- html - 出于某种原因,IE8 对我的 Sass 文件中继承的 html5 CSS 不友好?
- JMeter 在响应断言中使用 span 标签的问题
- html - 在 :hover and :active? 上具有不同效果的 CSS 动画
- html - 相对于居中的 html 内容固定的 CSS 重复背景?
我创建了这个游戏,玩家控制一个篮子来捕捉随机水果。
我的代码告诉我 .draw 最初不是一个函数。 (正在绘制数组中的第一个水果),我在为水果创建一个类后创建了一个绘制函数。所以我不太确定我必须做什么来解决这个问题。
var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");
var basket = new Image();
basket.src = "basket.png";
var basketHeight = 50;
var basketWidth = 100;
var basketX = 200;
var basketY = canvas.height-50;
var basketSpeed = 5; //vary with superpowers
var rightPressed = false;
var leftPressed = false;
var score = 10;
var strawberry = new Image();
strawberry.src = "strawberry.png";
var banana = new Image();
banana.src = "banana.png";
var orange = new Image();
orange.src = "orange.png";
class Fruit{
constructor(fruitX, fruitY, fruitType){
this.fruitX = fruitX;//each fruit has a x
this.fruitY = fruitY;//each fruit has a y
this.fruitWidth = 100;//each fruit has a width of 100
this.fruitHeight = 50;//each fruit has a height of 50
this.isVisible = true;//fruit is visible
this.fruitSpeed = 1;//fruit moves by 1
this.fruitType = fruitType;//fruit type
this.fruitImage = new Image();//fruit image
if(fruitType == strawberry){//if the fruittype (comparing it with funciton randomfruit) is a strawberry, then make the image a strawberry
fruitImage= 'Images/strawberry.png';
}
else if(fruitType == banana){
fruitImage = 'Images/banana.png';
}
else if(fruitType == orange){
fruitImage = 'Images/orange.png';
}
}
draw(){
ctx.drawImage(this.fruitImage, this.fruitX, this.fruitY, this.fruitWidth, this.fruitHeight);
}
}
function randomFruit(){//function is to generate a random fruit
var fruitchoices = ['strawberry', 'banana', 'orange'];
//array has strawberry, banana, orange
var fruit = fruitchoices[Math.floor(Math.random() * fruitchoices.length)]// choose random element from above
var fruitX = Math.random() * (480-0);//declaring the variables so that we don't have to copy and paste this each time into the fruitX value since it will be the same for every fruit initally
var fruitY = 0//set the y value of the fruit to 0
//compares the selected fruit with these statements
if(fruit == 'strawberry'){
new Fruit(fruitX,fruitY, 'strawberry');//if fruit is strawberry, make the fruit a strawberry
}
else if(fruit == 'banana'){
new Fruit(fruitX, fruitY, 'banana');
}
else if(fruit == 'orange'){
new Fruit(fruitX, fruitY, 'orange');
}
return fruit;//returns fruit value
}
//function for the fruits to move down the screen
function moveFruit(){
fruits[i].Y += fruits[i].fruitSpeed;//the y value of the fruits in the array will be added by the fruit speed
}
document.addEventListener("keydown", keyDownHandler, false); // arguments "keydown" is the event
document.addEventListener("keyup", keyUpHandler, false); // keyDownHandler is the function that gets called
// when the event occurs
function keyDownHandler(e){
if(e.key == "Right" || e.key == "ArrowRight") {
rightPressed = true;
}
else if(e.key == "Left" || e.key == "ArrowLeft") {
leftPressed = true;
}
}
function keyUpHandler(e){
if(e.key == "Right" || e.key == "ArrowRight") {
rightPressed = false;
}
else if(e.key == "Left" || e.key == "ArrowLeft") {
leftPressed = false;
}
}
function drawScore() {
ctx.font = "16px Arial";
ctx.fillStyle = "#0095DD";
ctx.fillText("Score:" + score, canvas.width - 100, 20);
}
//drawing the game onto the screen
function drawGame() {
ctx.clearRect(0, 0, canvas.width, canvas.height); // clears top left to bottom right
drawScore();
//update basket position/controlling basket movement
if(rightPressed) {
basketX += basketSpeed;
if(basketX + basketWidth > canvas.width){
basketX = canvas.width - basketWidth;
}
}
else if (leftPressed) {
basketX -= basketSpeed;
if(basketX < 0){
basketX = 0;
}
}
// loop thru each fruit
for(var i = 0; i < fruits.length; i++){
// check each fruit y value. if it is less than ?? draw new random fruit
}
moveFruit();
}
var first = randomFruit(); //variable first is set to a randomfruit from the function randomfruit
first.draw();//drawing the first fruit
fruits.add(first);//adding the first fruit to array so that we can keep track of it for the purpose of creating our second fruit image since we want a new fruit when the first fruit passes a certain y value
var interval = setInterval(drawGame, 10);//drawing whatever is in the function drawGame every 10 milliseconds
first.draw 不工作
var first = randomFruit(); //variable first is set to a randomfruit from the function randomfruit
first.draw();//drawing the first fruit
fruits.add(first);//adding the first fruit to array so that we can keep track of it for the purpose of creating our second fruit image since we want a new fruit when the first fruit passes a certain y value
最佳答案
在您的randomFruit
函数中
function randomFruit(){//function is to generate a random fruit
var fruitchoices = ['strawberry', 'banana', 'orange'];
//array has strawberry, banana, orange
var fruit = fruitchoices[Math.floor(Math.random() * fruitchoices.length)]// choose random element from above
var fruitX = Math.random() * (480-0);//declaring the variables so that we don't have to copy and paste this each time into the fruitX value since it will be the same for every fruit initally
var fruitY = 0//set the y value of the fruit to 0
//compares the selected fruit with these statements
if(fruit == 'strawberry'){
new Fruit(fruitX,fruitY, 'strawberry');//if fruit is strawberry, make the fruit a strawberry
}
else if(fruit == 'banana'){
new Fruit(fruitX, fruitY, 'banana');
}
else if(fruit == 'orange'){
new Fruit(fruitX, fruitY, 'orange');
}
return fruit;//returns fruit value
}
您实例化了 Fruit 对象,但返回了水果字符串(如“orange”)而不是实例化的对象。因此
var first = randomFruit();
first.draw();
first
是一个字符串,String.draw
不是一个函数。
试试这个:
function randomFruit(){//function is to generate a random fruit
var fruitchoices = ['strawberry', 'banana', 'orange'];
//array has strawberry, banana, orange
var fruit = fruitchoices[Math.floor(Math.random() * fruitchoices.length)]// choose random element from above
var fruitX = Math.random() * (480-0);//declaring the variables so that we don't have to copy and paste this each time into the fruitX value since it will be the same for every fruit initally
var fruitY = 0//set the y value of the fruit to 0
//compares the selected fruit with these statements
if(fruit == 'strawberry'){
return new Fruit(fruitX,fruitY, 'strawberry');//if fruit is strawberry, make the fruit a strawberry
}
else if(fruit == 'banana'){
return new Fruit(fruitX, fruitY, 'banana');
}
else if(fruit == 'orange'){
return new Fruit(fruitX, fruitY, 'orange');
}
throw new Error('unexpected fruit');
}
关于javascript - 为什么我的代码告诉我 .draw 不是函数?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/59925518/
我尝试理解[c代码 -> 汇编]代码 void node::Check( data & _data1, vector& _data2) { -> push ebp -> mov ebp,esp ->
我需要在当前表单(代码)的上下文中运行文本文件中的代码。其中一项要求是让代码创建新控件并将其添加到当前窗体。 例如,在Form1.cs中: using System.Windows.Forms; ..
我有此 C++ 代码并将其转换为 C# (.net Framework 4) 代码。有没有人给我一些关于 malloc、free 和 sprintf 方法的提示? int monate = ee; d
我的网络服务器代码有问题 #include #include #include #include #include #include #include int
给定以下 html 代码,将列表中的第三个元素(即“美丽”一词)以斜体显示的 CSS 代码是什么?当然,我可以给这个元素一个 id 或一个 class,但 html 代码必须保持不变。谢谢
关闭。这个问题不符合Stack Overflow guidelines .它目前不接受答案。 我们不允许提问寻求书籍、工具、软件库等的推荐。您可以编辑问题,以便用事实和引用来回答。 关闭 7 年前。
我试图制作一个宏来避免重复代码和注释。 我试过这个: #define GrowOnPage(any Page, any Component) Component.Width := Page.Surfa
我正在尝试将我的旧 C++ 代码“翻译”成头条新闻所暗示的 C# 代码。问题是我是 C# 中的新手,并不是所有的东西都像 C++ 中那样。在 C++ 中这些解决方案运行良好,但在 C# 中只是不能。我
在 Windows 10 上工作,R 语言的格式化程序似乎没有在 Visual Studio Code 中完成它的工作。我试过R support for Visual Studio Code和 R-T
我正在处理一些报告(计数),我必须获取不同参数的计数。非常简单但乏味。 一个参数的示例查询: qCountsEmployee = ( "select count(*) from %s wher
最近几天我尝试从 d00m 调试网络错误。我开始用尽想法/线索,我希望其他 SO 用户拥有可能有用的宝贵经验。我希望能够提供所有相关信息,但我个人无法控制服务器环境。 整个事情始于用户注意到我们应用程
我有一个 app.js 文件,其中包含如下 dojo amd 模式代码: require(["dojo/dom", ..], function(dom){ dom.byId('someId').i
我对“-gencode”语句中的“code=sm_X”选项有点困惑。 一个例子:NVCC 编译器选项有什么作用 -gencode arch=compute_13,code=sm_13 嵌入库中? 只有
我为我的表格使用 X-editable 框架。 但是我有一些问题。 $(document).ready(function() { $('.access').editable({
我一直在通过本教程学习 flask/python http://blog.miguelgrinberg.com/post/the-flask-mega-tutorial-part-i-hello-wo
我想将 Vim 和 EMACS 用于 CNC、G 代码和 M 代码。 Vim 或 EMACS 是否有任何语法或模式来处理这种类型的代码? 最佳答案 一些快速搜索使我找到了 this vim 和 thi
关闭。这个问题不符合Stack Overflow guidelines .它目前不接受答案。 想改进这个问题?更新问题,使其成为 on-topic对于堆栈溢出。 7年前关闭。 Improve this
这个问题在这里已经有了答案: Enabling markdown highlighting in Vim (5 个回答) 6年前关闭。 当我在 Vim 中编辑包含 Markdown 代码的 READM
我正在 Swift3 iOS 中开发视频应用程序。基本上我必须将视频 Assets 和音频与淡入淡出效果合并为一个并将其保存到 iPhone 画廊。为此,我使用以下方法: private func d
pipeline { agent any stages { stage('Build') { steps { e
我是一名优秀的程序员,十分优秀!