytics:2.9.5@aar') {
transitive = true
}
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
apply plugin: 'com.google.gms.google-services'
com.google.gms.googleservices.GoogleServicesPlugin.config.disableVersionCheck = true
// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
ext {
buildToolsVersion = "27.0.3"
minSdkVersion = 16
compileSdkVersion = 27
targetSdkVersion = 26
supportLibVersion = "27.1.1"
googlePlayServicesVersion = "11.8.0"
}
repositories {
google()
jcenter()
maven {
url 'https://maven.fabric.io/public'
}
}
dependencies {
classpath 'com.android.tools.build:gradle:3.2.0'
classpath 'com.google.gms:google-services:4.0.1'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
classpath 'io.fabric.tools:gradle:1.25.4'
}
}
allprojects {
repositories {
google()
mavenLocal()
jcenter()
maven {
// All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
url "$rootDir/../node_modules/react-native/android"
}
maven {
// Add jitpack repository (added by react-native-spinkit)
url "https://jitpack.io"
}
maven {
url 'https://maven.google.com/'
}
}
}
task wrapper(type: Wrapper) {
gradleVersion = '4.4'
distributionUrl = distributionUrl.replace("bin", "all")
}
最佳答案
请从低级 Gradle 文件中删除它:
apply plugin: 'com.onesignal.androidsdk.onesignal-gradle-plugin'
关于android - Gradle 无法安装 - Gradlew InstallDebug 失败插件,ID 为 "..."未找到,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/59782752/
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