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react-native - 安装 react-native-paper 后配置损坏

转载 作者:行者123 更新时间:2023-12-03 05:06:37 25 4
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我在运行之前正常运行的项目时遇到问题

当我将 react-native-paper/react-native-vector-icons 添加到我的项目中时,它开始了,它开始给出一些与 Material 相关的错误。我收到以下消息:http://oneclickpaste.com/49188/

所以我删除了它。我认为它应该可以正常工作,因为在我安装它之前,代码是好的。看看是否所有东西都被删除了,确实如此。
在那之后,我的 react-native 配置发生了一些变化(我猜)。因此,每个运行良好的代码都会给出相同的 appt 错误或使用干净的 yarn install(rm -rf node_modules 和 rm yarn.lock 并在该 yarn install 之后)给出这个新错误(这对我来说毫无意义):

* What went wrong:
A problem occurred configuring project ':react-native-os'.
> compileSdkVersion is not specified.

有人遇到过类似的问题吗?

我的 react 原生版本 :
react-native-cli: 2.0.1
react-native: 0.60.4

compileSdkVersion 明确声明在 android/app/build.gradle :
apply plugin: "com.android.application"

import com.android.build.OutputFile

/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/

project.ext.react = [
entryFile: "index.js"
]

apply from: "../../node_modules/react-native/react.gradle"

/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false

/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = true

android {
compileSdkVersion 19
aaptOptions.cruncherEnabled = false
aaptOptions.useNewCruncher = false

lintOptions {
disable 'MissingTranslation'
checkReleaseBuilds false
abortOnError false
}

defaultConfig {
applicationId "com.flipon.app"
minSdkVersion 19
targetSdkVersion 26
versionCode 44
versionName "1.2.3"
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
signingConfigs {
release {
if (project.hasProperty('MYAPP_RELEASE_STORE_FILE')) {
storeFile file(MYAPP_RELEASE_STORE_FILE)
storePassword MYAPP_RELEASE_STORE_PASSWORD
keyAlias MYAPP_RELEASE_KEY_ALIAS
keyPassword MYAPP_RELEASE_KEY_PASSWORD
}
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
signingConfig signingConfigs.release
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}

buildscript {
repositories {
maven { url 'https://maven.fabric.io/public' }
}
dependencies {
// The Fabric Gradle plugin uses an open ended version to react
// quickly to Android tooling updates
classpath 'io.fabric.tools:gradle:1.+'
}
}
apply plugin: 'io.fabric'
repositories {
maven { url 'https://maven.fabric.io/public' }
}

dependencies {
compile project(':react-native-svg')
compile project(':react-native-google-signin')
compile project(':react-native-view-pdf')
compile project(':react-native-background-timer')
compile project(':react-native-image-picker')
compile project(':react-native-udp')
compile project(':react-native-tcp')
compile project(':react-native-os')
compile project(':react-native-randombytes')
compile project(':react-native-maps')
compile project(':react-native-camera')
compile project(':react-native-firebase')
// Firebase dependencies
implementation project(':react-native-firebase')
implementation "com.google.android.gms:play-services-base:16.0.1"
implementation "com.google.firebase:firebase-core:16.0.1"
implementation "com.google.firebase:firebase-messaging:17.1.0"

implementation (project(':react-native-maps')) {
exclude group: 'com.google.android.gms', module: 'play-services-base'
exclude group: 'com.google.android.gms', module: 'play-services-maps'
exclude group: 'com.google.android.gms', module: 'play-services-basement'
}

implementation "com.google.android.gms:play-services-maps:15.0.1"

compile project(':react-native-orientation')
compile project(':react-native-fetch-blob')
compile project(':react-native-fabric')
compile project(':react-native-linear-gradient')
compile project(':react-native-autoheight-webview')
compile project(':react-native-vector-icons')
compile project(':react-native-splash-screen')
compile fileTree(dir: "libs", include: ["*.jar"])
compile "com.android.support:appcompat-v7:28.0.0"
compile "com.facebook.react:react-native:0.20.1" // From node_modules
compile('com.crashlytics.sdk.android:crashlytics:2.5.5@aar') {
transitive = true
}
}

// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}

apply plugin: 'com.google.gms.google-services'

com.google.gms.googleservices.GoogleServicesPlugin.config.disableVersionCheck = true

configurations.all {
resolutionStrategy {
force 'com.android.support:support-v4:27.1.1'
}
}

更新:我更新了 react-native 并重新创建了项目,问题仍然存在。

最佳答案

我假设您的意思是 react-native-vector-icons?有一个长线程与此问题相关 on the project site here.

即使您尝试删除它,您上面的 android/app/build.gradle 文件仍将 react-native-vector-icons 列为依赖项,因此您仍在将其拉入。添加 react-native-vector-icons 应该涉及在其中添加引用文件到库自己的 gradle 文件( per the project readme )。

您的错误可能与具有自己的 gradle 文件的依赖项有关,该文件没有正确的 compileSdkVersion。我上面链接的线程有一些对人们有用的建议,most recent of which 是将其添加到您的 android/build.gradle (使用适当的版本):

subprojects {
afterEvaluate {project ->
if (project.hasProperty("android")) {
android {
compileSdkVersion 27
buildToolsVersion "27.0.2"
}
}
}
}

关于react-native - 安装 react-native-paper 后配置损坏,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/57185668/

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