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objective-c - 输入队列回调已调用但没有数据

转载 作者:行者123 更新时间:2023-12-02 23:38:47 25 4
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为了开始进入macOS编程,我正在尝试制作一个简单的程序,该程序可以记录来自输入设备(例如MacBook Pro上的内置麦克风)的音频。我已经在Xcode中创建了一个Objective-C cocoa 项目,该代码是this tutorial from developer.apple.com.的稍加修改版本

这是我的代码:

// AppDelegate.m:  

#include <AudioToolbox/AudioToolbox.h>

- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {

struct AQRecorderState S;

#define PRINT_R do{\
printf("%d: r = %d\n",__LINE__, r);\
}while(0)

AudioStreamBasicDescription *fmt = &S.mDataFormat;

fmt->mFormatID = kAudioFormatLinearPCM;
fmt->mSampleRate = 44100.0;
fmt->mChannelsPerFrame = 1;
fmt->mBitsPerChannel = 32;
fmt->mBytesPerFrame = fmt->mChannelsPerFrame * sizeof (float);
fmt->mFramesPerPacket = 1;
fmt->mBytesPerPacket = fmt->mBytesPerFrame * fmt->mFramesPerPacket;
fmt->mFormatFlags = kAudioFormatFlagIsFloat | kAudioFormatFlagIsNonInterleaved;

OSStatus r = 0;

r = AudioQueueNewInput(&S.mDataFormat, HandleInputBuffer, &S, NULL, kCFRunLoopCommonModes, 0, &S.mQueue);

PRINT_R;

UInt32 dataFormatSize = sizeof (S.mDataFormat);

r = AudioQueueGetProperty (
S.mQueue,
kAudioConverterCurrentInputStreamDescription,
&S.mDataFormat,
&dataFormatSize
);

S.bufferByteSize = 22050;

for (int i = 0; i < NUM_BUFFERS; ++i) {
r = AudioQueueAllocateBuffer(S.mQueue, S.bufferByteSize, &S.mBuffers[i]);
PRINT_R;

r = AudioQueueEnqueueBuffer(S.mQueue, S.mBuffers[i], 0, NULL);
PRINT_R;
}

S.mCurrentPacket = 0;
S.mIsRunning = true;

r = AudioQueueStart(S.mQueue, NULL);
PRINT_R;

r = AudioQueueStop(S.mQueue, true);
S.mIsRunning = false;

PRINT_R;

r = AudioQueueDispose(S.mQueue, true);
}

这是我的输入回调函数(在单独的C文件中定义):
void HandleInputBuffer (  
void *aqData,
AudioQueueRef inAQ,
AudioQueueBufferRef inBuffer,
const AudioTimeStamp *inStartTime,
UInt32 inNumPackets,
const AudioStreamPacketDescription *inPacketDesc
) {

struct AQRecorderState *pAqData = (struct AQRecorderState *) aqData;

if (inNumPackets == 0 && pAqData->mDataFormat.mBytesPerPacket != 0) {
inNumPackets =
inBuffer->mAudioDataByteSize / pAqData->mDataFormat.mBytesPerPacket;
}
printf("%f\n", *(float*)inBuffer->mAudioData);
if (pAqData->mIsRunning == 0)
return;

AudioQueueEnqueueBuffer(pAqData->mQueue, inBuffer, 0, NULL);
}

程序运行时,所有Core Audio函数调用均返回0,(我相信)表示“无错误”,并且HandleInputBuffer连续或几乎立即被调用NUM_BUFFERS次(几乎肯定不是每0.5秒一次)建议在此采样率下使用22050的缓冲区大小),并且所有第一个采样均为0.0。我在这里想念什么?

最佳答案

S.bufferByteSize以字节为单位,而不是帧,因此22050字节不是半秒,而是22050/sizeof(float)帧,因此约为八分之一秒。

如果要半秒钟,请尝试

S.bufferByteSize = fmt->mSampleRate * fmt->mBytesPerFrame / 2; 

在上面的代码中(以及在链接的git repo中),在对音频队列进行 AudioQueueStop编码后,您立即对其进行了 AudioQueueDisposeAudioQueueStart编码。不要那样做

关于objective-c - 输入队列回调已调用但没有数据,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/41660748/

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