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javascript - A型框架运动机身相机高度问题

转载 作者:行者123 更新时间:2023-12-02 21:33:50 24 4
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我遇到一个问题,我需要我的相机成为运动体并与墙壁元素碰撞,但我无法让它保持在 1.6 的固定 y 轴高度。我需要一种方法来使摄像机保持在这个高度,同时保持其运动学体属性,因为我需要墙壁碰撞才能工作。我已附上到目前为止我一直坚持的代码。

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<script src="https://aframe.io/releases/1.0.3/aframe.min.js"></script>
<script src="//cdn.rawgit.com/donmccurdy/aframe-physics-system/v4.0.1/dist/aframe-physics-system.min.js"></script>
<script src="https://cdn.jsdelivr.net/gh/donmccurdy/aframe-extras@v6.1.0/dist/aframe-extras.min.js"></script>
<script src="https://rawgit.com/rdub80/aframe-gui/master/dist/aframe-gui.min.js"></script> <!--GUI Library-->
<script src="https://unpkg.com/aframe-environment-component@1.1.0/dist/aframe-environment-component.min.js"></script> <!--Environment extension-->
<title>Courtyard and Entrance Scene</title>

</head>
<body>
<a-scene physics="debug: true">

<a-entity id="camera" position="0 1.6 0" camera look-controls wasd-controls="acceleration: 400" kinematic-body>
<a-cursor></a-cursor>
<a-gui-label
id="playerLocation"
width="1" height="0.2"
font-size="4.5rem"
padding="1rem 2rem"
position="2 1.5 -2"
value="gui label"
>
</a-gui-label>
</a-entity>

<!-- Floor -->
<a-plane static-body material="color: grey" width="15" height="15" rotation="-90 0 0" position="0 0 0"></a-plane>

<a-box width="10" height="5" depth="0.5" static-body material="color: red" position="0 0 -5"></a-box>

</a-scene>
</body>
</html>

任何对此问题的见解将不胜感激!

最佳答案

使用装备时会正确计算偏移:

<a-entity id="rig" movement-controls kinematic-body>
<a-entity id="camera" camera position="0 1.6 0" look-controls></a-entity>
</a-entity>

查看this fiddle 。

关于javascript - A型框架运动机身相机高度问题,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/60555742/

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