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javascript - 如何使 Canvas 形状随着时间的推移而褪色和消失?

转载 作者:行者123 更新时间:2023-12-03 05:28:05 28 4
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我有一些不同的形状(我只包含了三 Angular 形的代码,因为它们都是相同的),这些形状是在用户旋转鼠标滚轮时生成的,但我不知道如何使它们消失时间,这样屏幕就不会很快被完全填满。代码如下:

<html>
<head>
<script>
var canvas;
var context;
var triangles = [];
var timer;

function init() {
canvas = document.getElementById('canvas');
context = canvas.getContext("2d");
resizeCanvas();
window.addEventListener('resize', resizeCanvas, false);
window.addEventListener('orientationchange', resizeCanvas, false);
canvas.onwheel = function(event) {
handleClick(event.clientX, event.clientY);
};
var timer = setInterval(resizeCanvas, 30);
}

function Triangle(x,y,triangleColor) {
this.x = x;
this.y = y;
this.triangleColor = triangleColor;

this.vx = Math.random() * 30 - 15;
this.vy = Math.random() * 30 - 15;
}

function handleClick(x,y) {
var colors = ['red','yellow','blue','purple','green'];
var triangleColor = colors[Math.floor(Math.random()*colors.length)];
triangles.push(new Triangle(x,y,triangleColor));
for (var i=0; i<triangles.length; i++) {
drawTriangle(triangles[i]);
}
}

function drawTriangle(triangle) {
context.beginPath();
context.moveTo(triangle.x,triangle.y);
context.lineTo(triangle.x+25,triangle.y+25);
context.lineTo(triangle.x+25,triangle.y-25);
context.fillStyle = triangle.triangleColor;
context.fill();
}

function resizeCanvas() {
canvas.width = window.innerWidth-20;
canvas.height = window.innerHeight-20;
fillBackgroundColor();
for (var i=0; i<triangles.length; i++) {
var t = triangles[i];
drawTriangle(t);

if (t.x + t.vx > canvas.width || t.x + t.vx < 0)
t.vx = -t.vx
if (t.y + t.vy > canvas.height || t.y + t.vy < 0)
t.vy = -t.vy

t.x += t.vx;
t.y += t.vy;
}
}

function fillBackgroundColor() {
context.fillStyle = "black";
context.fillRect(0,0,canvas.width,canvas.height);
}

window.onload = init;
</script>
</head>
<body>
<canvas id="canvas" width="500" height="500"></canvas>
</body>
</html>

最佳答案

我添加了时间作为三 Angular 形对象的属性:

function Triangle(x,y,triangleColor) {
...
this.time = 100;
}

并根据时间量确定其不透明度:

function drawTriangle(triangle) {
...
var c = triangle.triangleColor
context.fillStyle = 'rgba(' + c[0] + ', ' + c[1] + ', ' + c[2] + ', ' + (triangle.time / 100) + ')';

一旦时间耗尽,三 Angular 形就会从列表中删除:

function resizeCanvas() {
...
if(t.time === 0) {
triangles.splice(i,1);
}
}

此外,为了更轻松地使用 rgba 值绘制形状,我将颜色变量从字符串数组转换为 RGB 值数组的数组:

var colors = [[255,0,0],[255,255,0],[0,0,255],[128,0,128],[0,255,0]];

这是一个实现的jsfiddle:

https://jsfiddle.net/3Lh1ydb2/1/

关于javascript - 如何使 Canvas 形状随着时间的推移而褪色和消失?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/41073422/

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