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java - 将 JButton 添加到 Canvas

转载 作者:行者123 更新时间:2023-12-02 18:32:01 25 4
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我尝试重新排列这一切并使用不同的方法,这些方法不是静态的,但按钮从未出现。所有这些代码都是用于国际象棋的,但我正在努力添加按钮以使其可玩,并且在过去的几天里我一直在努力解决这个问题。还有其他问题,例如鼠标没有执行任何操作,但我只是删除了所有内容以尝试专注于按钮。一个

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;

public class Main extends Canvas implements ActionListener, MouseListener {
private static JButton try144Button = new JButton();

public static void main(String[] args) {
JFrame frame = new JFrame("Chess");
Canvas canvas = new Main();
canvas.setSize(1000, 1000);
frame.add(canvas);
frame.add(try144Button);
frame.pack();
frame.setVisible(true);
}
public Main(){

try144Button.setBounds(0, 0, 500, 500);
try144Button.setText("CLICK ME");
try144Button.setBounds(210, 60, 150, 150);}

private void add(JButton try144Button) {
}


public void paint(Graphics g) {
int xshift;
int yshift = 0;

g.setColor(new Color(0, 0, 0));
for (int i = 0; i < 4; i++) {
xshift = 125;
for (int j = 0; j < 4; j++) {
g.fillRect(xshift, yshift, 125, 125);
xshift += 250;
}
xshift = 0;
yshift += 125;

for (int k = 0; k < 4; k++) {
g.fillRect(xshift, yshift, 125, 125);
xshift += 250;
}
yshift += 125;
}
initalprnt(g);
}

public void initalprnt(Graphics g) {
int xshift = 125;
int yshift = 0;
g.setColor(new Color(0, 100, 0));
for (int i = 0; i < 3; i++) {
if (i == 2) {
xshift = 125;
}
for (int j = 0; j < 4; j++) {
g.fillOval(xshift, yshift, 125, 125);
xshift += 250;
}
xshift = 0;
yshift += 125;
}
yshift += 250;
g.setColor(new Color(0, 0, 100));
for (int k = 0; k < 3; k++) {
if (k == 2) {
xshift = 0;
}
for (int j = 0; j < 4; j++) {
g.fillOval(xshift, yshift, 125, 125);
xshift += 250;
}
xshift = 125;
yshift += 125;
}
}

public void actionPerformed(ActionEvent evt) {
Object src = evt.getSource();
if (src == try144Button)
System.out.println("this worked");
}
public void mouseClicked(MouseEvent e) {}
public void mousePressed(MouseEvent e) {}
public void mouseReleased(MouseEvent e) {}
public void mouseEntered(MouseEvent e) {}
public void mouseExited(MouseEvent e) {}
}

最佳答案

除非您正在做一些超低级别的工作,否则应该避免使用 Canvas,在您的情况下,JPanel 就可以了。

如果您重写类的方法,您应该注意该方法的作用,并准备好复制其工作(只要您的实现需要它)或调用它的 super 方法。

我建议您首先查看 Painting in AWT and SwingPerforming Custom Painting更好地了解 Swing 中绘画的工作原理。

我还鼓励您解耦工作流程,分离系统的各个方面,直到您拥有一个“游戏板”组件,它可以满足游戏板和单独的组件的需要。用于处理诸如“再试一次”之类的事情的组件。

如果您足够聪明,您可以轻松地将这些面板叠加在一起,甚至可以用它们制作一些简洁的效果

这是一个极其简化的示例,但其目的是演示:

  1. 责任解耦
  2. 利用“观察者模式”来实现第 1 点

board Play it again same

import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.RadialGradientPaint;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;

public class Test {

public static void main(String[] args) {
new Test();
}

public Test() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
JFrame frame = new JFrame("Chess");
JPanel contentPane = new JPanel(new GridBagLayout());
GridBagConstraints gbc = new GridBagConstraints();
gbc.gridx = 0;
gbc.gridy = 0;
gbc.weightx = 1;
gbc.weighty = 1;
gbc.fill = gbc.BOTH;

GameListener listener = new GameListener() {
private AlertPane alertPane;

private AlertPane getAlertPane() {
if (alertPane != null) {
return alertPane;
}

alertPane = new AlertPane();
alertPane.setGameListener(this);
return alertPane;
}

@Override
public void gameWasCompleted() {
contentPane.add(getAlertPane(), gbc);
contentPane.setComponentZOrder(getAlertPane(), 0);
contentPane.revalidate();
contentPane.repaint();
}

@Override
public void startNewGame() {
contentPane.remove(getAlertPane());
contentPane.revalidate();
contentPane.repaint();
}
};

MainPane mainPane = new MainPane();
mainPane.setGameListener(listener);

contentPane.add(mainPane, gbc);

frame.setContentPane(contentPane);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}

public interface GameListener {

public void gameWasCompleted();

public void startNewGame();
}

public class AlertPane extends JPanel {

private GameListener gameListener;

private JButton try144Button;

public AlertPane() {
setLayout(new GridBagLayout());
setOpaque(false);

try144Button = new JButton();
try144Button.setText("CLICK ME");
try144Button.setBounds(210, 60, 150, 150);

add(try144Button);

try144Button.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
gameListener.startNewGame();
}
});
}

public void setGameListener(GameListener gameListener) {
this.gameListener = gameListener;
}

@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);

Graphics2D g2d = (Graphics2D) g.create();
Color startColor = new Color(255, 255, 0, 0);
Color endColor = new Color(255, 255, 0, 192);

RadialGradientPaint rgp = new RadialGradientPaint(
getWidth() / 2, getHeight() / 2,
Math.max(getWidth(), getHeight()),
new float[]{0f, 0.25f},
new Color[]{startColor, endColor});
g2d.setPaint(rgp);
g2d.fillRect(0, 0, getWidth(), getHeight());
g2d.dispose();
}

}

public class MainPane extends JPanel implements MouseListener {

private GameListener gameListener;

public MainPane() {
addMouseListener(this);
}

public void setGameListener(GameListener gameListener) {
this.gameListener = gameListener;
}

@Override
public Dimension getPreferredSize() {
return new Dimension(1000, 1000);
}

@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
int xshift;
int yshift = 0;

g.setColor(new Color(0, 0, 0));
for (int i = 0; i < 4; i++) {
xshift = 125;
for (int j = 0; j < 4; j++) {
g.fillRect(xshift, yshift, 125, 125);
xshift += 250;
}
xshift = 0;
yshift += 125;

for (int k = 0; k < 4; k++) {
g.fillRect(xshift, yshift, 125, 125);
xshift += 250;
}
yshift += 125;
}
initalprnt(g);
}

protected void initalprnt(Graphics g) {
int xshift = 125;
int yshift = 0;
g.setColor(new Color(0, 100, 0));
for (int i = 0; i < 3; i++) {
if (i == 2) {
xshift = 125;
}
for (int j = 0; j < 4; j++) {
g.fillOval(xshift, yshift, 125, 125);
xshift += 250;
}
xshift = 0;
yshift += 125;
}
yshift += 250;
g.setColor(new Color(0, 0, 100));
for (int k = 0; k < 3; k++) {
if (k == 2) {
xshift = 0;
}
for (int j = 0; j < 4; j++) {
g.fillOval(xshift, yshift, 125, 125);
xshift += 250;
}
xshift = 125;
yshift += 125;
}
}

public void mouseClicked(MouseEvent e) {
gameListener.gameWasCompleted();
}

public void mousePressed(MouseEvent e) {
}

public void mouseReleased(MouseEvent e) {
}

public void mouseEntered(MouseEvent e) {
}

public void mouseExited(MouseEvent e) {
}
}
}

关于java - 将 JButton 添加到 Canvas ,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/69293548/

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