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java - 使用 Socket 在 Java 中基于客户端-服务器的音频实时流式传输

转载 作者:行者123 更新时间:2023-12-03 01:48:39 26 4
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给定的代码旨在使用 java 套接字在客户端和服务器之间进行实时音频流传输,但问题是当我运行这个项目时,客户端开始录制声音并将其发送到接收器(服务器)端。然后服务器缓冲接收到的声音但不同时播放。但是当客户端关闭时,服务器开始播放声音。请帮帮我。我需要该服务器必须同时播放接收到的声音。

\客户

import java.io.*;
import java.net.*;
import java.sound.sampled.*;
import org.apache.commons.io.IOUtils;
public class ClientStream{
public ClientStream() throws IOException{
isl.runListener();
}

private IncomingSoundListener isl = new IncomingSoundListener();
AudioFormat format = getAudioFormat();
InputStream is;
Socket client;
String serverName = "192.168.2.8";
int port=3000;
boolean inVoice = true;


private AudioFormat getAudioFormat(){
float sampleRate = 16000.0F;
int sampleSizeBits = 16;
int channels = 1;
boolean signed = true;
boolean bigEndian = false;

return new AudioFormat(sampleRate, sampleSizeBits, channels, signed, bigEndian);
}
class IncomingSoundListener {
public void runListener(){
try{
System.out.println("Connecting to server:"+serverName+" Port:"+port);
client = new Socket(serverName,port);
System.out.println("Connected to: "+client.getRemoteSocketAddress());
System.out.println("Listening for incoming audio.");
DataLine.Info speakerInfo = new DataLine.Info(SourceDataLine.class,format);
SourceDataLine speaker = (SourceDataLine) AudioSystem.getLine(speakerInfo);
speaker.open(format);
speaker.start();
while(inVoice){
is = client.getInputStream();
byte[] data = IOUtils.toByteArray(is);
ByteArrayInputStream bais = new ByteArrayInputStream(data);
AudioInputStream ais = new AudioInputStream(bais,format,data.length);
int bytesRead = 0;
if((bytesRead = ais.read(data)) != -1){
System.out.println("Writing to audio output.");
speaker.write(data,0,bytesRead);

// bais.reset();
}
ais.close();
bais.close();

}
speaker.drain();
speaker.close();
System.out.println("Stopped listening to incoming audio.");
}catch(Exception e){
e.printStackTrace();
}
}
}
public static void main(String [] args) throws IOException{
new ClientStream();
}

}

\服务器
import java.io.*;
import java.net.*;
import java.sound.sampled.*;
public class ServerStream {
private OutgoingSoudnListener osl = new OutgoingSoudnListener();
boolean outVoice = true;
AudioFormat format = getAudioFormat();

private ServerSocket serverSocket;
Socket server;
private AudioFormat getAudioFormat() {
float sampleRate = 16000.0F;
int sampleSizeBits = 16;
int channels = 1;
boolean signed = true;
boolean bigEndian = false;

return new AudioFormat(sampleRate, sampleSizeBits, channels, signed, bigEndian);
}
public ServerStream() throws IOException{
try{
System.out.println("Creating Socket...");
serverSocket = new ServerSocket(3000);
osl.runSender();
}catch(Exception e){
e.printStackTrace();
}
}
class OutgoingSoudnListener{
public void runSender(){
try{
server = serverSocket.accept();
System.out.println("Listening from mic.");
DataOutputStream out = new DataOutputStream(server.getOutputStream());
DataLine.Info micInfo = new DataLine.Info(TargetDataLine.class,format);
TargetDataLine mic = (TargetDataLine) AudioSystem.getLine(micInfo);
mic.open(format);
System.out.println("Mic open.");
byte tmpBuff[] = new byte[mic.getBufferSize()/5];
mic.start();
while(outVoice) {
System.out.println("Reading from mic.");
int count = mic.read(tmpBuff,0,tmpBuff.length);
if (count > 0){
System.out.println("Writing buffer to server.");
out.write(tmpBuff, 0, count);
}
}
mic.drain();
mic.close();
System.out.println("Stopped listening from mic.");
}catch(Exception e){
e.printStackTrace();
}
}

}
public static void main (String args[]) throws IOException{
new ServerStream();

}

}

最佳答案

客户端-服务器连接以及随后的 Socket基于TCP协议(protocol)模型。
正如您可以在他们的文档中确认的那样。

你要找的是DatagramSocket基于 UDP,您可能会丢失包,但这就是事情的工作方式。这就是流媒体视频的工作原理,你得到一些,你失去一些。

现在,您本身质疑,使用 TCP 协议(protocol)实现时遇到的问题之一是 TCP 基于确认以保持通信同步,如果您的服务器或客户端无法确认,那么您可能会遇到流卡住了,正因为如此。

关于java - 使用 Socket 在 Java 中基于客户端-服务器的音频实时流式传输,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/41536542/

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