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javascript - 使用 CORS JavaScript src 属性 html5 访问 Icecast 流

转载 作者:行者123 更新时间:2023-12-02 15:47:02 25 4
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好吧..我已经尝试这样做了三周了。看起来很简单..我看过的200页左右都是这么说的。将 Icecast 音频流读入 JavaScript。无论我做什么...我读了什么,我都会得到同样的错误...

由于 http://192.168.0.27:8010/stream.mp3 的 CORS 访问限制,MediaElementAudioSource 输出零

其中包括我使用的 2 个文件..

Icecast xml 文件...

<location>Canada</location>
<admin>admin@autodude666.com</admin>
<hostname>localhost</hostname>
<limits>
<clients>100</clients>
<sources>2</sources>
<queue-size>524288</queue-size>
<client-timeout>30</client-timeout>
<header-timeout>15</header-timeout>
<source-timeout>10</source-timeout>
<burst-on-connect>1</burst-on-connect>
<burst-size>65535</burst-size>
</limits>

<authentication>

<source-password>...</source-password>
<relay-password>....</relay-password>

<admin-user>...</admin-user>
<admin-password....</admin-password>
</authentication>

<listen-socket>
<port>8010</port>
</listen-socket>
<!-- Global header settings
Headers defined here will be returned for every HTTP request to Icecast.

The ACAO header makes Icecast public content/API by default
This will make streams easier embeddable (some HTML5 functionality needs it).
Also it allows direct access to e.g. /status-json.xsl from other sites.
If you don't want this, comment out the following line or read up on CORS.
-->
<http-headers>
<header name="Access-Control-Allow-Origin" value="*" />
</http-headers>

1

<paths>
<logdir>./log</logdir>
<webroot>./web</webroot>
<adminroot>./admin</adminroot>
<alias source="/" destination="/status.xsl"/>
</paths>

<logging>
<accesslog>access.log</accesslog>
<errorlog>error.log</errorlog>


</logging>

这是 html 文件...

<!DOCTYPE HTML>
<html lang="en">

<head>
<style>
div#mp3_player{ width:500px; height:90px; background:#000; padding:5px; margin:50px auto; }
div#mp3_player > div > audio{ width:500px; background:#000; float:left; }
div#mp3_player > canvas{ width:500px; height:60px; background:#002D3C; float:left; }
</style>

<script>

</script>

<script>
// Create a new instance of an audio object and adjust some of its properties
var audio = new Audio();
audio.src = 'http://192.168.0.27:8010/stream.mp3'; /*'';Five Finger Death Punch - Wrong Side Side of Heaven HD.mp3*/

audio.controls = true;
audio.loop = true;
audio.autoplay = true;
// Establish all variables that your Analyser will use
var canvas, ctx, source, context, analyser, fbc_array, bars, bar_x, bar_width, bar_height;
// Initialize the MP3 player after the page loads all of its HTML into the window
window.addEventListener("load", initMp3Player, false);
function initMp3Player(){
document.getElementById('audio_box').appendChild(audio);
context = new AudioContext(); // AudioContext object instance
analyser = context.createAnalyser(); // AnalyserNode method
canvas = document.getElementById('analyser_render');
ctx = canvas.getContext('2d');
// Re-route audio playback into the processing graph of the AudioContext
source = context.createMediaElementSource(audio);
source.connect(analyser);
analyser.connect(context.destination);
frameLooper();
}
// frameLooper() animates any style of graphics you wish to the audio frequency
// Looping at the default frame rate that the browser provides(approx. 60 FPS)
function frameLooper(){
window.requestAnimationFrame(frameLooper);
fbc_array = new Uint8Array(analyser.frequencyBinCount);
analyser.getByteFrequencyData(fbc_array);
ctx.clearRect(0, 0, canvas.width, canvas.height); // Clear the canvas
ctx.fillStyle = '#00CCFF'; // Color of the bars
bars = 100;
for (var i = 0; i < bars; i++) {
bar_x = i * 3;
bar_width = 2;
bar_height = -(fbc_array[i] / 2);
// fillRect( x, y, width, height ) // Explanation of the parameters below
ctx.fillRect(bar_x, canvas.height, bar_width, bar_height);
}
}
</script>
</head>
<body>
<div id="mp3_player">
<div id="audio_box"></div>
<canvas id="analyser_render"></canvas>
</div>
<div>


<audio controls >
<source src="http://192.168.0.27:8010/stream.mp3" type="audio/mp3"></source>
</audio>

</div>
</body>
</html>

我尝试了很多不同的方法..或者我读过的任何文档,似乎都不起作用。不想使用任何花哨的库。尝试自学代码。

最佳答案

将“crossorigin="anonymous"”添加到您的 html 标记中。

<audio controls crossorigin="anonymous">
<source src="http://myicecastserver.dns/mount" type="audio/mpeg" />
</audio>

我遇到了同样的问题,通过在玩这个游戏时将 crossorigin 元素添加到音频标签来修复它: https://www.bignerdranch.com/blog/music-visualization-with-d3-js/

关于javascript - 使用 CORS JavaScript src 属性 html5 访问 Icecast 流,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/32127131/

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