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javascript - Phaser 图像未预加载

转载 作者:行者123 更新时间:2023-12-02 17:40:20 25 4
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如果有人使用过 Phaser,也许你可以帮助我修改我的代码。我正在尝试创建一个 Flappy Bird 克隆版本,到目前为止它运行得很好。然而,每当我第一次打开游戏时,管道的 Sprite 似乎都没有出现。我已经预加载了小鸟和管道 Sprite ,并且在第一次尝试时仅加载了小鸟 Sprite 。一旦游戏重新开始(当小鸟死亡时),管道就会正常加载。我正在使用 WAMP 托管本地服务器。

这是我的代码:

var game = new Phaser.Game(400, 490, Phaser.AUTO, 'game_div');


var main_state = {

preload: function() {
this.game.stage.backgroundColor = '#66CCFF';
this.game.load.image('pipe', 'assets/pipe.png');
this.game.load.image('bird', 'assets/bird.png');
this.pipes = game.add.group();
this.pipes.createMultiple(20, 'pipe');
},

add_one_pipe: function(x, y) {
var pipe = this.pipes.getFirstDead();
pipe.reset(x, y);
pipe.body.velocity.x = -200
pipe.outOfBoundsKill = true;
},

add_row_of_pipes: function() {
var hole = Math.floor(Math.random()*5) + 1;

for (var i = 0; i < 8; i++) {
if (i != hole && i != hole + 1) {
this.add_one_pipe(400, i * 60 + 10);
}
}

this.score += 1;
this.label_score.content = this.score;
},

create: function() {
this.bird = this.game.add.sprite(100, 245, 'bird');
this.bird.body.gravity.y = 1000;

var space_key = this.game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR);
space_key.onDown.add(this.jump, this);

this.timer = this.game.time.events.loop(1500, this.add_row_of_pipes, this);

this.score = 0;
var style = { font: "30px Arial", fill: "#ffffff" };
this.label_score = this.game.add.text(20, 20, "0", style);
},

update: function() {
if (this.bird.inWorld == false) {
this.restart_game();
}

this.game.physics.overlap(this.bird, this.pipes, this.restart_game, null, this);
},

jump: function() {
this.bird.body.velocity.y = -350;
},

restart_game: function() {
this.game.time.events.remove(this.timer);
this.game.state.start('main');
},
};

// Add and start the 'main' state to start the game
game.state.add('main', main_state);
game.state.start('main');

最佳答案

tutorial中所示,尝试将组的创建放在create函数中:

create: function() { 
this.bird = this.game.add.sprite(100, 245, 'bird');
this.bird.body.gravity.y = 1000;

var space_key = this.game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR);
space_key.onDown.add(this.jump, this);

this.pipes = game.add.group();
this.pipes.createMultiple(20, 'pipe');

this.timer = this.game.time.events.loop(1500, this.add_row_of_pipes, this);

this.score = 0;
var style = { font: "30px Arial", fill: "#ffffff" };
this.label_score = this.game.add.text(20, 20, "0", style);
},

关于javascript - Phaser 图像未预加载,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/22265573/

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