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html - 如何在html5中绘制音频流的波形?

转载 作者:行者123 更新时间:2023-12-02 22:13:37 32 4
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我有来自网络摄像头的媒体流。我需要即时绘制音频波形(从媒体流中提取)。如何使用 JS 在 HTML5 中执行此操作?

我检查过:

https://github.com/soundcloud/waveformjs

https://github.com/katspaugh/wavesurfer.js

它们似乎都适用于音频文件。如何为流执行此操作?

最佳答案

我使用 wavesurfer ( https://github.com/katspaugh/wavesurfer.js) 来完成这个。

我的代码:

if (this.remoteStream_ != null) {
if (this.wavesurfer_ == null) {
var parent = this;
this.wavesurfer_ = Object.create(WaveSurfer);
this.wavesurfer_.init({
container: '#waveform',
waveColor: '#fff'
});
this.wavesurferStream_ = Object.create(WaveSurfer.Streamer);
this.wavesurferStream_.init({
wavesurfer: this.wavesurfer_
});
// start the microphone
this.wavesurferStream_.start(this.remoteStream_);
this.audioWaveIconSet_.on();
} else {
if (this.wavesurferStream_ != null) {
this.wavesurferStream_.destroy();
this.wavesurferStream_ = null;
}
this.wavesurfer_.destroy();
this.wavesurfer_ = null;
this.audioWaveIconSet_.off();
}
}

用于流的 Wavesurfer 插件:

/*! wavesurfer.js 1.0.57 (Thu, 25 Feb 2016 17:09:20 GMT)
* https://github.com/katspaugh/wavesurfer.js
* @license CC-BY-3.0 */
! function(a, b) {
"function" == typeof define && define.amd ? define(["wavesurfer"], function(a) {
return b(a)
}) : "object" == typeof exports ? module.exports = b(require("wavesurfer.js")) : b(WaveSurfer)
}(this, function(a) {
"use strict";
a.Streamer = {
init: function(a) {
this.params = a;
this.wavesurfer = a.wavesurfer;
if (!this.wavesurfer) throw new Error("No WaveSurfer instance provided");
this.active = !1, this.paused = !1, this.reloadBufferFunction = this.reloadBuffer.bind(this);
this.bufferSize = this.params.bufferSize || 4096, this.numberOfInputChannels = this.params.numberOfInputChannels || 1, this.numberOfOutputChannels = this.params.numberOfOutputChannels || 1, this.micContext = this.wavesurfer.backend.getAudioContext();
},
start: function(stream) {
this.gotStream(stream);
},
togglePlay: function() {
this.active ? (this.paused = !this.paused, this.paused ? this.pause() : this.play()) : this.start()
},
play: function() {
this.paused = !1, this.connect()
},
pause: function() {
this.paused = !0, this.disconnect()
},
stop: function() {
this.active && (this.stopDevice(), this.wavesurfer.empty())
},
stopDevice: function() {},
connect: function() {
void 0 !== this.stream && (this.mediaStreamSource = this.micContext.createMediaStreamSource(this.stream), this.levelChecker = this.micContext.createScriptProcessor(this.bufferSize, this.numberOfInputChannels, this.numberOfOutputChannels), this.mediaStreamSource.connect(this.levelChecker), this.levelChecker.connect(this.micContext.destination), this.levelChecker.onaudioprocess = this.reloadBufferFunction)
},
disconnect: function() {
void 0 !== this.mediaStreamSource && this.mediaStreamSource.disconnect(), void 0 !== this.levelChecker && (this.levelChecker.disconnect(), this.levelChecker.onaudioprocess = void 0)
},
reloadBuffer: function(a) {
this.paused || (this.wavesurfer.empty(), this.wavesurfer.loadDecodedBuffer(a.inputBuffer))
},
gotStream: function(a) {
this.stream = a, this.active = !0, this.play()
},
destroy: function(a) {
this.paused = !0, this.stop()
},
deviceError: function(a) {},
extractVersion: function(a, b, c) {
var d = a.match(b);
return d && d.length >= c && parseInt(d[c], 10)
},
detectBrowser: function() {
var a = {};
return a.browser = null, a.version = null, a.minVersion = null, "undefined" != typeof window && window.navigator ? navigator.mozGetUserMedia ? (a.browser = "firefox", a.version = this.extractVersion(navigator.userAgent, /Firefox\/([0-9]+)\./, 1), a.minVersion = 31, a) : navigator.webkitGetUserMedia && window.webkitRTCPeerConnection ? (a.browser = "chrome", a.version = this.extractVersion(navigator.userAgent, /Chrom(e|ium)\/([0-9]+)\./, 2), a.minVersion = 38, a) : navigator.mediaDevices && navigator.userAgent.match(/Edge\/(\d+).(\d+)$/) ? (a.browser = "edge", a.version = this.extractVersion(navigator.userAgent, /Edge\/(\d+).(\d+)$/, 2), a.minVersion = 10547, a) : (a.browser = "Not a supported browser.", a) : (a.browser = "Not a supported browser.", a)
}
}, a.util.extend(a.Streamer, a.Observer)
}), ! function(a, b) {
"function" == typeof define && define.amd ? define(["wavesurfer"], function(a) {
return b(a)
}) : "object" == typeof exports ? module.exports = b(require("wavesurfer.js")) : b(WaveSurfer)
}(this, function(a) {
"use strict";
a.Streamer = {
init: function(a) {
if (this.params = a, this.wavesurfer = a.wavesurfer, !this.wavesurfer) throw new Error("No WaveSurfer instance provided");
this.active = !1, this.paused = !1, this.reloadBufferFunction = this.reloadBuffer.bind(this);
this.bufferSize = this.params.bufferSize || 4096, this.numberOfInputChannels = this.params.numberOfInputChannels || 1, this.numberOfOutputChannels = this.params.numberOfOutputChannels || 1, this.micContext = this.wavesurfer.backend.getAudioContext();
},
start: function(stream) {
this.gotStream(stream);
},
togglePlay: function() {
this.active ? (this.paused = !this.paused, this.paused ? this.pause() : this.play()) : this.start()
},
play: function() {
this.paused = !1, this.connect()
},
pause: function() {
this.paused = !0, this.disconnect()
},
stop: function() {
this.active && (this.stopDevice(), this.wavesurfer.empty())
},
stopDevice: function() {},
connect: function() {
void 0 !== this.stream && (this.mediaStreamSource = this.micContext.createMediaStreamSource(this.stream), this.levelChecker = this.micContext.createScriptProcessor(this.bufferSize, this.numberOfInputChannels, this.numberOfOutputChannels), this.mediaStreamSource.connect(this.levelChecker), this.levelChecker.connect(this.micContext.destination), this.levelChecker.onaudioprocess = this.reloadBufferFunction)
},
disconnect: function() {
void 0 !== this.mediaStreamSource && this.mediaStreamSource.disconnect(), void 0 !== this.levelChecker && (this.levelChecker.disconnect(), this.levelChecker.onaudioprocess = void 0)
},
reloadBuffer: function(a) {
this.paused || (this.wavesurfer.empty(), this.wavesurfer.loadDecodedBuffer(a.inputBuffer))
},
gotStream: function(a) {
this.stream = a, this.active = !0, this.play()
},
destroy: function(a) {
this.paused = !0, this.stop()
},
deviceError: function(a) {},
extractVersion: function(a, b, c) {
var d = a.match(b);
return d && d.length >= c && parseInt(d[c], 10)
},
detectBrowser: function() {
var a = {};
return a.browser = null, a.version = null, a.minVersion = null, "undefined" != typeof window && window.navigator ? navigator.mozGetUserMedia ? (a.browser = "firefox", a.version = this.extractVersion(navigator.userAgent, /Firefox\/([0-9]+)\./, 1), a.minVersion = 31, a) : navigator.webkitGetUserMedia && window.webkitRTCPeerConnection ? (a.browser = "chrome", a.version = this.extractVersion(navigator.userAgent, /Chrom(e|ium)\/([0-9]+)\./, 2), a.minVersion = 38, a) : navigator.mediaDevices && navigator.userAgent.match(/Edge\/(\d+).(\d+)$/) ? (a.browser = "edge", a.version = this.extractVersion(navigator.userAgent, /Edge\/(\d+).(\d+)$/, 2), a.minVersion = 10547, a) : (a.browser = "Not a supported browser.", a) : (a.browser = "Not a supported browser.", a)
}
}, a.util.extend(a.Streamer, a.Observer)
});

关于html - 如何在html5中绘制音频流的波形?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/35735278/

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