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javascript - 让方 block 移动?

转载 作者:行者123 更新时间:2023-12-03 04:11:04 25 4
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我试图让 div“ySpeed(1)”和“ySpeed(-1)”使 myGamePiece 上下移动,最终从左向右移动。我制作了两个名为 movePieceUp 和 movePieceDown 的函数。我不知道为什么这些功能不能正常工作。知道如何让 myGamePiece 正常工作吗?

function component(width, height, color, x, y, type) {
this.type = type;
if (type == "image") {
this.image = new Image();
this.image.src = color;
}
this.score = 0;
this.width = width;
this.height = height;
this.speedX = 2;
this.speedY = 2;
this.x = x;
this.y = y;
this.gravity = 0;
this.gravitySpeed = 0;
this.color = color;
this.update = function() {
random = Math.floor((Math.random() * 200) + 1);
random2 = Math.floor((Math.random() * 200) + 1);

function getRandomColor() {
var letters = '0123456789ABCDEF';
var color = '#';
for (var i = 0; i < 6; i++) {
color += letters[Math.floor(Math.random() * 16)];
}
return color;
}
randcolor = getRandomColor();
ctx = myGameArea.context;
if (this.type == "image") {
ctx.drawImage(this.image, this.x, this.y, this.width, this.height);
} else {
ctx.fillStyle = randcolor;
ctx.fillRect(random, random2, 50, 50);
}
this.x = random;
this.y = random2;
this.width = 50;
this.height = 50;
this.color = randcolor;
}

}


function component2(width, height, color, x, y, type) {
this.type = type;
if (type == "image") {
this.image = new Image();
this.image.src = color;
}
this.score = 0;
this.width = width;
this.height = height;
this.speedX = 2;
this.speedY = 2;
this.x = x;
this.y = y;
this.gravity = 2;
this.gravitySpeed = 0;
this.update = function() {
ctx = myGameArea.context;
if (this.type == "image") {
ctx.drawImage(this.image, this.x, this.y, this.width, this.height);
} else {
ctx.fillStyle = color;
ctx.fillRect(this.x, this.y, this.width, this.height);
}
}
this.newPos = function() {
this.x = this.x + this.speedX;
this.y = this.y + this.speedY;
//removed hitting rock bottom because the background and other pieces will be off screen.

}
this.hitBottom = function() {
var rockbottom = myGameArea.canvas.height - this.height;
if (this.y > rockbottom) {
this.y = rockbottom;
this.gravitySpeed = 0;
board = 1;
}
}
this.crashWith = function(otherobj) {
var myleft = this.x;
var myright = this.x + (this.width);
var mytop = this.y;
var mybottom = this.y + (this.height);
var otherleft = otherobj.x;
var otherright = otherobj.x + (otherobj.width);
var othertop = otherobj.y;
var otherbottom = otherobj.y + (otherobj.height);
var crash = true;
if ((mybottom < othertop) || (mytop > otherbottom) || (myright < otherleft) || (myleft > otherright)) {
crash = false;
}
return crash;
}
}

function startGame() {
random = Math.floor((Math.random() * 100) + 1);


random2 = Math.floor((Math.random() * 100) + 1);


square = new component(50, 50, "green", random, random2);
myGamePiece = new component2(30, 40, "greenhorn.gif", 220, 120);
enemyPiece2 = new component(50, 50, "Trump1.jpg", random, random2, );
myGameArea.start();
return square
}

var myGameArea = {
canvas: document.createElement("canvas"),
start: function() {

this.canvas.width = 450;
this.canvas.height = 270;
this.context = this.canvas.getContext("2d");
document.body.insertBefore(this.canvas, document.body.childNodes[0]);

this.interval = setInterval(updateGameArea, 1000);
},
clear: function() {
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
}



function updateGameArea() {

myGameArea.clear();
square.update();
myGamePiece.update();
enemyPiece2.update();

}

function movePieceUp() {
myGamePiece.ySpeed(1);
myGamePiece.speedY = 2;
}

function movePieceDown() {
myGamePiece.ySpeed(-1);
myGamePiece.speedX = 2;
}


document.getElementById("start").addEventListener('click', startGame);
document.getElementById("ySpeed(1)").addEventListener('click', movePieceUp);
document.getElementById("ySpeed(-1)").addEventListener('click', movePieceDown);
<p> Click Start Game to play </p>
<div id="start">Start Game</div>
<div id="hi">Hi</div>


<div id="ySpeed(1)">UP</div>
</p>
<div id="ySpeed(-1)">DOWN</div>

最佳答案

您需要在一个位置声明 myGamePiece 变量,以便使用它的函数可以访问它。通过在函数调用外部和之前声明它使其成为“全局”变量,或者将变量作为参数传递给适当的函数。

关于javascript - 让方 block 移动?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/44331727/

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