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c# - unity “Can not play a disabled audio source”

转载 作者:行者123 更新时间:2023-12-02 23:07:43 29 4
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每当调用该功能时,我一直在尝试播放效果音,但是我不断收到通知“无法播放禁用的音频源”。我还注意到,即使关闭了声音,声音仍会唤醒。这是我的EffectController类的样子

//--------------------------------------------------------------------------------------------------------------------
// <copyright file="EffectController.cs" company="ShinjiGames">
// Copyright (c) ShinjiGames LLC 2016. All rights reserved.
// </copyright>
//--------------------------------------------------------------------------------------------------------------------

namespace Assets.Scripts.Effects
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using GameSettings;
using UnityEngine;

/// <summary>
/// Responsible for audio cues and other add-on effects
/// </summary>
public class EffectController : MonoBehaviour
{
/// <summary>
/// The sound that plays whenever the player hits a pickup
/// </summary>
public AudioSource PickupChime;

/// <summary>
/// The current instance of the effect controller
/// </summary>
private static EffectController instance;

/// <summary>
/// Get the instance of the effect controller
/// </summary>
/// <returns>The instance of the effect controller</returns>
public static EffectController GetInstance()
{
return EffectController.instance;
}

/// <summary>
/// When the player hits a pickup on the given position, plays the chime and add an effect
/// </summary>
/// <param name="position">The position of the collision</param>
public void PickupEffect(Vector3 position)
{
this.PickupChime.enabled = true;
this.PickupChime.PlayOneShot(this.PickupChime.clip);
}

/// <summary>
/// When the players hits a bomb, display the bomb explosion
/// </summary>
/// <param name="position">The origin of the explosion</param>
public void BombEffect(Vector3 position)
{
var explosion = GameObject.Instantiate(PrefabManager.GetIntance().BombExplosionPrefab);
explosion.GetComponent<BombExplosion>().SetOrigin(position);
}

/// <summary>
/// Initialization for the class
/// </summary>
private void Start()
{
this.PickupChime.enabled = true;
this.GetComponent<AudioSource>().enabled = true;

if (EffectController.instance != null)
{
GameObject.Destroy(EffectController.instance.gameObject);
}

EffectController.instance = this;
GameObject.DontDestroyOnLoad(this.gameObject);
}
}
}

有人可以帮我吗?我正在慢慢发疯

编辑1:我更新了该类,以便它不使用AudioSource,而拥有AudioSource的自己的组件,而是将片段放入钟声中,从而解决了该问题。

最佳答案

您可能在检查器中未选中“音频源”。

关于c# - unity “Can not play a disabled audio source”,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/39222224/

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