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如何启用垂直同步?
它是像glEnable(GL_VSYNC)
这样简单的东西吗? (尽管 glEnable 接受的选项中没有 GL_VSYNC 或类似的东西)。
或者在opengl中没有标准的方法来做到这一点?
最佳答案
在 Windows 上有 OpenGL 扩展方法 wglSwapIntervalEXT
。来自 b2b3 http://www.gamedev.net/community/forums/topic.asp?topic_id=360862 的帖子:
If you are working on Windows you have to use extensions to use
wglSwapIntervalExt
function. It is defined in wglext.h. You will also want to download glext.h file. In wglext file all entry points for Windows specific extensions are declared. All such functions start with prefix wgl. To get more info about all published extensions you can look into OpenGL Extension Registry.
wglSwapIntervalEXT
is fromWGL_EXT_swap_control
extension. It lets you specify minimum number of frames before each buffer swap. Usually it is used for vertical synchronization (if you set swap interval to 1). More info about whole extension can be found here. Before using this function you need query whether you card has support forWGL_EXT_swap_control
and then obtain pointer to the function usingwglGetProcAddress
function.To test for support of given extension you can use function like this:
#include <windows.h>
#include "wglext.h"
bool WGLExtensionSupported(const char *extension_name)
{
// this is pointer to function which returns pointer to string with list of all wgl extensions
PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglGetExtensionsStringEXT = NULL;
// determine pointer to wglGetExtensionsStringEXT function
_wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC) wglGetProcAddress("wglGetExtensionsStringEXT");
if (strstr(_wglGetExtensionsStringEXT(), extension_name) == NULL)
{
// string was not found
return false;
}
// extension is supported
return true;
}
To initialize your function pointers you need to:
PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = NULL;
PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT = NULL;
if (WGLExtensionSupported("WGL_EXT_swap_control"))
{
// Extension is supported, init pointers.
wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress("wglSwapIntervalEXT");
// this is another function from WGL_EXT_swap_control extension
wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC) wglGetProcAddress("wglGetSwapIntervalEXT");
}
Then you can use these pointers as any other pointer to function. To enable vync you can call
wglSwapIntervalEXT(1)
, to disable it you callwglSwapIntervalEXT(0)
.To get current swap interval you need to call
wglGetSwapIntervalEXT()
.
关于opengl - 如何在opengl中启用垂直同步?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/589064/
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