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javascript - Three.js 不拉伸(stretch)网格纹理(图像) - 使其覆盖其容器

转载 作者:行者123 更新时间:2023-12-02 16:42:38 24 4
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我有一个容器,我使用 three.js 和网格应用图像。

这就是我将网格应用于场景的方式:

this.$els = {
el: el,
image: el.querySelector('.ch__image') <-- size of container image is being applied to
};

this.loader = new THREE.TextureLoader();
this.image = this.loader.load(this.$els.image.dataset.src);
this.sizes = new THREE.Vector2(0, 0);
this.offset = new THREE.Vector2(0, 0);

getSizes() {
const { width, height, top, left } = this.$els.image.getBoundingClientRect();

this.sizes.set(width, height);
this.offset.set(left - window.innerWidth / 2 + width / 2, -top + window.innerHeight / 2 - height / 2)
}

createMesh() {
this.geometry = new THREE.PlaneBufferGeometry(1, 1, 1, 1);
this.material = new THREE.MeshBasicMaterial({
map: this.image
});

this.mesh = new THREE.Mesh(this.geometry, this.material);

this.mesh.position.set(this.offset.x, this.offset.y, 0);
this.mesh.scale.set(this.sizes.x, this.sizes.y, 1);

this.scene.add(this.mesh)
}

目前正在拉伸(stretch)图像/纹理以适合容器 - 我怎样才能使行为像 object-fit: coverbackground-size: cover 一样?

最佳答案

尝试使用此代码片段中提供的 cover() 函数。这个想法是使用容器和图像的方面来实现类似 background-size: cover 的结果。

var camera, scene, renderer;

var texture;

init();
animate();

function init() {

camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;

scene = new THREE.Scene();

texture = new THREE.TextureLoader().load( 'https://threejs.org/examples/textures/crate.gif', () => {

cover( texture, window.innerWidth / window.innerHeight );

scene.background = texture;

} );
texture.matrixAutoUpdate = false;

renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );

window.addEventListener( 'resize', onWindowResize, false );

}

function onWindowResize() {

var aspect = window.innerWidth / window.innerHeight;

camera.aspect = aspect;
camera.updateProjectionMatrix();

cover( texture, aspect );

renderer.setSize( window.innerWidth, window.innerHeight );

}

function cover( texture, aspect ) {

var imageAspect = texture.image.width / texture.image.height;

if ( aspect < imageAspect ) {

texture.matrix.setUvTransform( 0, 0, aspect / imageAspect, 1, 0, 0.5, 0.5 );

} else {

texture.matrix.setUvTransform( 0, 0, 1, imageAspect / aspect, 0, 0.5, 0.5 );

}

}

function animate() {

requestAnimationFrame( animate );
renderer.render( scene, camera );

}
body {
margin: 0;
}
canvas {
display: block;
}
<script src="https://cdn.jsdelivr.net/npm/three@0.115/build/three.js"></script>

顺便说一句:不要使用 window.innerWidthwindow.innerHeight,而是使用容器的尺寸。

关于javascript - Three.js 不拉伸(stretch)网格纹理(图像) - 使其覆盖其容器,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/61290458/

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