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javascript - 正在进行的游戏无法运行

转载 作者:行者123 更新时间:2023-12-03 02:58:52 25 4
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我试图设计一个在线版本的 pacman,但是我为对象检测编写的代码不起作用。大多数时候,当没有墙壁并进入空白区域时,它就会停止。我相信我已经正确编写了代码,但它们可能是错误的,因为我刚刚开始学习 javascript。

    <canvas id="gc" width="400", height="400"></canvas>

<script>
window.onload = function() {
canv=document.getElementById("gc");
ctx=canv.getContext("2d");
document.addEventListener("keydown",keyPush);
setInterval(game,1000/2);
}

var px=4
var py=5;
var xv=0
var yv=0;
var cx=5;
var cy=17;
//1 = wall, 0 = biscuit, 2 = nothing
var map=[[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1],
[1,0,1,0,1,0,1,1,0,1,1,0,1,1,0,1,0,1,0,1],
[1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1],
[1,0,1,1,0,1,0,1,0,1,1,0,1,0,1,0,1,1,0,1],
[1,0,0,0,0,1,0,1,0,0,0,0,1,0,1,0,0,0,0,1],
[1,0,1,1,0,1,0,0,1,0,1,1,0,0,1,0,1,1,0,1],
[1,0,1,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,1],
[1,0,0,0,1,0,1,0,1,1,0,1,0,1,0,1,0,0,0,1],
[1,0,1,1,1,0,0,0,1,2,2,1,0,0,0,1,1,1,0,1],
[1,0,0,0,0,0,1,0,1,2,2,1,0,1,0,0,0,0,0,1],
[1,0,1,1,0,1,1,0,1,2,2,1,0,1,1,0,1,1,0,1],
[1,0,0,0,0,0,0,0,1,0,1,1,0,0,0,0,0,0,0,1],
[1,1,1,1,0,1,1,0,0,0,0,0,0,1,1,0,1,1,1,1],
[1,0,0,0,0,1,0,0,1,1,0,1,0,0,1,0,0,0,0,1],
[1,0,1,1,0,1,0,1,0,0,0,0,1,0,1,0,1,1,0,1],
[1,0,1,0,0,0,0,1,0,1,1,0,1,0,0,0,0,1,0,1],
[1,0,1,0,1,0,1,1,0,1,1,0,1,1,0,1,0,1,0,1],
[1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]];
point=0;
gs=tc=20;

function game() {
// got to check if can move

var x = px + xv;
var y = py + yv;

if (map[x][y] != 1) {
px = x;
py = y;
}

ctx.fillStyle="black";
ctx.fillRect(0,0,canv.width,canv.height);

for (var i=0; i<map.length;i++) {
for (var s=0; s<map[i].length;s++) {
if (map[i][s] == 1) {
ctx.fillStyle="blue";
ctx.fillRect(s*gs,i*gs,gs,gs);
}
if (map[i][s] == 0) {
ctx.fillStyle="white";
ctx.fillRect(s*gs+5,i*gs+5,gs-10,gs-10);
}
}
}

ctx.fillStyle="red";
ctx.fillRect(cx*gs+5,cy*gs+5,gs-10,gs-10);

ctx.fillStyle="yellow";
ctx.fillRect(px*gs+2.5,py*gs+2.5,gs-5,gs-5);

}

function keyPush(evt) {
switch(evt.keyCode) {
case 37:
xv=-1;yv=0;
break;
case 38:
xv=0;yv=-1;
break;
case 39:
xv=1;yv=0;
break;
case 40:
xv=0;yv=1;
break;
}
}
</script>

请帮助我。

最佳答案

您的脚本没问题,您只是在碰撞检查中混淆了 yx
使用 if (map[y][x] != 1) 修复代码:

window.onload = function() {
canv=document.getElementById("gc");
ctx=canv.getContext("2d");
document.addEventListener("keydown",keyPush);
setInterval(game,1000/2);
}

var px=4
var py=5;
var xv=0
var yv=0;
var cx=5;
var cy=17;
//1 = wall, 0 = biscuit, 2 = nothing
var map=[[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1],
[1,0,1,0,1,0,1,1,0,1,1,0,1,1,0,1,0,1,0,1],
[1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1],
[1,0,1,1,0,1,0,1,0,1,1,0,1,0,1,0,1,1,0,1],
[1,0,0,0,0,1,0,1,0,0,0,0,1,0,1,0,0,0,0,1],
[1,0,1,1,0,1,0,0,1,0,1,1,0,0,1,0,1,1,0,1],
[1,0,1,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,1],
[1,0,0,0,1,0,1,0,1,1,0,1,0,1,0,1,0,0,0,1],
[1,0,1,1,1,0,0,0,1,2,2,1,0,0,0,1,1,1,0,1],
[1,0,0,0,0,0,1,0,1,2,2,1,0,1,0,0,0,0,0,1],
[1,0,1,1,0,1,1,0,1,2,2,1,0,1,1,0,1,1,0,1],
[1,0,0,0,0,0,0,0,1,0,1,1,0,0,0,0,0,0,0,1],
[1,1,1,1,0,1,1,0,0,0,0,0,0,1,1,0,1,1,1,1],
[1,0,0,0,0,1,0,0,1,1,0,1,0,0,1,0,0,0,0,1],
[1,0,1,1,0,1,0,1,0,0,0,0,1,0,1,0,1,1,0,1],
[1,0,1,0,0,0,0,1,0,1,1,0,1,0,0,0,0,1,0,1],
[1,0,1,0,1,0,1,1,0,1,1,0,1,1,0,1,0,1,0,1],
[1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]];
point=0;
gs=tc=20;

function game() {
// got to check if can move

var x = px + xv;
var y = py + yv;

if (map[y][x] != 1) {
px = x;
py = y;
}

ctx.fillStyle="black";
ctx.fillRect(0,0,canv.width,canv.height);

for (var i=0; i<map.length;i++) {
for (var s=0; s<map[i].length;s++) {
if (map[i][s] == 1) {
ctx.fillStyle="blue";
ctx.fillRect(s*gs,i*gs,gs,gs);
}
if (map[i][s] == 0) {
ctx.fillStyle="white";
ctx.fillRect(s*gs+5,i*gs+5,gs-10,gs-10);
}
}
}

ctx.fillStyle="red";
ctx.fillRect(cx*gs+5,cy*gs+5,gs-10,gs-10);

ctx.fillStyle="yellow";
ctx.fillRect(px*gs+2.5,py*gs+2.5,gs-5,gs-5);

}

function keyPush(evt) {
switch(evt.keyCode) {
case 37:
xv=-1;yv=0;
break;
case 38:
xv=0;yv=-1;
break;
case 39:
xv=1;yv=0;
break;
case 40:
xv=0;yv=1;
break;
}
}
<canvas id="gc" width="400" height="400"></canvas>

关于javascript - 正在进行的游戏无法运行,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/47493825/

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