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javascript - 为什么当元素更新位置时 touchmove 会被中断?

转载 作者:行者123 更新时间:2023-12-03 02:09:22 59 4
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我有 svg 元素,它们根据 mousemove 事件中的鼠标位置进行更新。我尝试通过将 touchmove 绑定(bind)到元素来执行相同的操作,但是当移动元素时,touchmove 停止工作,并且元素在完全停止事件之前会稍微卡顿。有没有办法防止 touchmove 在元素更新位置时取消?

$('svgCanvas').mousedown(function(e){
// here I get element mouse is over
}

$('svgCanvas').mousemove(function(e){
// here I update the position of the element based on e.pageX, e.pageY
// the elements are saved in an array which updates as it moves
Update();
}

//The function I'm trying to make work:
$('svgCanvas').bind('touchmove', function(e){
e.preventDefault();
var x = e.originalEvent.touches[0].pageX;
var y = e.originalEvent.touches[0].pageY;
if(elem){
// elem is the element I get from mousedown (which also work on touch)
elem.position[x,y];
}
Update();
}

现在 Update() 的作用是从我拥有的元素数组中重新绘制屏幕上的所有 svg 元素。我很确定这就是问题所在,因为触摸事件一旦运行一次就会停止工作。然而,mousemove 事件与之配合得很好。

编辑:添加了问题的片段。

$(document).ready(function() {
// Initialize variables
var draw = SVG.get('svgCanvas'),
group = draw.group().id('svgGroup'),
clicking = false,
data = [],
newSvgElement = {},
color = "#6658A4",
elem;

// Create a new svg element on click
$('#image').click(function(e){
var x = e.pageX;
var y = e.pageY;
var rand = Math.floor(Math.random() * 100000000);

if(document.getElementById('createElement').checked){
//Add the svg to an array as an Object
newSvgElement.size = 30;
newSvgElement.id = 'svgElement' + rand;
newSvgElement.position = [x,y];
data.push( Object.assign({}, newSvgElement) );
}
// Redraws all svg objects in the data[] array
Update();
});

// Stop dragging the svg
$("#svgCanvas").mouseup(function(){
clicking = false;
});

// Drag the svg on mouse
$("#svgCanvas").mousemove(function(e){
if(clicking && document.getElementById("moveElement").checked){
var x = e.pageX, y = e.pageY;

if(elem){
elem.position = [x,y];
Update();
}
}
});

// Drag svg on touch, this is the one I have issues with
$('#svgCanvas').bind('touchmove', function(e){
if(document.getElementById("moveElement").checked) {
var x = e.originalEvent.touches[0].pageX;
var y = e.originalEvent.touches[0].pageY;

if(elem){
elem.position = [x,y];
Update();
}
}
});

// Get the svg clicked, if its the background we dont want to move anything
$("#svgCanvas").mousedown(function(e){
if(document.getElementById("moveElement").checked) {
var x = e.clientX,
y = e.clientY,
elementMouseIsOver = document.elementFromPoint(x, y).id;
clicking = true;
elem = dataInPosition(elementMouseIsOver);
}
});

// Redraws every svg in the array
function Update(){
$("#svgGroup").empty();

for (var i = 0; i < data.length; i++) {
DrawPoint(data[i]);
}
}

// Get the id of the clicked svg
function dataInPosition(id) {
if(data.length){
var pos = data.map(function (element) {
return element.id
}).indexOf(id);
return data[pos];
}
}

// Creates the svg element using SVG.js
function DrawPoint(svgObject){
var size = svgObject.size;
var x = svgObject.position[0];
var y = svgObject.position[1];

var drawObject = group.circle(size).id(svgObject.id);
drawObject.attr({
fill: color,
'fill-opacity': "0.0",
stroke: color,
'stroke-width': size/10,
cx: x,
cy: y
});
}
});
#form{
position: absolute;
left: 30px;
top: 30px;
}
<script src="https://code.jquery.com/jquery-3.3.1.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/svg.js/2.6.4/svg.js"></script>
<svg id="svgCanvas" height="900px" width="450px">
<image id='image' xlink:href="http://routegadget.jukola.com/kartat/41.jpg" x="0" y="0" height="900px" width="450px"/>
</svg>
<div id="form">
<form>
<input type="radio" name="state" id="createElement" class="state" checked>
<label for="createElement">Create Element <br/></label>
<input type="radio" name="state" id="moveElement" class="state">
<label for="moveElement">Move Element <br/></label>
</form>
</div>

最佳答案

所以你的小部件是“疯狂的”:)我的意思是它做很多事情效率低下恕我直言。我将其重写为我想要的编写方式。

请检查一下。如果您需要澄清,请告诉我

至于我认为正在发生的事情:

  • 问题出在更新功能
  • 如果您在 group.clear() 中注释掉第一个操作,该操作会删除所有绘制的圆圈,则 touchmove 将开始在各处生成圆圈...但它会起作用
  • 我怀疑 svg.js 做了一些让 touchmove 监听器静音的事情因此我不会依赖这个库
  • 但总的来说,当前的方法效率极低:在每个移动事件上重绘整个场景。这里有很多 dom 操作。一旦你有很多圆圈 - 即使你只需要移动一个 - 你也会重新渲染所有内容。

我的代码还不完美,你仍然可以进一步优化它,但它目前的性能应该不错。

// Initialize variables

// mode: on/off
var createMode = true;
// caching DOM stuff:
var svgCanvas = document.getElementById('svgCanvas');
var svgGroupContainer = document.getElementById('svgGroupContainer');
// this will hold our target element:
var elem;

// init method:
function onSVGinit() {
// this will hold SVG space coordinates:
var inputCoordinates = svgCanvas.createSVGPoint();
// adding initial event listeners:
svgCanvas.addEventListener('mousedown', mouseDown, { passive: true })
svgCanvas.addEventListener('touchstart', touchDown, { passive: true })
// on input methods:
function mouseDown(e) {
elem = e.target;
// need to do coordinates conversion to match SVG space:
inputCoordinates.x = event.clientX;
inputCoordinates.y = event.clientY;
inputCoordinates = inputCoordinates.matrixTransform(svgCanvas.getScreenCTM().inverse());
svgCanvas.addEventListener('mousemove', move, { passive: true })
svgCanvas.addEventListener('mouseup', end, {passive:true});
}
function touchDown(e) {
elem = e.target
// need to do coordinates conversion to match SVG space:
inputCoordinates.x = event.touches[0].clientX;
inputCoordinates.y = event.touches[0].clientY;
inputCoordinates = inputCoordinates.matrixTransform(svgCanvas.getScreenCTM().inverse());
svgCanvas.addEventListener('touchmove', move, { passive: true })
svgCanvas.addEventListener('touchup', end, {passive:true});
}
function move(e) {
if (!createMode) {
// need to do coordinates conversion to match SVG space:
inputCoordinates.x = event.clientX? event.clientX : event.touches[0].clientX;
inputCoordinates.y = event.clientY? event.clientY : event.touches[0].clientY;
inputCoordinates = inputCoordinates.matrixTransform(svgCanvas.getScreenCTM().inverse());
}
elem.setAttribute("cx", inputCoordinates.x);
elem.setAttribute("cy", inputCoordinates.y);
}
function end(e) {
// dynamically remove listeners:
svgCanvas.removeEventListener('touchmove', move, { passive: true });
svgCanvas.removeEventListener('mousemove', move, { passive: true });
svgCanvas.removeEventListener('touchup', move, { passive: true });
svgCanvas.removeEventListener('mouseup', move, { passive: true });
// if createMode is on - we spawn a circle:
if (createMode) {
createCircle()
}
}
// function to create circle element:
function createCircle() {
var circle = document.createElementNS("http://www.w3.org/2000/svg", "circle")
circle.setAttribute("cx", inputCoordinates.x);
circle.setAttribute("cy", inputCoordinates.y);
circle.setAttribute("r", 30);
circle.setAttribute("fill", "transparent");
circle.setAttribute("stroke","#6658A4")
svgGroupContainer.appendChild(circle);
}
};
function switchMode(e) {
createMode = !createMode;
}
#form{
position: absolute;
left: 30px;
top: 30px;
}
<script src="https://code.jquery.com/jquery-3.3.1.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/svg.js/2.6.4/svg.js"></script>
<svg id="svgCanvas" height="900px" width="450px" onload="onSVGinit()">
<image id='image' xlink:href="http://routegadget.jukola.com/kartat/41.jpg" x="0" y="0" height="900px" width="450px"/>
<g id="svgGroupContainer"></g>
</svg>
<div id="form">
<form>
<input type="radio" name="state" id="createElement" class="state" onclick="switchMode()" checked>
<label for="createElement">Create Element <br/></label>
<input type="radio" name="state" id="moveElement" class="state" onclick="switchMode()">
<label for="moveElement">Move Element <br/></label>
</form>
</div>

关于javascript - 为什么当元素更新位置时 touchmove 会被中断?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/49647212/

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