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javascript - 如何使用opencv4node.js设置矩阵区域

转载 作者:行者123 更新时间:2023-12-02 16:28:46 25 4
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问题:

在opencv4nodejs中设置矩阵区域的最快方法是什么?

问题:

我将源图像叠加到较大的目标图像中,而尺寸却低至数千。

在Python中,我将通过以下方式获取/设置大小匹配的区域:

destination[y:y+h, x:x+w] = source[:,:]

但是我不确定如何在Javascript中执行此操作。

我尝试了几种方法,但是即使最快,也非常慢。

例如,我有:
  • source_mat cols:2929,行:2049
  • dest_mat cols:3000,行数:6000
  • offset_x:150,offset_y:150

  • 将矩阵转换为数组,循环行和列,设置目标像素大约需要12秒
    let debug_overlay_start = new Date().valueOf();
    let source_pixels = source_mat.getDataAsArray();
    for (let row_index = 0, l_1 = source_pixels.length; row_index < l_1; row_index++) {
    if(row_index + offset_y < 0) continue;
    if(row_index + offset_y >= dest_mat.rows) continue;
    let this_col = source_pixels[row_index];
    for (let col_index = 0, l_2 = this_col.length; col_index < l_2; col_index++) {
    if(col_index + offset_x < 0) continue;
    if(col_index + offset_x >= dest_mat.cols) continue;
    dest_mat.set(row_index + offset_y, col_index + offset_x, source_pixels[row_index][col_index]);
    }
    }
    let debug_overlay_end = new Date().valueOf();
    console.log(`overlay method took ${((debug_overlay_end - debug_overlay_start)/1000).toFixed(2)}`); // overlay method took 11.63
    return dest_mat;

    将它们都转换为数组,遍历行,拼接cols耗时82秒:
    let debug_overlay_end = new Date().valueOf();
    let source_pixels = source_mat.getDataAsArray();
    let new_dest_mat = dest_mat.getDataAsArray();
    for (let row_index = 0, l_1 = source_pixels.length; row_index < l_1; row_index++) {
    if(row_index + offset_y < 0) continue;
    if(row_index + offset_y >= dest_mat.rows) continue;
    let this_col = source_pixels[row_index]; // entire column of source pixels
    new_dest_mat[row_index + offset_y].splice(offset_x, this_col.length, ...this_col);
    }
    let debug_overlay_end = new Date().valueOf();
    console.log(`overlay method took ${((debug_overlay_end - debug_overlay_start)/1000).toFixed(2)}`); // 82 seconds
    return new cv.Mat(new_dest_mat, dest_mat.type);

    替换区域根本不起作用,在没有其他日志记录的情况下引发了生命周期错误:
    let debug_overlay_end = new Date().valueOf();
    let area_to_replace = dest_mat.getRegion(new cv.Rect(x, y, source_mat.cols, source_mat.rows));
    area_to_replace = source_mat.getRegion(new cv.Rect(0, 0, source_mat.cols, source_mat.rows)); // lifecycle error
    console.log(`overlay method took ${((debug_overlay_end - debug_overlay_start)/1000).toFixed(2)}`);
    return dest_mat;

    到目前为止,使用 setAt()atRaw()最快速度为8秒:
    let debug_overlay_start = new Date().valueOf();
    for(let row_index = 0, row_length = source_mat.rows; row_index < row_length; row_index++){
    if(row_index + offset_y < 0) continue;
    if(row_index + offset_y >= dest_mat.rows) continue;
    for(let col_index = 0, col_length = source_mat.cols; col_index < col_length; col_index++){
    if(col_index + offset_x < 0) continue;
    if(col_index + offset_x >= dest_mat.cols) continue;
    dest_mat.set(row_index + offset_y, col_index + offset_x, source_mat.atRaw(row_index, col_index));
    }
    }
    let debug_overlay_end = new Date().valueOf();
    console.log(`overlay method took ${((debug_overlay_end - debug_overlay_start)/1000).toFixed(2)}`); // 8.09
    return dest_mat;

    我看了看文档,很惊讶地看到这不是一个普通的用例。节点/电子环境是否会减慢本应快速的运行速度?

    最佳答案

    使用缓冲区阵列设法降低到1.1秒。不确定如何加快速度。

    /**
    * Places a source matrix onto a dest matrix.
    * Note: This replaces pixels entirely, it doesn't merge transparency
    * @param {cv.Mat} source_mat matrix being copied
    * @param {cv.Mat} dest_mat matrix being pasted into
    * @param {number} x horizontal offset of source image
    * @param {number} y vertical offset of source image
    */
    function overlayOnto(source_mat, dest_mat, x, y){
    if(source_mat.channels != dest_mat.channels) throw new Error('src and dst channel counts must match');
    let source_uint8 = new Uint8Array( source_mat.getData() ); // WARNING 4 CHANNELS
    let dest_uint8 = new Uint8Array( dest_mat.getData() ); // WARNING 4 CHANNELS
    let dest_width = dest_mat.cols;
    let x_count = 0; // set counters
    let y_count = 0; // set counters
    let channel_count = source_mat.channels;
    for (let i = 0; i < source_uint8.length; i += channel_count) { // WARNING 4 CHANNELS
    let dest_x = x_count + x; // add offset
    let dest_y = y_count + y; // add offset

    if( !( (dest_x < 0 || dest_x > dest_mat.cols-1) || (dest_y < 0 || dest_y > dest_mat.rows-1) ) ){ // pixel does not fall outside of dest mat
    // write into buffer array
    let dest_i = (dest_x + dest_width * dest_y); // (x + w * h) to get x/y coord in single-dimension array
    let dest_buffer_i = dest_i * channel_count;
    if(channel_count >= 1) dest_uint8.fill(source_uint8[i+0], dest_buffer_i+0 , dest_buffer_i+0+1);
    if(channel_count >= 2) dest_uint8.fill(source_uint8[i+1], dest_buffer_i+1 , dest_buffer_i+1+1);
    if(channel_count >= 3) dest_uint8.fill(source_uint8[i+2], dest_buffer_i+2 , dest_buffer_i+2+1);
    if(channel_count >= 4) dest_uint8.fill(source_uint8[i+3], dest_buffer_i+3 , dest_buffer_i+3+1);
    }
    x_count++; // increase col
    x_count = x_count % source_mat.cols; // end of col? move to start
    if(x_count == 0) y_count++; // started new col? increase row
    }
    return new cv.Mat(dest_uint8, dest_mat.rows, dest_mat.cols, dest_mat.type);
    }

    关于javascript - 如何使用opencv4node.js设置矩阵区域,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/57699414/

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