gpt4 book ai didi

flutter - 如何在 Flutter 中显示一堆相同的 widget?

转载 作者:行者123 更新时间:2023-12-03 03:01:30 25 4
gpt4 key购买 nike

我创建了一个 GameBoard 小部件,我想用我也创建的 16 个 GameTile 小部件填充它。出于游戏目的,GameTile 小部件正在使用 Positioned 小部件。如何生成 16 个图 block 而无需逐个输入?

这是我的 GameBoard 小部件代码:

return Container(
width: _myScreenWidth * 0.80,
height: _myScreenWidth * 0.80,
child: Stack(
children: [
List.generate(16, (index) {
return GameTile(value: tileValue[index], color: tileColor[index], x: tileXCoordinate[index], y: tileYCoordinate[index]);
}),
],
),
);

这是我的 GameTile 代码:

return Positioned(
left: x,
bottom: y,
child: PhysicalModel(
borderRadius: BorderRadius.circular(10.0),
color: color,
child: Container(
width: _tileWidth,
height: _tileHeight,
child: Center(
child: Text(
value.toString(),
textAlign: TextAlign.center,
style: new TextStyle(
fontSize: _myScreenWidth * 0.07,
color: backgroundColor,
fontWeight: FontWeight.bold,
),
),
),
),
),
);

非常感谢任何帮助。

最佳答案

使用函数和列表来存储生成的小部件
并用函数

显示

代码片段

List<Widget> getList() {
List<Widget> widgeList = [];
for (var i = 0; i < 10; i++) {
for (var item in widget.items) {
widgeList.add(Positioned(
left: item.x,
bottom: item.y,
child: PhysicalModel(
borderRadius: BorderRadius.circular(10.0),
color: Colors.blueAccent,
child: Container(
width: item.tileWidth,
height: item.tileHeight,
child: Center(
child: Text(
item.value,
textAlign: TextAlign.center,
style: new TextStyle(
//fontSize: _myScreenWidth * 0.07,
//color: backgroundColor,
fontWeight: FontWeight.bold,
),
),
),
),
),
));
}
}
return widgeList;
}
...

body: Stack(
children: getList(),
),

你的游戏类看起来像这样,它只是一个演示我没有重新创建你的所有属性

class Game {
double x;
double y;
double tileWidth;
double tileHeight;
String value;

Game({
this.x,
this.y,
this.tileWidth,
this.tileHeight,
this.value,
});

factory Game.fromJson(Map<String, dynamic> json) => Game(
x: json["x"],
y: json["y"],
tileWidth: json["tileWidth"],
tileHeight: json["tileHeight"],
value: json["value"],
);

Map<String, dynamic> toJson() => {
"x": x,
"y": y,
"tileWidth": tileWidth,
"tileHeight": tileHeight,
"value": value,
};
}

完整代码

import 'package:flutter/material.dart';
import 'dart:convert';

void main() => runApp(MyApp());

List<Game> gameFromJson(String str) =>
List<Game>.from(json.decode(str).map((x) => Game.fromJson(x)));

String gameToJson(List<Game> data) =>
json.encode(List<dynamic>.from(data.map((x) => x.toJson())));

class Game {
double x;
double y;
double tileWidth;
double tileHeight;
String value;

Game({
this.x,
this.y,
this.tileWidth,
this.tileHeight,
this.value,
});

factory Game.fromJson(Map<String, dynamic> json) => Game(
x: json["x"],
y: json["y"],
tileWidth: json["tileWidth"],
tileHeight: json["tileHeight"],
value: json["value"],
);

Map<String, dynamic> toJson() => {
"x": x,
"y": y,
"tileWidth": tileWidth,
"tileHeight": tileHeight,
"value": value,
};
}

class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}

class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);

// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.

// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".

final String title;
static String data =
'[ {"x" : 1.0, "y" : 2.0, "tileWidth" : 100.0, "tileHeight" : 200.0, "value" : "test"}, {"x" : 10.0, "y" : 20.0, "tileWidth" : 100.0, "tileHeight" : 200.0, "value" : "test 2"} ] ';
List<Game> items = gameFromJson(data);
_MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;

void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}


List<Widget> getList() {
List<Widget> widgeList = [];
for (var i = 0; i < 10; i++) {
for (var item in widget.items) {
widgeList.add(Positioned(
left: item.x,
bottom: item.y,
child: PhysicalModel(
borderRadius: BorderRadius.circular(10.0),
color: Colors.blueAccent,
child: Container(
width: item.tileWidth,
height: item.tileHeight,
child: Center(
child: Text(
item.value,
textAlign: TextAlign.center,
style: new TextStyle(
//fontSize: _myScreenWidth * 0.07,
//color: backgroundColor,
fontWeight: FontWeight.bold,
),
),
),
),
),
));
}
}
return widgeList;
}

@override
void initState() {
super.initState();

}

@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Stack(
children: getList(),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}

演示,Widget 2 在 Widget 1 之上

enter image description here

关于flutter - 如何在 Flutter 中显示一堆相同的 widget?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/57949533/

25 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com