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嘿,大家好,我有一个用 C# 编写的脚本,它生成一些加密 key ,我想将它们保存到我的数据库中,我的代码如下所示:
using System;
using System.Collections.Generic;
using System.Configuration;
using System.IO;
using System.Linq;
using System.Threading;
using Microsoft.WindowsAzure.MediaServices.Client;
using Microsoft.WindowsAzure.MediaServices.Client.ContentKeyAuthorization;
using Microsoft.WindowsAzure.MediaServices.Client.DynamicEncryption;
using Microsoft.WindowsAzure.MediaServices.Client.Widevine;
using Newtonsoft.Json;
namespace DeliverDRMLicenses
{
class Program
{
// Read values from the App.config file.
private static readonly string _mediaServicesAccountName =
ConfigurationManager.AppSettings["MediaServicesAccountName"];
private static readonly string _mediaServicesAccountKey =
ConfigurationManager.AppSettings["MediaServicesAccountKey"];
private static readonly Uri _sampleIssuer =
new Uri(ConfigurationManager.AppSettings["Issuer"]);
private static readonly Uri _sampleAudience =
new Uri(ConfigurationManager.AppSettings["Audience"]);
// Field for service context.
private static CloudMediaContext _context = null;
private static MediaServicesCredentials _cachedCredentials = null;
static void Main(string[] args)
{
// Create and cache the Media Services credentials in a static class variable.
_cachedCredentials = new MediaServicesCredentials(
_mediaServicesAccountName,
_mediaServicesAccountKey);
// Used the cached credentials to create CloudMediaContext.
_context = new CloudMediaContext(_cachedCredentials);
bool tokenRestriction = true;
string tokenTemplateString = null;
string drm_key_id = null;
IContentKey key = CreateCommonTypeContentKey();
// Print out the key ID and Key in base64 string format
drm_key_id = key.Id;
Console.WriteLine(" key:{0}",
key.Id, System.Convert.ToBase64String(key.GetClearKeyValue()));
Console.WriteLine(" key value:{1} ",
key.Id, System.Convert.ToBase64String(key.GetClearKeyValue()));
sbasedrmdataDataSetTableAdapters.sbase_drm_keysTableAdapter sbasedrmTableAdapter =
new sbasedrmdataDataSetTableAdapters.sbase_drm_keysTableAdapter();
sbasedrmTableAdapter.Insert(drm_key_id);
Console.WriteLine("Protection key: {0} ",
key.ProtectionKeyId, System.Convert.ToBase64String(key.GetClearKeyValue()));
Console.WriteLine("PlayReady URL: {0}",
key.GetKeyDeliveryUrl(ContentKeyDeliveryType.PlayReadyLicense));
Console.WriteLine("Widevin URL: {0}",
key.GetKeyDeliveryUrl(ContentKeyDeliveryType.Widevine));
if (tokenRestriction)
tokenTemplateString = AddTokenRestrictedAuthorizationPolicy(key);
else
AddOpenAuthorizationPolicy(key);
Console.WriteLine("Auth policy: {0}",
key.AuthorizationPolicyId);
Console.WriteLine();
Console.ReadLine();
Environment.Exit(0);
}
static public void AddOpenAuthorizationPolicy(IContentKey contentKey)
{
// Create ContentKeyAuthorizationPolicy with Open restrictions
// and create authorization policy
List<ContentKeyAuthorizationPolicyRestriction> restrictions =
new List<ContentKeyAuthorizationPolicyRestriction>
{
new ContentKeyAuthorizationPolicyRestriction
{
Name = "Open",
KeyRestrictionType = (int)ContentKeyRestrictionType.Open,
Requirements = null
}
};
// Configure PlayReady and Widevine license templates.
string PlayReadyLicenseTemplate = ConfigurePlayReadyLicenseTemplate();
string WidevineLicenseTemplate = ConfigureWidevineLicenseTemplate();
IContentKeyAuthorizationPolicyOption PlayReadyPolicy =
_context.ContentKeyAuthorizationPolicyOptions.Create("",
ContentKeyDeliveryType.PlayReadyLicense,
restrictions, PlayReadyLicenseTemplate);
IContentKeyAuthorizationPolicyOption WidevinePolicy =
_context.ContentKeyAuthorizationPolicyOptions.Create("",
ContentKeyDeliveryType.Widevine,
restrictions, WidevineLicenseTemplate);
IContentKeyAuthorizationPolicy contentKeyAuthorizationPolicy = _context.
ContentKeyAuthorizationPolicies.
CreateAsync("Deliver Common Content Key with no restrictions").
Result;
contentKeyAuthorizationPolicy.Options.Add(PlayReadyPolicy);
contentKeyAuthorizationPolicy.Options.Add(WidevinePolicy);
// Associate the content key authorization policy with the content key.
contentKey.AuthorizationPolicyId = contentKeyAuthorizationPolicy.Id;
contentKey = contentKey.UpdateAsync().Result;
}
public static string AddTokenRestrictedAuthorizationPolicy(IContentKey contentKey)
{
string tokenTemplateString = GenerateTokenRequirements();
List<ContentKeyAuthorizationPolicyRestriction> restrictions =
new List<ContentKeyAuthorizationPolicyRestriction>
{
new ContentKeyAuthorizationPolicyRestriction
{
Name = "Token Authorization Policy",
KeyRestrictionType = (int)ContentKeyRestrictionType.TokenRestricted,
Requirements = tokenTemplateString,
}
};
// Configure PlayReady and Widevine license templates.
string PlayReadyLicenseTemplate = ConfigurePlayReadyLicenseTemplate();
string WidevineLicenseTemplate = ConfigureWidevineLicenseTemplate();
IContentKeyAuthorizationPolicyOption PlayReadyPolicy =
_context.ContentKeyAuthorizationPolicyOptions.Create("Token option",
ContentKeyDeliveryType.PlayReadyLicense,
restrictions, PlayReadyLicenseTemplate);
IContentKeyAuthorizationPolicyOption WidevinePolicy =
_context.ContentKeyAuthorizationPolicyOptions.Create("Token option",
ContentKeyDeliveryType.Widevine,
restrictions, WidevineLicenseTemplate);
IContentKeyAuthorizationPolicy contentKeyAuthorizationPolicy = _context.
ContentKeyAuthorizationPolicies.
CreateAsync("Deliver Common Content Key with token restrictions").
Result;
contentKeyAuthorizationPolicy.Options.Add(PlayReadyPolicy);
contentKeyAuthorizationPolicy.Options.Add(WidevinePolicy);
// Associate the content key authorization policy with the content key
contentKey.AuthorizationPolicyId = contentKeyAuthorizationPolicy.Id;
contentKey = contentKey.UpdateAsync().Result;
return tokenTemplateString;
}
static private string GenerateTokenRequirements()
{
TokenRestrictionTemplate template = new TokenRestrictionTemplate(TokenType.SWT);
template.PrimaryVerificationKey = new SymmetricVerificationKey();
template.AlternateVerificationKeys.Add(new SymmetricVerificationKey());
template.Audience = _sampleAudience.ToString();
template.Issuer = _sampleIssuer.ToString();
template.RequiredClaims.Add(TokenClaim.ContentKeyIdentifierClaim);
return TokenRestrictionTemplateSerializer.Serialize(template);
}
static private string ConfigurePlayReadyLicenseTemplate()
{
// The following code configures PlayReady License Template using .NET classes
// and returns the XML string.
//The PlayReadyLicenseResponseTemplate class represents the template
//for the response sent back to the end user.
//It contains a field for a custom data string between the license server
//and the application (may be useful for custom app logic)
//as well as a list of one or more license templates.
PlayReadyLicenseResponseTemplate responseTemplate =
new PlayReadyLicenseResponseTemplate();
// The PlayReadyLicenseTemplate class represents a license template
// for creating PlayReady licenses
// to be returned to the end users.
// It contains the data on the content key in the license
// and any rights or restrictions to be
// enforced by the PlayReady DRM runtime when using the content key.
PlayReadyLicenseTemplate licenseTemplate = new PlayReadyLicenseTemplate();
// Configure whether the license is persistent
// (saved in persistent storage on the client)
// or non-persistent (only held in memory while the player is using the license).
licenseTemplate.LicenseType = PlayReadyLicenseType.Nonpersistent;
// AllowTestDevices controls whether test devices can use the license or not.
// If true, the MinimumSecurityLevel property of the license
// is set to 150. If false (the default),
// the MinimumSecurityLevel property of the license is set to 2000.
licenseTemplate.AllowTestDevices = true;
// You can also configure the Play Right in the PlayReady license by using the PlayReadyPlayRight class.
// It grants the user the ability to playback the content subject to the zero or more restrictions
// configured in the license and on the PlayRight itself (for playback specific policy).
// Much of the policy on the PlayRight has to do with output restrictions
// which control the types of outputs that the content can be played over and
// any restrictions that must be put in place when using a given output.
// For example, if the DigitalVideoOnlyContentRestriction is enabled,
//then the DRM runtime will only allow the video to be displayed over digital outputs
//(analog video outputs won’t be allowed to pass the content).
// IMPORTANT: These types of restrictions can be very powerful
// but can also affect the consumer experience.
// If the output protections are configured too restrictive,
// the content might be unplayable on some clients.
// For more information, see the PlayReady Compliance Rules document.
// For example:
//licenseTemplate.PlayRight.AgcAndColorStripeRestriction = new AgcAndColorStripeRestriction(1);
responseTemplate.LicenseTemplates.Add(licenseTemplate);
return MediaServicesLicenseTemplateSerializer.Serialize(responseTemplate);
}
private static string ConfigureWidevineLicenseTemplate()
{
var template = new WidevineMessage
{
allowed_track_types = AllowedTrackTypes.SD_HD,
content_key_specs = new[]
{
new ContentKeySpecs
{
required_output_protection =
new RequiredOutputProtection { hdcp = Hdcp.HDCP_NONE},
security_level = 1,
track_type = "SD"
}
},
policy_overrides = new
{
can_play = true,
can_persist = true,
can_renew = false
}
};
string configuration = JsonConvert.SerializeObject(template);
return configuration;
}
static public IContentKey CreateCommonTypeContentKey()
{
// Create envelope encryption content key
Guid keyId = Guid.NewGuid();
byte[] contentKey = GetRandomBuffer(16);
IContentKey key = _context.ContentKeys.Create(
keyId,
contentKey,
"ContentKey",
ContentKeyType.CommonEncryption);
return key;
}
static private byte[] GetRandomBuffer(int length)
{
var returnValue = new byte[length];
using (var rng =
new System.Security.Cryptography.RNGCryptoServiceProvider())
{
rng.GetBytes(returnValue);
}
return returnValue;
}
}
}
所以我遇到的问题是,当我尝试运行该程序时,我在这一行收到错误
sbasedrmTableAdapter.Insert(drm_key_id);
我收到的错误是:
Error CS7036 There is no argument given that corresponds to the required formal parameter 'drm_key' of 'sbase_drm_keysTableAdapter.Insert(string, string, string, string)'
如何解决这个错误
最佳答案
看起来您正在尝试调用一种需要 4 个字符串作为参数且只有一个参数的方法。尝试向该方法提供正确的参数。
您的问题看起来非常类似于:OOP inheritance and default constructor
关于C# 将数据保存到数据库并退出程序,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/42018885/
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