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flash - Flash录制和播放速度快2倍

转载 作者:行者123 更新时间:2023-12-03 01:01:33 25 4
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我正在制作一个简单的AS3应用程序,该应用程序将录制来自麦克风的音频,然后使用ByteArray数据进行播放。

我制作了应用程序,它正在录音,但是当我尝试播放它时,它的播放速度提高了2倍...

有趣的是,以前还可以,现在更快了...即使我运行旧文件,在运行之前它的代码也可以100%工作,现在也更快了...

这是代码:

import flash.media.*;
import flash.events.*;
import flash.utils.ByteArray;

var ch:SoundChannel;
var soundBytes:ByteArray = new ByteArray();
var soundO:ByteArray = new ByteArray();
var sound:Sound= new Sound();


var mic:Microphone = Microphone.getMicrophone();
var recMode:Boolean = false;
var playMode:Boolean = false;

function init()
{
mic.codec = "Speex";
mic.setSilenceLevel(0);
mic.gain = 50;
mic.rate = 44;
}

function startRecord():void
{
mic.addEventListener(SampleDataEvent.SAMPLE_DATA, micSampleDataHandler);
}
function stopRecord():void
{
mic.removeEventListener(SampleDataEvent.SAMPLE_DATA, micSampleDataHandler);
soundBytes.position = 0;
soundO.length = 0;
soundO.writeBytes(soundBytes);
soundO.position = 0;
soundBytes.length = 0;
}

function micSampleDataHandler(event:SampleDataEvent):void
{
while (event.data.bytesAvailable)
{
var sample:Number = event.data.readFloat();
soundBytes.writeFloat(sample);
}
}

function playSound():void
{
soundO.position = 0;
sound.addEventListener(SampleDataEvent.SAMPLE_DATA, playbackSampleHandler);
ch = sound.play();
ch.addEventListener(Event.SOUND_COMPLETE,onSC);
}
function stopSound():void
{
sound.removeEventListener(SampleDataEvent.SAMPLE_DATA, playbackSampleHandler);
ch.stop();
ch.removeEventListener(Event.SOUND_COMPLETE,onSC);
}
function onSC(evt:Event):void
{
stopSound();
soundO.position = 0;
playMode = ! true;
rec_btn.visible = true;
rec_btn2.visible = false;
play_btn.visible = true;
play_btn2.visible = false;
}
function playbackSampleHandler(event:SampleDataEvent):void
{
for (var i:int = 0; i < 8192; i++)
{
if (soundO.bytesAvailable < 4)
{
break;
}
var sample:Number = soundO.readFloat();
event.data.writeFloat(sample);
event.data.writeFloat(sample);


}
}

rec_btn.buttonMode = rec_btn2.buttonMode = play_btn.buttonMode = play_btn2.buttonMode = true;
function showPlayUI()
{
play_btn.visible = true;
}
function hidePlayUI()
{
play_btn2.visible = false;
rec_btn2.visible = false;
}
rec_btn.addEventListener(MouseEvent.CLICK,onRecord);
rec_btn2.addEventListener(MouseEvent.CLICK,onRecord);
play_btn.addEventListener(MouseEvent.CLICK,onPlay);
play_btn2.addEventListener(MouseEvent.CLICK,onPlay);


function onRecord(evt:MouseEvent=null):void
{
if (playMode)
{
playMode = ! true;
play_btn2.visible = false;
play_btn.visible = true;
stopSound();
}


if (! recMode)
{
recMode = true;
rec_btn.visible = false;
rec_btn2.visible = true;
play_btn2.visible = false;
startRecord();
}
else
{
recMode = ! true;
rec_btn.visible = true;
rec_btn2.visible = false;
play_btn2.visible = false;
stopRecord();
showPlayUI();
}
}
function onPlay(evt:MouseEvent=null):void
{
if (recMode)
{
recMode = false;
rec_btn.visible = true;
rec_btn2.visible = false;
stopRecord();
}

if (! playMode)
{
playMode = true;
rec_btn2.visible = false;
play_btn2.visible = true;
play_btn.visible = false;
playSound();
}
else
{
playMode = ! true;
rec_btn2.visible = false;
play_btn2.visible = false;
play_btn.visible = true;
stopSound();
}
}


hidePlayUI();
init();

如您所见,编码率是44,即接受率...

我在PC上的Vista和XP上对此进行了测试,并且速度都更快...

这是网址:
Record and Play

最佳答案

我认为您不应在playbackSampleHandler中两次调用它。

    event.data.writeFloat(sample);
event.data.writeFloat(sample);

关于flash - Flash录制和播放速度快2倍,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/7777412/

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