gpt4 book ai didi

javascript - 仅当按下键盘时 Canvas 才绘制矩形

转载 作者:行者123 更新时间:2023-12-03 00:42:49 25 4
gpt4 key购买 nike

我正在使用鼠标在 Canvas 上绘制矩形。但是,我想仅在按下键盘上的 d 键时才激活鼠标操作来绘制矩形。

如果我使用

if (event.ctrlKey) {
//draw rectangles
}

我可以通过按住键盘上的 ctrl 键来绘图。但是,如果我使用

if (e.which == 88) {
//draw rectangles
}

这不起作用。我无法将键盘按键事件绑定(bind)到 Canvas 上的鼠标事件。我知道 canvas 元素没有 onKeyPress 事件,并且根据一些博客中的建议,我尝试了以下代码,但它不起作用。有人可以帮助我开始吗?

我有很多事件,我必须在 Canvas 上绑定(bind)键盘按下事件。

<!doctype html>
<html>

<head>
<meta charset="utf-8">
<title>parallelogram</title>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.2.1/jquery.min.js"></script>
</head>

<body>
<canvas id="canvas" width="800" height="600" style="border:solid 1px;margin:0;padding:0;;z-index:1"></canvas>
</body>

</html>

<script type="text/javascript">
var canvas, context;
var dragging = false;
var startLocation;
var dragStartLocation;
var dragStopLocation;
var dragThirdLocation;
var snapshot;
var coords = [];
var pointsNum = 0;
var d = {
x: 0,
y: 0
};

//Get mouse click coordinates
function getCanvasCoordinates(event)
{
var x = event.clientX - canvas.getBoundingClientRect().left;
var y = event.clientY - canvas.getBoundingClientRect().top;
return {
x: x,
y: y
};
}

//save the canvas original state
function takeSnapShot()
{
snapshot = context.getImageData(0, 0, canvas.width, canvas.height);
}

//restore the canvas original state
function restoreSnapShot()
{
context.putImageData(snapshot, 0, 0);
}

//draw a point on mouse click
function drawPoint(position)
{
context.beginPath();
context.arc(position.x, position.y, 5.5, 0, Math.PI * 2, false);
context.stroke();
}

//draw a line on mouse move
function drawLine(start, end)
{
context.beginPath();
context.moveTo(start.x, start.y);
context.lineTo(end.x, end.y);
context.stroke();
}

//start the event with first mouse click
function dragStart(event)
{
dragging = true;
dragStartLocation = getCanvasCoordinates(event);
coords['imageClicked'] = localStorage.getItem('clickedImage');
console.log(coords);
var brandNode = localStorage.getItem('brandNode');
var locationNode = localStorage.getItem('locationNode');
drawPoint(dragStartLocation);
pointsNum++;
takeSnapShot();
if (pointsNum == 1) startLocation = dragStartLocation;
}

//draw a line along with the mouse move from the first click
function drag(event)
{
var position;
if (snapshot && pointsNum && pointsNum < 3)
{
restoreSnapShot();
position = getCanvasCoordinates(event);
drawLine(dragStartLocation, position);
drawPoint(position);
if (pointsNum == 2) drawFourthCoord(position)

}
}

//stop the mouse movement and drawing line.
function dragStop(event)
{
dragging = false;
restoreSnapShot();
var position = getCanvasCoordinates(event);
dragStopLocation = position;
drawPoint(dragStopLocation);
pointsNum++;
drawLine(dragStartLocation, dragStopLocation);
takeSnapShot();
d = {
x: dragStartLocation.x - dragStopLocation.x,
y: dragStartLocation.y - dragStopLocation.y
};

dragStartLocation = position;
console.log(dragStartLocation);
if (pointsNum > 3) pointsNum = 0;
}

//draw the fourth coordinate
function drawFourthCoord(position)
{
var p = {
x: position.x + d.x,
y: position.y + d.y
};
drawLine(position, p);
drawPoint(p);
drawLine(startLocation, p);
}

/*
This code works...but does not have binding to keyCode x
function init() {
canvas = document.getElementById('canvas');
context = canvas.getContext('2d');
context.lineCap = "round";
context.lineWidth = 3;
context.strokeStyle = '#f4d03f';
canvas.addEventListener('mousedown', dragStart, false);
canvas.addEventListener('mousemove', drag, false);
canvas.addEventListener('mouseup', dragStop, false);

}

window.addEventListener('load', init, false);
*/

var canvaskey = document.getElementById('canvas');
canvaskey.addEventListener('keydown', doKeyDown, true);

function doKeyDown(e)
{
if (e.which == 88)
{
canvas = document.getElementById('canvas');
context = canvas.getContext('2d');
context.lineCap = "round";
context.lineWidth = 3;
context.strokeStyle = '#f4d03f';
canvas.addEventListener('mousedown', dragStart, false);
canvas.addEventListener('mousemove', drag, false);
canvas.addEventListener('mouseup', dragStop, false);
}
}
</script>

最佳答案

只需在绘图函数有权访问的范围内保存一个信号量变量即可。

按下所需键时,将其设置为 true,按下时设置为 false
在绘制函数中,检查信号量是否设置为true,否则立即返回。

// our keydown semaphor
var d_down = false;

function doKeyDown(e)
{
if (e.key == "d")
{
d_down = true;
}
}
function doKeyUp(e)
{
if (e.key == "d")
{
d_down = false;
}
}


var canvas, context;
var dragging = false;
var startLocation;
var dragStartLocation;
var dragStopLocation;
var dragThirdLocation;
var snapshot;
var coords = [];
var pointsNum = 0;
var d = {
x: 0,
y: 0
};

//Get mouse click coordinates
function getCanvasCoordinates(event)
{
var x = event.clientX - canvas.getBoundingClientRect().left;
var y = event.clientY - canvas.getBoundingClientRect().top;
return {
x: x,
y: y
};
}

//save the canvas original state
function takeSnapShot()
{
snapshot = context.getImageData(0, 0, canvas.width, canvas.height);
}

//restore the canvas original state
function restoreSnapShot()
{
context.putImageData(snapshot, 0, 0);
}

//draw a point on mouse click
function drawPoint(position)
{
context.beginPath();
context.arc(position.x, position.y, 5.5, 0, Math.PI * 2, false);
context.stroke();
}

//draw a line on mouse move
function drawLine(start, end)
{
context.beginPath();
context.moveTo(start.x, start.y);
context.lineTo(end.x, end.y);
context.stroke();
}

//start the event with first mouse click
function dragStart(event)
{
// check our semaphor
if(!d_down)
return; // we're not allowed to go farther

dragging = true;
dragStartLocation = getCanvasCoordinates(event);
/* coords['imageClicked'] = localStorage.getItem('clickedImage');
console.log(coords);
var brandNode = localStorage.getItem('brandNode');
var locationNode = localStorage.getItem('locationNode');*/
drawPoint(dragStartLocation);
pointsNum++;
takeSnapShot();
if (pointsNum == 1) startLocation = dragStartLocation;
}

//draw a line along with the mouse move from the first click
function drag(event)
{
// check our semaphor
if(!d_down)
return; // we're not allowed to go farther
var position;
if (snapshot && pointsNum && pointsNum < 3)
{
restoreSnapShot();
position = getCanvasCoordinates(event);
drawLine(dragStartLocation, position);
drawPoint(position);
if (pointsNum == 2) drawFourthCoord(position)

}
}

//stop the mouse movement and drawing line.
function dragStop(event)
{
dragging = false;
// check our semaphor
if(!d_down)
return; // we're not allowed to go farther
restoreSnapShot();
var position = getCanvasCoordinates(event);
dragStopLocation = position;
drawPoint(dragStopLocation);
pointsNum++;
drawLine(dragStartLocation, dragStopLocation);
takeSnapShot();
d = {
x: dragStartLocation.x - dragStopLocation.x,
y: dragStartLocation.y - dragStopLocation.y
};

dragStartLocation = position;
// console.log(dragStartLocation);
if (pointsNum > 3) pointsNum = 0;
}

//draw the fourth coordinate
function drawFourthCoord(position)
{
var p = {
x: position.x + d.x,
y: position.y + d.y
};
drawLine(position, p);
drawPoint(p);
drawLine(startLocation, p);
}

function init() {
canvas = document.getElementById('canvas');
context = canvas.getContext('2d');
context.lineCap = "round";
context.lineWidth = 3;
context.strokeStyle = '#f4d03f';
canvas.addEventListener('mousedown', dragStart, false);
canvas.addEventListener('mousemove', drag, false);
canvas.addEventListener('mouseup', dragStop, false);
snapshot = context.createImageData(1,1)

}

window.addEventListener('load', init, false);

var canvaskey = document.getElementById('canvas');
canvaskey.addEventListener('keydown', doKeyDown);
canvaskey.addEventListener('keyup', doKeyUp);
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.2.1/jquery.min.js"></script>
<canvas id="canvas" width="800" height="600" style="border:solid 1px;margin:0;padding:0;;z-index:1" tabindex="1"></canvas>

关于javascript - 仅当按下键盘时 Canvas 才绘制矩形,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/53368730/

25 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com