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我在尝试创建 anchor 时遇到 CloudSpatialException。已经创建了 issue在 github 上。
我正在遵循的指南:
https://learn.microsoft.com/en-us/windows/mixed-reality/mrlearning-asa-ch1
我已经做了什么:
<DeviceCapability Name="wiFiControl"/>
至Package.appxmanifest
我的规范:
Unity 2019.2.15
MRTK 2.2
AzureSpatialAnchors.unitypackage
MRTK.HoloLens2.Unity.Tutorials.Assets.AzureSpatialAnchors.2.2.0.0.unitypackage
MRTK.HoloLens2.Unity.Tutorials.Assets.GettingStarted.2.2.0.1.unitypackage
我的日志:
AnchorModuleScript.StartAzureSession()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<LoadSceneCoRoutine>d__3:System.Collections.IEnumerator.Reset()
UnityEngine.EventSystems.UIBehaviour:IsDestroyed()
AnchorModuleScript:StartAzureSession()
DeleteASAAnchorDelegate:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
Microsoft.MixedReality.Toolkit.UI.Interactable:SendOnClick(IMixedRealityPointer)
Microsoft.MixedReality.Toolkit.UI.Interactable:OnInputUp(InputEventData)
Microsoft.MixedReality.Toolkit.Input.<>c:<.cctor>b__196_18(IMixedRealityBaseInputHandler, BaseEventData)
Microsoft.Azure.SpatialAnchors.AnchorLocatedDelegate:Invoke(Object, AnchorLocatedEventArgs)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1)
Microsoft.MixedReality.Toolkit.Input.MixedRealityInputSystem:DispatchEventToObjectFocusedByPointer(IMixedRealityPointer, BaseInputEventData, Boolean, EventFunction`1)
...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Starting Azure session... please wait...
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<LoadSceneCoRoutine>d__3:System.Collections.IEnumerator.Reset()
UnityEngine.EventSystems.UIBehaviour:IsDestroyed()
AnchorModuleScript:StartAzureSession()
DeleteASAAnchorDelegate:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
Microsoft.MixedReality.Toolkit.UI.Interactable:SendOnClick(IMixedRealityPointer)
Microsoft.MixedReality.Toolkit.UI.Interactable:OnInputUp(InputEventData)
Microsoft.MixedReality.Toolkit.Input.<>c:<.cctor>b__196_18(IMixedRealityBaseInputHandler, BaseEventData)
Microsoft.Azure.SpatialAnchors.AnchorLocatedDelegate:Invoke(Object, AnchorLocatedEventArgs)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1)
Microsoft.MixedReality.Toolkit.Input.MixedRealityInputSystem:DispatchEventToObjectFocusedByPointer(IMixedRealityPointer, BaseInputEventData, Boolean, EventFunction`1)
...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Azure session started successfully
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<LoadSceneCoRoutine>d__3:System.Collections.IEnumerator.Reset()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.SendOrPostCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
DeleteASAAnchorDelegate:Invoke()
System.Threading.SendOrPostCallback:Invoke(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
WinRT.Interop._IAsyncOperation`2:.ctor(Guid, ObjectReference`1)
WinRT.Interop._IAsyncOperation`2:.ctor(Guid, ObjectReference`1)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Create()
Microsoft.Azure.SpatialAnchors.TokenRequiredEventArgs:set_AuthenticationToken(String)
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
AnchorModuleScript.CreateAzureAnchor()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<BlipTargetCoroutine>d__7:System.Collections.IEnumerator.Reset()
UnityEngine.EventSystems.UIBehaviour:IsDestroyed()
AnchorModuleScript:CreateAzureAnchor(GameObject)
System.Action`1:Invoke(T)
UnityEngine.Events.CachedInvokableCall`1:Invoke(Object[])
UnityEngine.Events.UnityEvent:Invoke()
Microsoft.MixedReality.Toolkit.UI.Interactable:SendOnClick(IMixedRealityPointer)
Microsoft.MixedReality.Toolkit.UI.Interactable:OnInputUp(InputEventData)
Microsoft.MixedReality.Toolkit.Input.<>c:<.cctor>b__196_18(IMixedRealityBaseInputHandler, BaseEventData)
Microsoft.Azure.SpatialAnchors.AnchorLocatedDelegate:Invoke(Object, AnchorLocatedEventArgs)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1)
Microsoft.MixedReality.Toolkit.Input.MixedRealityInputSystem:DispatchEventToObjectFocusedByPointer(IMixed...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Local anchor created
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<BlipTargetCoroutine>d__7:System.Collections.IEnumerator.Reset()
UnityEngine.EventSystems.UIBehaviour:IsDestroyed()
AnchorModuleScript:CreateAzureAnchor(GameObject)
System.Action`1:Invoke(T)
UnityEngine.Events.CachedInvokableCall`1:Invoke(Object[])
UnityEngine.Events.UnityEvent:Invoke()
Microsoft.MixedReality.Toolkit.UI.Interactable:SendOnClick(IMixedRealityPointer)
Microsoft.MixedReality.Toolkit.UI.Interactable:OnInputUp(InputEventData)
Microsoft.MixedReality.Toolkit.Input.<>c:<.cctor>b__196_18(IMixedRealityBaseInputHandler, BaseEventData)
Microsoft.Azure.SpatialAnchors.AnchorLocatedDelegate:Invoke(Object, AnchorLocatedEventArgs)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Creating Azure anchor... please wait...
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<BlipTargetCoroutine>d__7:System.Collections.IEnumerator.Reset()
UnityEngine.EventSystems.UIBehaviour:IsDestroyed()
AnchorModuleScript:CreateAzureAnchor(GameObject)
System.Action`1:Invoke(T)
UnityEngine.Events.CachedInvokableCall`1:Invoke(Object[])
UnityEngine.Events.UnityEvent:Invoke()
Microsoft.MixedReality.Toolkit.UI.Interactable:SendOnClick(IMixedRealityPointer)
Microsoft.MixedReality.Toolkit.UI.Interactable:OnInputUp(InputEventData)
Microsoft.MixedReality.Toolkit.Input.<>c:<.cctor>b__196_18(IMixedRealityBaseInputHandler, BaseEventData)
...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Microsoft.Azure.SpatialAnchors.CloudSpatialException
at Microsoft.Azure.SpatialAnchors.NativeLibraryHelpers.CheckStatus (System.IntPtr handle, Microsoft.Azure.SpatialAnchors.status value) [0x00000] in <00000000000000000000000000000000>:0
at Microsoft.Azure.SpatialAnchors.CloudSpatialAnchorSession+<>c__DisplayClass79_0.<CreateAnchorAsync>b__0 () [0x00000] in <00000000000000000000000000000000>:0
at AnchorModuleScript+DeleteASAAnchorDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.Tasks.Task.Execute () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.SendOrPostCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <00000000000000000000000000000000>:0
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Create () [0x00000] in <00000000000000000000000000000000>:0
at EyeTrackingTutorialDemo+<BlipTargetCoroutine>d__7.System.Collections.IEnumerator.Reset () [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.SendOrPostCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0
at AnchorModuleScript+DeleteASAAnchorDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation+<>c.<.cctor>b__7_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.SendOrPostCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.WSA.WindowSizeChanged.BeginInvoke (System.Int32 width, System.Int32 height, System.AsyncCallback callback, System.Object object) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.UnitySynchronizationContext.ExecuteTasks () [0x00000] in <00000000000000000000000000000000>:0
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Create () [0x00000] in <00000000000000000000000000000000>:0
at Microsoft.Azure.SpatialAnchors.TokenRequiredEventArgs.set_AuthenticationToken (System.String value) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.SendOrPostCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0
at AnchorModuleScript+DeleteASAAnchorDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.SendOrPostCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task task, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.Tasks.Task.FinishStageThree () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.Tasks.Task.FinishStageTwo () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0
at WinRT.Interop._IAsyncOperation`2[TTask,TResult]..ctor (System.Guid iid, WinRT.ObjectReference`1[T] obj) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0
at EyeTrackingTutorialDemo+<BlipTargetCoroutine>d__7.System.Collections.IEnumerator.Reset () [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.SendOrPostCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0
at AnchorModuleScript+DeleteASAAnchorDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation+<>c.<.cctor>b__7_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.SendOrPostCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.WSA.WindowSizeChanged.BeginInvoke (System.Int32 width, System.Int32 height, System.AsyncCallback callback, System.Object object) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.UnitySynchronizationContext.ExecuteTasks () [0x00000] in <00000000000000000000000000000000>:0
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Create () [0x00000] in <00000000000000000000000000000000>:0
at EyeTrackingTutorialDemo+<BlipTargetCoroutine>d__7.System.Collections.IEnumerator.Reset () [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.SendOrPostCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0
at AnchorModuleScript+DeleteASAAnchorDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.SendOrPostCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task task, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.Tasks.Task.FinishStageThree () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.Tasks.Task.FinishStageTwo () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0
at WinRT.Interop._IAsyncOperation`2[TTask,TResult]..ctor (System.Guid iid, WinRT.ObjectReference`1[T] obj) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0
at Microsoft.Azure.SpatialAnchors.TokenRequiredEventArgs.set_AuthenticationToken (System.String value) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.SendOrPostCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0
at AnchorModuleScript+DeleteASAAnchorDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.SendOrPostCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task task, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.Tasks.Task.FinishStageThree () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.Tasks.Task.FinishStageTwo () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.Tasks.Task`1[TResult].TrySetException (System.Object exceptionObject) [0x00000] in <00000000000000000000000000000000>:0
at WinRT.Interop._IAsyncOperation`2[TTask,TResult]..ctor (System.Guid iid, WinRT.ObjectReference`1[T] obj) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0
at EyeTrackingTutorialDemo+<BlipTargetCoroutine>d__7.System.Collections.IEnumerator.Reset () [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.InvokeMoveNext (System.Object stateMachine) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.SendOrPostCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0
at AnchorModuleScript+DeleteASAAnchorDelegate.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation+<>c.<.cctor>b__7_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.SendOrPostCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.WSA.WindowSizeChanged.BeginInvoke (System.Int32 width, System.Int32 height, System.AsyncCallback callback, System.Object object) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.UnitySynchronizationContext.ExecuteTasks () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<BlipTargetCoroutine>d__7:System.Collections.IEnumerator.Reset()
System.Runtime.CompilerServices.MoveNextRunner:InvokeMoveNext(Object)
System.Threading.SendOrPostCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
DeleteASAAnchorDelegate:Invoke()
System.Threading.SendOrPostCallback:Invoke(Object)
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task:FinishStageThree()
System.Threading.Tasks.Task:FinishStageTwo()
System.Threading.Tasks.Task:Finish(Boolean)
...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
最佳答案
该问题已由 Microsoft 修复。从 Ramon Arguelles 处得到答案 github :
我们最近发现并修复了 Azure 空间 anchor 服务中的一个错误,该错误可能是您所看到的问题背后的原因。
关于Azure 空间 anchor - 在 HoloLens 上获取云空间异常,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/61339808/
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从 VS 构建到设备工作正常。但是使用主设置进行构建然后就行不通了。由于商店提交需要master,因此从商店下载就会出现问题。 我一直在尝试跟踪这个问题,但基本上输入不起作用。如果我执行点击,我会得到
因此,我正在努力思考从通过 MediaFrameReference 类获取的帧进行的转换。我得到的是一张带有相关空间坐标系和相机内在参数的图像。为了计算图像 (U, V) 中像素的真实世界坐标 (X,
我一直在阅读相关的 holotoolkit 空间理解代码,但找不到与获取已找到表的维度相关的任何内容。我关注了this great tutorial将 table 添加为自定义形状。但后来陷入困境。我
我正在编写教程 MR 基础知识 101:https://docs.microsoft.com/en-us/windows/mixed-reality/holograms-101 并按照本文中的建议进行
我正在统一制作一个Hololens应用程序,该应用程序可以启动udp服务器。这个等待来自外部udp客户端的消息。这是服务器端: using UnityEngine; using System; usi
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