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javascript - 'componentDidMount' 生命周期方法不更新状态

转载 作者:行者123 更新时间:2023-12-02 21:45:10 30 4
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我有一个名为 DiscardPile 的组件,它在您的 props (props.cards) 中接收如下所示的对象数组:

{key: 'key', 'type', suit: 'suit', label: 'label', flipped: 'fliped, draggable: 'draggable', currentOrder: 0}

嗯,组件DiscardPile如下所示:

import React, { Component } from 'react';
import $ from 'jquery';
import 'jquery-ui/ui/core';
import 'jquery-ui/ui/widgets/droppable';

import './DiscardPile.scss';

import Card from '../Card/Card';
export default class DiscardPile extends Component {

constructor(props) {
super(props);
this.state = {
currentCards: []
}
}

componentDidMount() {
let currentCards = [...this.props.cards];
for(let i = 0; i < currentCards.length; i++) {
currentCards[i].currentOrder = i;
}
this.setState({currentCards: currentCards});
}

render() {
return (
<div id="discard-pile" className="discard-pile">
{this.state.currentCards.map(card =>(
<Card key={card.key} type={card.type} suit={card.suit} label={card.label} flipped={card.flipped} draggable={card.draggable} currentOrder={card.currentOrder}></Card>
))}
</div>
)
}

}

“componentDidMount”应该更新对象的 currentOrder 属性并再次渲染卡片列表,但这没有发生。事实上,列表被渲染为空。我可以做什么来解决这个问题?

(抱歉我的英语不好)

--更新--

DiscardPile 组件由 KlondikeTable 组件调用,如下所示:

import React, { Component } from 'react';

import './KlondikeTable.scss';

import Card from './../../generalComponents/Card/Card';
import DiscardPile from '../../generalComponents/DiscardPile/DiscardPile';
import FlippedPile from '../../generalComponents/FlippedPile/FlippedPile';
import SuitsPile from '../../generalComponents/SuitsPile/SuitsPile';
import CardsColumn from '../../generalComponents/CardsColumn/CardsColumn';

export default class KlondikeTable extends Component {

constructor(props) {
super(props);
this.state = {
cards: [],
initialDistribution: {
discardPile: [],
flippedPile: [],
cardsPile1: [],
cardsPile2: [],
cardsPile3: [],
cardsPile4: [],
cardsPile5: [],
cardsPile6: [],
cardsPile7: [],
},
currentDistribution: null
}
this.generateCards = this.generateCards.bind(this);
this.shuffleCards = this.shuffleCards.bind(this);
}

componentDidMount() {
this.generateCards();
}

generateCards() {
let cards = [];
let types = ["K","Q","J","10","9","8","7","6","5","4","3","2","A"];
let suits = ["spades", "clubs", "diamonds", "hearts"];
for(let i = 0; i < suits.length; i++) {
for(let j = 0; j < types.length; j++) {
cards.push(
{key: types[j] + "-" + suits[i] + "-0", type: types[j], suit: suits[i], label: "0", flipped: false, draggable: true, currentOrder: 0}
)
}
}
this.setState(state => ({...state, cards: cards}), () => {
this.shuffleCards();
});
}

shuffleCards() {
let amount = 52;
let numbersArray = [];
let cards = [...this.state.cards];
let initialDistribution = {...this.state.initialDistribution};
for(let i = 0; i < 52; i++) {
numbersArray.push(i);
}
for(let i = 0; i < 24; i++) {
let randomNumber = Math.floor(Math.random() * amount);
let removedElement = cards.splice(randomNumber, 1)[0];
initialDistribution.discardPile.push(removedElement);
amount--;
}
for(let i = 0; i < 28; i++) {
let randomNumber = Math.floor(Math.random() * amount);
let removedElement = cards.splice(randomNumber, 1)[0];
if(i < 1) {
initialDistribution.cardsPile1.push(removedElement);
}else if(i < 3) {
initialDistribution.cardsPile2.push(removedElement);
}else if(i < 6) {
initialDistribution.cardsPile3.push(removedElement);
}else if(i < 10) {
initialDistribution.cardsPile4.push(removedElement);
}else if(i < 15) {
initialDistribution.cardsPile5.push(removedElement);
}else if(i < 21) {
initialDistribution.cardsPile6.push(removedElement);
}else if(i >= 21) {
initialDistribution.cardsPile7.push(removedElement);
}
amount--;
}
this.setState({initialDistribution: initialDistribution, currentDistribution: initialDistribution});
}

render() {
return (
<div className="klondike-table">
<DiscardPile cards={this.state.initialDistribution.discardPile}></DiscardPile>
<FlippedPile cards={this.state.initialDistribution.flippedPile}></FlippedPile>
<div className="suits-piles-container">
<SuitsPile></SuitsPile>
<SuitsPile></SuitsPile>
<SuitsPile></SuitsPile>
<SuitsPile></SuitsPile>
</div>
<CardsColumn cards={this.state.initialDistribution.cardsPile1}></CardsColumn>
<CardsColumn cards={this.state.initialDistribution.cardsPile2}></CardsColumn>
<CardsColumn cards={this.state.initialDistribution.cardsPile3}></CardsColumn>
<CardsColumn cards={this.state.initialDistribution.cardsPile4}></CardsColumn>
<CardsColumn cards={this.state.initialDistribution.cardsPile5}></CardsColumn>
<CardsColumn cards={this.state.initialDistribution.cardsPile6}></CardsColumn>
<CardsColumn cards={this.state.initialDistribution.cardsPile7}></CardsColumn>
</div>
)
}

}

最佳答案

首先,您不需要有 currentCards 状态元素。可以这样想,如果您需要状态元素始终使用 props 元素内容进行更新,您可能会认为这是错误的。此外,如果你的状态元素只是你在 props 中收到的元素的轻微变化,那么你绝对不需要它。您的代码不起作用,因为在第一次渲染时您的组件接收到一个空数组,因此设置一个空的 currentCards 数组并且永远不会更改它。

直接使用

render() {
return (
<div id="discard-pile" className="discard-pile">
{this.props.cards.map((card, currentOrder)=>(
<Card key={card.key} type={card.type} suit={card.suit} label={card.label} flipped={card.flipped} draggable={card.draggable} currentOrder={currentOrder}></Card>
))}
</div>
)
}`

实现预期的行为。

如果您想要的状态是仅包含 props.cards 的初始版本,您可能需要使用 componentDidUpdate 甚至 shouldComponentUpdate 以及一组定义良好的规则,以避免性能损坏或无限重新渲染。

关于javascript - 'componentDidMount' 生命周期方法不更新状态,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/60270499/

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