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javascript - 在特定点之后忽略用户输入

转载 作者:行者123 更新时间:2023-12-03 05:25:26 25 4
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在宣布获胜者后,有什么方法可以杀死/中断我的井字游戏板上的用户输入吗?在发送谁获胜的警报后,我尝试在 isFull() 函数中使用break,但它仍然会接受表后的用户输入。

这是一个向您展示它正在运行的链接: https://jsfiddle.net/n1kn1vLh/2/

function TicTacToe() {
this.board = [
[0, 0, 0],
[0, 0, 0],
[0, 0, 0]
];
this.showhtml = toHTML;
this.player2 = "O";
this.player1 = "X";
this.turn = "";
}

function toHTML() {
var player = '';
var displayplayer = document.getElementById("displayMessage");
var htmlStr = '';
var gametable = document.getElementById("tictable");
var cell = '';
for (var i = 0; i < this.board.length; i++) {
htmlStr += '<tr>';
for (var j = 0; j < this.board[i].length; j++) {
if (this.board[i][j] == 0) {
this.board[i][j] = cell;
htmlStr += ("<td data-i=\"" + i + "\" data-j=\"" + j + "\">" + this.board[i][j] + "</td>");
}
gametable.addEventListener("click", clickHandler, false);
}
htmlStr += '</tr>';
}
gametable.innerHTML = htmlStr;
if (this.turn == this.player1 || this.turn == "") {
player += ("<p>It is " + this.player1 + "'s turn.</p>");
displayplayer.innerHTML = player;
return this.turn = "X";
} else {
player += ("<p>It is " + this.player2 + "'s turn.</p>");
displayplayer.innerHTML = player;
return this.turn = "O";

}

function clickHandler(event)
{
if (tic.turn == tic.player1) {
if (event.target.innerHTML == ''){
event.target.innerHTML = tic.turn;
tic.board[event.target.dataset.i][event.target.dataset.j] = tic.turn;
tic.turn = tic.player2;
document.getElementById("displayMessage").innerHTML = "<p>It is " + tic.turn + "'s turn.</p>";
isFull();
return tic.turn;
} else {
alert('Invalid Move! Try again.');
}
} else {
if (event.target.innerHTML == '') {
event.target.innerHTML = tic.turn;
tic.board[event.target.dataset.i][event.target.dataset.j] = tic.turn;
tic.turn = tic.player1;
document.getElementById("displayMessage").innerHTML = "<p>It is " + tic.turn + "'s turn.</p>";
isFull();
return tic.turn;
} else {
alert('Invalid Move! Try again.');
}
}

}

function isFull() {
for (var i = 0; i < tic.board.length; i++) {

if(tic.board[i][0] == tic.board[i][1] && tic.board[i][0]==tic.board[i][2] && tic.board[i][0]!=0){
alert(tic.board[i][0]+" Wins");
return;
}
}
for (var i = 0; i < tic.board.length; i++) {

if(tic.board[0][i] == tic.board[1][i] && tic.board[0][i]==tic.board[2][i] && tic.board[0][i]!=0){
alert(tic.board[0][i]+" Wins");
return;
}
}

if(tic.board[0][0]==tic.board[1][1] && tic.board[0][0] == tic.board[2][2] && tic.board[0][0]!=0){
alert(tic.board[0][0]+" Wins");
return;
}

if(tic.board[0][2]==tic.board[1][1] && tic.board[0][2] == tic.board[2][0] && tic.board[2][0]!=0){
alert(tic.board[1][1]+" Wins");
return;
}

}
}


tic = new TicTacToe();
tic.showhtml();

最佳答案

当有人获胜时,您可以删除 eventListener:

function isFull() {
for (var i = 0; i < tic.board.length; i++) {
if(tic.board[i][0] == tic.board[i][1] && tic.board[i][0]==tic.board[i][2] && tic.board[i][0]!=0){
alert(tic.board[i][0]+" Wins");
document.getElementById("tictable").removeEventListener('click', clickHandler);
return;
}
}

for (var i = 0; i < tic.board.length; i++) {
if(tic.board[0][i] == tic.board[1][i] && tic.board[0][i]==tic.board[2][i] && tic.board[0][i]!=0){
alert(tic.board[0][i]+" Wins");
document.getElementById("tictable").removeEventListener('click', clickHandler);
return;
}
}

if(tic.board[0][0]==tic.board[1][1] && tic.board[0][0] == tic.board[2][2] && tic.board[0][0]!=0){
alert(tic.board[0][0]+" Wins");
document.getElementById("tictable").removeEventListener('click', clickHandler);
return;
}

if(tic.board[0][2]==tic.board[1][1] && tic.board[0][2] == tic.board[2][0] && tic.board[2][0]!=0){
alert(tic.board[1][1]+" Wins");
document.getElementById("tictable").removeEventListener('click', clickHandler);
return;
}
}

关于javascript - 在特定点之后忽略用户输入,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/41166215/

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