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audio - 没有音频输出 Teensy 3.2 使用板载 DAC 或 USB 直通

转载 作者:行者123 更新时间:2023-12-03 01:42:09 26 4
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我正在为我的音乐学位做最后的项目(这个想法是探索与电子乐器交互的替代输入方法),我正在使用 Teensy 3.2 和 Adafruit STMPE610 组合一个基于触摸屏的合成器。我最初计划使用基于硬件的设置,但在与不同的电路进行斗争之后,我决定使用我更熟悉的软件。

我遇到的问题是,我似乎无法通过板载 DAC 或通过传递到计算机的数字 USB 接口(interface)播放任何音频。我可以看到程序正在播放音频,但似乎没有任何效果。

添加 dac1.begin() 后,程序挂起,只打印出初始项目标题。我不认为这个函数是必需的,但是在查看了库的源代码之后,我发现了它,所以我想我会试一试。

我不确定我是否在我的设置功能中遗漏了某些东西,或者我是否特别需要在循环功能中输出音频。

这是没有 dac1.begin() 的串行监视器的输出副本,我随机按下触摸屏(源代码在下面):

=======================
Touch Synth
<name> - 2017
Music Major Project
=======================
Note on
Touch location (x,y,z) -> 1884 2371 49
Touch location (x,y,z) -> 1896 2365 37
Touch location (x,y,z) -> 1892 2365 34
Touch location (x,y,z) -> 1428 2152 37
Note off
Note on
Touch location (x,y,z) -> 1985 2440 55
Touch location (x,y,z) -> 1987 2420 39
Touch location (x,y,z) -> 2010 2381 36
Touch location (x,y,z) -> 2023 2327 34
Touch location (x,y,z) -> 2277 2552 34
Touch location (x,y,z) -> 2074 2648 40
Note off
Note on
Touch location (x,y,z) -> 2006 2575 35
Touch location (x,y,z) -> 2024 2568 35
Note off
Note on
Touch location (x,y,z) -> 1992 2522 34
Touch location (x,y,z) -> 2005 2525 31
Touch location (x,y,z) -> 2004 2523 31
Touch location (x,y,z) -> 2007 2514 33
Note off
Note on
Touch location (x,y,z) -> 2047 2409 36
Touch location (x,y,z) -> 2036 2410 32
Touch location (x,y,z) -> 2039 2405 31
Touch location (x,y,z) -> 2066 2399 37
Note off
Note on
Touch location (x,y,z) -> 2058 2367 36
Touch location (x,y,z) -> 2062 2372 34
Note off
Note on
Touch location (x,y,z) -> 2013 2398 34
Touch location (x,y,z) -> 2029 2399 32
Note off

和代码:
#include <Audio.h>
#include <Wire.h>
#include <SPI.h>
#include <SerialFlash.h>
#include "Adafruit_STMPE610.h"

// ===== Audio GUI Tool code =====
// GUItool: begin automatically generated code
AudioSynthWaveform waveform1; //xy=97,100
AudioSynthWaveform waveform2; //xy=97,137
AudioMixer4 mixer1; //xy=349,119
AudioEffectEnvelope envelope1; //xy=514,104
AudioMixer4 mixer2; //xy=676,123
AudioOutputAnalog dac1; //xy=841,110
AudioConnection patchCord1(waveform1, 0, mixer1, 0);
AudioConnection patchCord2(waveform2, 0, mixer1, 1);
AudioConnection patchCord3(mixer1, envelope1);
AudioConnection patchCord4(envelope1, 0, mixer2, 0);
AudioConnection patchCord5(mixer2, 0, dac1, 0);
// GUItool: end automatically generated code

// ===== Pinout setup =====
const byte PWR_LED = 13;
const byte GATE_OUT = 6;
const byte SPI_SCK = 14;
const byte SPI_MOSI = 11;
const byte SPI_MISO = 12;
const byte STMPE_CS = 15; // Touch Screen Controller Chip Select
const byte aPot = 16;
const byte rPot = 17;

// ===== Touch Screen Object Declaration =====
// SDI to MOSI, SDO to MISO, and SCL to SPI CLOCK
// Tie MODE to 3.3V and POWER CYCLE the STMPE610 (there is no reset pin)
Adafruit_STMPE610 touch = Adafruit_STMPE610(STMPE_CS, SPI_MOSI, SPI_MISO, SPI_SCK);

// ===== Function Declarations =====
void error(int);

// ===== Global variables =====
int gTouchOn = 0;
int gNoteOn = 0;

void setup() {
Serial.begin(9600); // Setup serial
Serial.println("======================="); // ============================
Serial.println("Touch Synth"); //
Serial.println("Callum Blackmore - 2017"); // Print faux splash screen to
Serial.println("Music Major Project"); // serial output
Serial.println("======================="); //
//Serial.flush(); // ============================

pinMode(PWR_LED, OUTPUT); //Setup power LED
digitalWrite(PWR_LED, HIGH);

if (! touch.begin()) {
Serial.println("STMPE not found!");
error(1000);
}


AudioMemory(50);
//dac1.begin(); // <--- Code will hang here if uncommented
dac1.analogReference(INTERNAL);
waveform1.begin(WAVEFORM_SINE);
waveform2.begin(WAVEFORM_TRIANGLE);
mixer1.gain(0, 0.5);
mixer1.gain(1, 0.5);
mixer2.gain(0, 0.75);
envelope1.delay(0);
envelope1.attack(100);
envelope1.hold(0);
envelope1.decay(15);
envelope1.sustain(0.7);
envelope1.release(200);
}

void loop() {
// put your main code here, to run repeatedly:
uint16_t analogVal; // temp value for analog reads
uint16_t x, y; // Touch coordinates
uint8_t z; // ''

analogVal = analogRead(aPot); // =====
//Serial.print(analogVal); Serial.print(' ');
envelope1.attack(analogVal/10); // Read pots and update attack and release values
analogVal = analogRead(rPot); //
//Serial.print(analogVal); Serial.println(' ');
envelope1.release(analogVal/10); // =====

if(touch.touched())
{
gTouchOn = 1;
while (! touch.bufferEmpty())
{
touch.readData(&x, &y, &z);
waveform1.frequency((y*2)+100);
waveform2.frequency((y*2)+100);
Serial.print("Touch location (x,y,z) -> ");
Serial.print(x); Serial.print(' ');
Serial.print(y); Serial.print(' ');
Serial.print(z); Serial.println(' ');
}
touch.writeRegister8(STMPE_INT_STA, 0xFF); // reset all ints
if(gNoteOn == 0)
{
Serial.print("Note on"); Serial.println(' ');
gNoteOn = 1;
envelope1.noteOn();
}
}
else if(!touch.touched() && gNoteOn == 1)
{
Serial.print("Note off"); Serial.println(' ');
envelope1.noteOff();
gNoteOn = 0;
gTouchOn = 0;
}
}

void error(int len){
while(1) {
digitalWrite(PWR_LED, HIGH);
delay(len);
digitalWrite(PWR_LED, LOW);
delay(len);
}
}

最佳答案

所以事实证明,teensy 是有问题的。我已经把它换成了另一个单元,它工作得很好。

我需要修改几行代码,但它们纯粹是语义上的,而不是更改波形.begin() 语句以包括起始幅度和起始频率,如下所示:

waveform1.begin(1.0, 440, WAVEFORM_SINE);
waveform2.begin(1.0, 440, WAVEFORM_TRIANGLE);

我还没有数字音频工作,所以我使用板载 DAC 将音频输出到我拥有的小型混音器,但大部分功能都在工作。

关于audio - 没有音频输出 Teensy 3.2 使用板载 DAC 或 USB 直通,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/46485967/

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