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java - AWT fillOval 不绘制新对象

转载 作者:行者123 更新时间:2023-12-02 12:09:26 25 4
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我正在尝试通过向面板添加第二个球作为练习来修改网站上旧 ping-pong game 的示例代码。到目前为止,我正在重复生成第一个球的步骤。然而,不知何故我失败了。虽然程序是可执行的,但我添加的第二个球没有出现。我不知道问题出在哪里。 ball 方法位于PanelPelota 类下。到目前为止,我只是复制了变量和一些函数。这是代码:

主类

import javax.swing.*;
import java.awt.*;
import java.awt.event.*;

public class Main extends JFrame {

private static final long serialVersionUID = 1L; // Eclipse added this automatically

private JPanel jContentPane = null;

private PanelPelota panel = null; // This is the panel of the game class

private PanelPelota getPanel() {
if (panel == null) {
panel = new PanelPelota(); // The panel is created
}
return panel;
}

/**
* This is the default constructor
*/
public Main() {
super();
initialize();
// Listeners for the keyboard
this.addKeyListener(new KeyAdapter() {
// Method for the key pressed
public void keyPressed(KeyEvent evt) {
formKeyPressed(evt);
}

// Method for the key released
public void keyReleased(KeyEvent evt) {
formKeyReleased(evt);
}
});

}

// Here i'm stating the method that will send the key pressed to the game class
private void formKeyPressed(KeyEvent evt) {
panel.keyPressed(evt);
}

// Here i'm stating the method that will send the key released to the game class
private void formKeyReleased(KeyEvent evt) {
panel.keyReleased(evt);
}

/**
* This method initializes this
*
* @return void
*/
private void initialize() {
this.setResizable(false);
this.setBounds(new Rectangle(312, 184, 250, 250)); // Position on the desktop
this.setMinimumSize(new Dimension(250, 250));
this.setMaximumSize(new Dimension(250, 250));
this.setContentPane(getJContentPane());
this.setTitle("Pong");
}

/**
* This method initializes jContentPane
*
* @return javax.swing.JPanel
*/
private JPanel getJContentPane() {
if (jContentPane == null) {
jContentPane = new JPanel();
jContentPane.setLayout(new BorderLayout());
jContentPane.add(getPanel(), BorderLayout.CENTER);
}
return jContentPane;
}

public static void main(String[] args) {
// TODO Auto-generated method stub
SwingUtilities.invokeLater(new Runnable() {
public void run() {
Main thisClass = new Main();
thisClass.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
thisClass.setVisible(true);
}
});
}
}

PanelPelota 类

import java.awt.*;
import java.awt.event.KeyEvent;
import javax.swing.*;

public class PanelPelota extends JPanel implements Runnable {

private static final long serialVersionUID = 1L;
// Positions on X and Y for the ball, player 1 and player 2
private int pelotaX = 10, pelotaY = 100, pelota2X = 230, pelota2Y = 100, jug1X = 10, jug1Y = 100, jug2X = 230, jug2Y = 100;
Thread hilo;
int derecha = 5;// to the right
int izquierda = -5; // to the left
int arriba = 5; // upward
int abajo = -5; // down
int ancho, alto; // Width and height of the ball
int ancho2, alto2;
// Scores
int contPlay1 = 0, contPlay2 = 0;
boolean player1FlagArr, player1FlagAba, player2FlagArr, player2FlagAba;
boolean juego, gameOver;

public PanelPelota() {
juego = true;
hilo = new Thread(this);
hilo.start();
}

// Draw ball and ships
public void paintComponent(Graphics gc) {
setOpaque(false);
super.paintComponent(gc);

// Draw ball
gc.setColor(Color.black);
gc.fillOval(pelotaX, pelotaY, 8, 8);
gc.fillOval(pelota2X, pelota2Y, 8, 8);

// Draw ships
gc.fillRect(jug1X, jug1Y, 10, 25);
gc.fillRect(jug2X, jug2Y, 10, 25);

// Draw scores
gc.drawString("Jugador1: " + contPlay1, 25, 10);
gc.drawString("Jugador2: " + contPlay2, 150, 10);

if (gameOver) {
//gc.drawString("Game Over", 100, 125);
Restart replay = new Restart();
JPanel midPanel = new JPanel();
replay.setVisible(true);
if(contPlay1 == 6)
midPanel.add(new JLabel("Player1 wins!"));
if(contPlay2 == 6)
midPanel.add(new JLabel("Player2 wins!"));
replay.setTitle("Game Over!");
replay.setSize(300, 100);
replay.setLocationRelativeTo(null);

midPanel.add(new JLabel(""));
replay.add(midPanel, BorderLayout.CENTER);
replay.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}

// Positions on X and Y for the ball
public void dibujarPelota(int nx, int ny) {
pelotaX = nx;
pelotaY = ny;
this.ancho = this.getWidth();
this.alto = this.getHeight();
repaint();
}

public void dibujarPelota2(int nx, int ny) {
pelotaX = nx;
pelotaY = ny;
this.ancho2 = this.getWidth();
this.alto2 = this.getHeight();
repaint();
}

// Here we receive from the game container class the key pressed
public void keyPressed(KeyEvent evt) {
switch (evt.getKeyCode()) {
// Move ship 1
case KeyEvent.VK_W:
player1FlagArr = true;
break;
case KeyEvent.VK_S:
player1FlagAba = true;
break;

// Move ship 2
case KeyEvent.VK_UP:
player2FlagArr = true;
break;
case KeyEvent.VK_DOWN:
player2FlagAba = true;
break;
}
}

// Here we receive from the game container class the key released
public void keyReleased(KeyEvent evt) {
switch (evt.getKeyCode()) {
// Mover Nave1
case KeyEvent.VK_W:
player1FlagArr = false;
break;
case KeyEvent.VK_S:
player1FlagAba = false;
break;

// Mover nave 2
case KeyEvent.VK_UP:
player2FlagArr = false;
break;
case KeyEvent.VK_DOWN:
player2FlagAba = false;
break;
}
}

// Move player 1
public void moverPlayer1() {
if (player1FlagArr == true && jug1Y >= 0)
jug1Y += abajo;
if (player1FlagAba == true && jug1Y <= (this.getHeight() - 25))
jug1Y += arriba;
dibujarPlayer1(jug1X, jug1Y);
}

// Move player 2
public void moverPlayer2() {
if (player2FlagArr == true && jug2Y >= 0)
jug2Y += abajo;
if (player2FlagAba == true && jug2Y <= (this.getHeight() - 25))
jug2Y += arriba;
dibujarPlayer2(jug2X, jug2Y);
}

// Position on Y for the player 1
public void dibujarPlayer1(int x, int y) {
this.jug1X = x;
this.jug1Y = y;
repaint();
}

// Position on Y for the player 2
public void dibujarPlayer2(int x, int y) {
this.jug2X = x;
this.jug2Y = y;
repaint();
}

public void run() {
// TODO Auto-generated method stub
boolean izqDer = false;
boolean arrAba = false;
boolean izqDer2 = false;
boolean arrAba2 = false;

while (true) {

if (juego) {

// The ball move from left to right
if (izqDer) {
// a la derecha
pelotaX += derecha;
if (pelotaX >= (ancho - 8))
izqDer = false;
} else {
// a la izquierda
pelotaX += izquierda;
if (pelotaX <= 0)
izqDer = true;
}

// The ball moves from up to down
if (arrAba) {
// hacia arriba
pelotaY += arriba;
if (pelotaY >= (alto - 8))
arrAba = false;

} else {
// hacia abajo
pelotaY += abajo;
if (pelotaY <= 0)
arrAba = true;
}
dibujarPelota(pelotaX, pelotaY);

// The second ball move from left to right
if (izqDer2) {
// a la derecha
pelota2X += derecha;
if (pelota2X >= (ancho - 8))
izqDer2 = false;
} else {
// a la izquierda
pelota2X += izquierda;
if (pelota2X <= 0)
izqDer2 = true;
}

// The ball moves from up to down
if (arrAba2) {
// hacia arriba
pelota2Y += arriba;
if (pelota2Y >= (alto - 8))
arrAba2 = false;

} else {
// hacia abajo
pelota2Y += abajo;
if (pelota2Y <= 0)
arrAba2 = true;
}
dibujarPelota2(pelota2X, pelota2Y);

// Delay
try {
Thread.sleep(50);
} catch (InterruptedException ex) {

}

// Move player 1
moverPlayer1();

// Move player 2
moverPlayer2();

// The score of the player 1 increase
if (pelotaX >= (ancho - 8))
contPlay1++;

// The score of the player 2 increase
if (pelotaX == 0)
contPlay2++;

// Game over. Here you can change 6 to any value
// When the score reach to the value, the game will end
if (contPlay1 == 6 || contPlay2 == 6) {
juego = false;
gameOver = true;
}

// The ball stroke with the player 1
if (pelotaX == jug1X + 10 && pelotaY >= jug1Y && pelotaY <= (jug1Y + 25))
izqDer = true;

// The ball stroke with the player 2
if (pelotaX == (jug2X - 5) && pelotaY >= jug2Y && pelotaY <= (jug2Y + 25))
izqDer = false;

// The ball2 stroke with the player 1
if (pelota2X == jug1X + 10 && pelota2Y >= jug1Y && pelota2Y <= (jug1Y + 25))
izqDer2 = true;

// The ball2 stroke with the player 2
if (pelota2X == (jug2X - 5) && pelota2Y >= jug2Y && pelota2Y <= (jug2Y + 25))
izqDer2 = false;
}
}
}
}

重新启动类(class)(由我创建)

import javax.swing.*;
import java.awt.*;
import java.awt.event.*;

public class Restart extends JFrame{
private static final long serialVersionUID = 1L;

public JButton restart = new JButton("Restart");

public Restart() {
Container cp = getContentPane();
cp.setLayout(new BorderLayout());

JPanel bottomPanel = new JPanel();
bottomPanel.add(restart);
cp.add(bottomPanel, BorderLayout.SOUTH);

restart.addActionListener(new ActionListener() {

public void actionPerformed(ActionEvent e) {
//Creating the window with all its awesome snaky features
Main thisClass= new Main();
thisClass.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
thisClass.setVisible(true);

//Close Menu once select
String cmd = e.getActionCommand();
if(cmd.equals("Restart"))
{
dispose();
}
};
});
}
}

如果重要的话,我正在使用 eclipse IDE。

提前谢谢您。

最佳答案

dibujarPelotadibujarPelota2 正在将值分配给相同的实例字段,从而有效地覆盖它们。

public void dibujarPelota(int nx, int ny) {
pelotaX = nx;
pelotaY = ny;
this.ancho = this.getWidth();
this.alto = this.getHeight();
repaint();
}

public void dibujarPelota2(int nx, int ny) {
pelotaX = nx;
pelotaY = ny;
this.ancho2 = this.getWidth();
this.alto2 = this.getHeight();
repaint();
}

所以,是的,你的第二个球已更新并绘制,但位置与第一个球相同。

更改 dibujarPelota2,将 nx 分配给 pelota2X,将 ny 分配给 pelota2Y

public void dibujarPelota2(int nx, int ny) {
pelota2X = nx;
pelota2Y = ny;
this.ancho2 = this.getWidth();
this.alto2 = this.getHeight();
repaint();
}

此外,请注意,您使用的示例不是最好的示例,因为它正在更新 UI 依赖于 EDT 上下文之外的状态信息,虽然这可能只是一个小问题,但它可以迅速升级

关于java - AWT fillOval 不绘制新对象,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/46661686/

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