gpt4 book ai didi

c# - Hook 键盘复制输入(c#/xna)

转载 作者:行者123 更新时间:2023-12-02 20:46:56 24 4
gpt4 key购买 nike

我在我的 XNA 项目中使用了键盘钩子(Hook)(任何使用 XNA 的人都知道内置键盘类对于“文本框”样式的输入是多么无用。

在引入表单之前,它非常适合在 XNA 项目中使用。如果我尝试在项目中实现任何表单,无论是自定义表单,还是 OpenFileDialog,表单文本框中的任何按键都会被加倍,从而几乎无法进行输入。

有谁知道如何阻止消息两次到达表单?也许当我收到消息时丢弃它?也许有更好的解决方案?或者也许这只是一些无法完成的事情。

感谢任何帮助。

编辑:

下面是我正在使用的键盘 Hook 代码,对于任何寻找 XNA 键盘 Hook 的人来说可能都很熟悉,因为它似乎在我寻找它的任何地方都会出现。

using System;
using System.Runtime.InteropServices;
using System.Windows.Forms; // This class exposes WinForms-style key events.

namespace FatLib.Controls
{
class KeyboardHookInput : IDisposable
{
private string _buffer = "";
private bool _backSpace = false;
private bool _enterKey = false; // I added this to the original code

public string Buffer
{
get { return _buffer; }
}
public bool BackSpace
{
get
{
return _backSpace;
}
}
public bool EnterKey
{
get
{
return _enterKey;
}
}
public void Reset()
{
_buffer = "";
_backSpace = false;
_enterKey = false;
}

public enum HookId
{
// Types of hook that can be installed using the SetWindwsHookEx function.
WH_CALLWNDPROC = 4,
WH_CALLWNDPROCRET = 12,
WH_CBT = 5,
WH_DEBUG = 9,
WH_FOREGROUNDIDLE = 11,
WH_GETMESSAGE = 3,
WH_HARDWARE = 8,
WH_JOURNALPLAYBACK = 1,
WH_JOURNALRECORD = 0,
WH_KEYBOARD = 2,
WH_KEYBOARD_LL = 13,
WH_MAX = 11,
WH_MAXHOOK = WH_MAX,
WH_MIN = -1,
WH_MINHOOK = WH_MIN,
WH_MOUSE_LL = 14,
WH_MSGFILTER = -1,
WH_SHELL = 10,
WH_SYSMSGFILTER = 6,
};
public enum WindowMessage
{
// Window message types.
WM_KEYDOWN = 0x100,
WM_KEYUP = 0x101,
WM_CHAR = 0x102,
};

// A delegate used to create a hook callback.
public delegate int GetMsgProc(int nCode, int wParam, ref Message msg);

/// <summary>
/// Install an application-defined hook procedure into a hook chain.
/// </summary>
/// <param name="idHook">Specifies the type of hook procedure to be installed.</param>
/// <param name="lpfn">Pointer to the hook procedure.</param>
/// <param name="hmod">Handle to the DLL containing the hook procedure pointed to by the lpfn parameter.</param>
/// <param name="dwThreadId">Specifies the identifier of the thread with which the hook procedure is to be associated.</param>
/// <returns>If the function succeeds, the return value is the handle to the hook procedure. Otherwise returns 0.</returns>
[DllImport("user32.dll", EntryPoint = "SetWindowsHookExA")]
public static extern IntPtr SetWindowsHookEx(HookId idHook, GetMsgProc lpfn, IntPtr hmod, int dwThreadId);

/// <summary>
/// Removes a hook procedure installed in a hook chain by the SetWindowsHookEx function.
/// </summary>
/// <param name="hHook">Handle to the hook to be removed. This parameter is a hook handle obtained by a previous call to SetWindowsHookEx.</param>
/// <returns>If the function fails, the return value is zero. To get extended error information, call GetLastError.</returns>
[DllImport("user32.dll")]
public static extern int UnhookWindowsHookEx(IntPtr hHook);

/// <summary>
/// Passes the hook information to the next hook procedure in the current hook chain.
/// </summary>
/// <param name="hHook">Ignored.</param>
/// <param name="ncode">Specifies the hook code passed to the current hook procedure.</param>
/// <param name="wParam">Specifies the wParam value passed to the current hook procedure.</param>
/// <param name="lParam">Specifies the lParam value passed to the current hook procedure.</param>
/// <returns>This value is returned by the next hook procedure in the chain.</returns>
[DllImport("user32.dll")]
public static extern int CallNextHookEx(int hHook, int ncode, int wParam, ref Message lParam);

/// <summary>
/// Translates virtual-key messages into character messages.
/// </summary>
/// <param name="lpMsg">Pointer to an Message structure that contains message information retrieved from the calling thread's message queue.</param>
/// <returns>If the message is translated (that is, a character message is posted to the thread's message queue), the return value is true.</returns>
[DllImport("user32.dll")]
public static extern bool TranslateMessage(ref Message lpMsg);


/// <summary>
/// Retrieves the thread identifier of the calling thread.
/// </summary>
/// <returns>The thread identifier of the calling thread.</returns>
[DllImport("kernel32.dll")]
public static extern int GetCurrentThreadId();

// Handle for the created hook.
private readonly IntPtr HookHandle;

private readonly GetMsgProc ProcessMessagesCallback;

public KeyboardHookInput()
{
// Create the delegate callback:
this.ProcessMessagesCallback = new GetMsgProc(ProcessMessages);
// Create the keyboard hook:
this.HookHandle = SetWindowsHookEx(HookId.WH_KEYBOARD, this.ProcessMessagesCallback, IntPtr.Zero, GetCurrentThreadId());
}

public void Dispose()
{
// Remove the hook.
if (HookHandle != IntPtr.Zero) UnhookWindowsHookEx(HookHandle);
}

// comments found in this region are all from the original author: Darg.
private int ProcessMessages(int nCode, int wParam, ref Message msg)
{
// Check if we must process this message (and whether it has been retrieved via GetMessage):
if (nCode == 0 && wParam == 1)
{
// We need character input, so use TranslateMessage to generate WM_CHAR messages.
TranslateMessage(ref msg);

// If it's one of the keyboard-related messages, raise an event for it:
switch ((WindowMessage)msg.Msg)
{
case WindowMessage.WM_CHAR:
this.OnKeyPress(new KeyPressEventArgs((char)msg.WParam));
break;
case WindowMessage.WM_KEYDOWN:
this.OnKeyDown(new KeyEventArgs((Keys)msg.WParam));
break;
case WindowMessage.WM_KEYUP:
this.OnKeyUp(new KeyEventArgs((Keys)msg.WParam));
break;
}
}
// Call next hook in chain:
return CallNextHookEx(0, nCode, wParam, ref msg);
}

public event KeyEventHandler KeyUp;
protected virtual void OnKeyUp(KeyEventArgs e)
{
if (KeyUp != null) KeyUp(this, e);
}

public event KeyEventHandler KeyDown;
protected virtual void OnKeyDown(KeyEventArgs e)
{
if (KeyDown != null) KeyDown(this, e);
}

public event KeyPressEventHandler KeyPress;
protected virtual void OnKeyPress(KeyPressEventArgs e)
{
if (KeyPress != null) KeyPress(this, e);
if (e.KeyChar.GetHashCode().ToString() == "524296")
{
_backSpace = true;
}
else if (e.KeyChar == (char)Keys.Enter)
{
_enterKey = true;
}
else
{
_buffer += e.KeyChar;
}
}
}
}

最佳答案

Windows Hook 是获取所有按键的一种非常糟糕的方式,并且绝对应该是最后的手段。

尝试安装 Message Filter到您的应用程序中,它可以监视发送到您的应用程序的所有键盘消息(WM_KEYPRESS、KEYUP、KEYDOWN 等),而不会干扰其他应用程序。如果您愿意,过滤器还允许您阻止任何消息到达应用程序中的任何表单。

关于c# - Hook 键盘复制输入(c#/xna),我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/7201037/

24 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com