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java - 使两个物体同时旋转

转载 作者:行者123 更新时间:2023-12-02 11:59:39 25 4
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所以我有一个任务,我必须让两个对象同时移动。我知道我应该使用线程类,但我不知道该怎么做。我的项目有两个文件。第一个有 main 方法并实现了 fan 对象。如下:

import javax.swing.JFrame;
import javax.swing.JPanel;
import java.awt.Graphics;


public class DrawArcs extends JFrame {
public DrawArcs() {
setTitle("DrawArcs");
add(new ArcsPanel());
}

/** Main method */
public static void main(String[] args) {
DrawArcs frame = new DrawArcs();
frame.setLocationRelativeTo(null); // Center the frame
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(300, 300);
frame.setVisible(true);
frame.add(new StillClock());


}
}

class ArcsPanel extends JPanel {
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);

int xCenter = getWidth() / 2;
int yCenter = getHeight() / 2;
int radius = (int)(Math.min(getWidth(), getHeight()) * 0.4);

int x = xCenter - radius;
int y = yCenter - radius;

g.fillArc(x, y, 2 * radius, 2 * radius, 0, 30);
g.fillArc(x, y, 2 * radius, 2 * radius, 90, 30);
g.fillArc(x, y, 2 * radius, 2 * radius, 180, 30);
g.fillArc(x, y, 2 * radius, 2 * radius, 270, 30);
}
}

我的第二个文件包含时钟类的实现。

public class StillClock  extends JPanel {
private int hour;
private int minute;
private int second;


public StillClock() {
setCurrentTime();
}


public StillClock(int hour, int minute, int second) {
this.hour = hour;
this.minute = minute;
this.second = second;
}
////there are setters and getters here
.
.
.
////

@Override /** Draw the clock */
protected void paintComponent(Graphics g) {
super.paintComponent(g);

// Initialize clock parameters
int clockRadius =
(int)(Math.min(getWidth(), getHeight()) * 0.8 * 0.5);
int xCenter = getWidth() / 2;
int yCenter = getHeight() / 2;

// Draw circle
g.setColor(Color.black);
g.drawOval(xCenter - clockRadius, yCenter - clockRadius,
2 * clockRadius, 2 * clockRadius);
g.drawString("12", xCenter - 5, yCenter - clockRadius + 12);
g.drawString("9", xCenter - clockRadius + 3, yCenter + 5);
g.drawString("3", xCenter + clockRadius - 10, yCenter + 3);
g.drawString("6", xCenter - 3, yCenter + clockRadius - 3);

// Draw second hand
int sLength = (int)(clockRadius * 0.8);
int xSecond = (int)(xCenter + sLength *
Math.sin(second * (2 * Math.PI / 60)));
int ySecond = (int)(yCenter - sLength *
Math.cos(second * (2 * Math.PI / 60)));
g.setColor(Color.red);
g.drawLine(xCenter, yCenter, xSecond, ySecond);

// Draw minute hand
int mLength = (int)(clockRadius * 0.65);
int xMinute = (int)(xCenter + mLength *
Math.sin(minute * (2 * Math.PI / 60)));
int yMinute = (int)(yCenter - mLength *
Math.cos(minute * (2 * Math.PI / 60)));
g.setColor(Color.blue);
g.drawLine(xCenter, yCenter, xMinute, yMinute);

// Draw hour hand
int hLength = (int)(clockRadius * 0.5);
int xHour = (int)(xCenter + hLength *
Math.sin((hour % 12 + minute / 60.0) * (2 * Math.PI / 12)));
int yHour = (int)(yCenter - hLength *
Math.cos((hour % 12 + minute / 60.0) * (2 * Math.PI / 12)));
g.setColor(Color.green);
g.drawLine(xCenter, yCenter, xHour, yHour);
}

public void setCurrentTime() {
// Construct a calendar for the current date and time
Calendar calendar = new GregorianCalendar();

// Set current hour, minute and second
this.hour = calendar.get(Calendar.HOUR_OF_DAY);
this.minute = calendar.get(Calendar.MINUTE);
this.second = calendar.get(Calendar.SECOND);
}

@Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
}

所以我的问题是如何让风扇和时钟同时旋转?

这是运行代码 enter image description here 的样子

最佳答案

所以,您实际上是在问两个问题:

  1. 如何为多个对象设置动画
  2. 如何旋转对象(因为时钟不需要旋转)

旋转

旋转在 2D 图形中相对容易,有许多可能的选项。我将根据个人喜好使用 AffineTransform

我们需要向 ArcsPanel 添加一些内容,我们需要一个 angle(表示当前旋转角度)和一个 delta,表示每个动画 channel 的移动量...

public static class ArcsPanel extends JPanel {

protected static final float DELTA = 1.0f;
private float angle = 0;

有了这些信息,我们可以简单地修改 paintComponent 方法以支持 angle 属性并应用 AffineTransform

@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);

Graphics2D g2d = (Graphics2D) g.create();

int xCenter = getWidth() / 2;
int yCenter = getHeight() / 2;
int radius = (int) (Math.min(getWidth(), getHeight()) * 0.4);

g2d.setTransform(AffineTransform.getRotateInstance(Math.toRadians(angle), xCenter, yCenter));

int x = xCenter - radius;
int y = yCenter - radius;

g2d.fillArc(x, y, 2 * radius, 2 * radius, 0, 30);
g2d.fillArc(x, y, 2 * radius, 2 * radius, 90, 30);
g2d.fillArc(x, y, 2 * radius, 2 * radius, 180, 30);
g2d.fillArc(x, y, 2 * radius, 2 * radius, 270, 30);
g2d.dispose();
}

对多个对象进行动画处理

不管你怎么想,你并不想要更多的线程,你实际上只想要一个。这一线程将通知您想要更新的所有对象,它们应该更新其可动画状态。该线程不关心他们“如何”做到这一点,它只驱动进程。同样,您的对象并不关心引擎“如何”工作,只关心引擎会定期通知它们。

现在,Swing 既是单线程的,又不是线程安全的。这在处理线程时会引发许多问题。您不能在事件调度线程的上下文中运行长时间运行或阻塞操作,也不应该从 EDT 外部更新 UI 的状态。

为了简单起见,Swing Timer 是一个完美的选择,因为它会等待 EDT,但会在 EDT 中触发更新。

首先,我们需要某种方式让引擎告诉其他对象它们应该更新自己。当然,您可以简单地维护对其他组件的直接引用,但这既增加了对象之间的耦合,也限制了引擎的可重用性。

相反,我们定义一个简单的接口(interface)...

public interface Animatable {
public void updateAnimatedState();
}

所有想要被通知的对象都会实现这个接口(interface)并且可以向引擎注册

public class Engine {

private List<Animatable> animatables;
private Timer timer;

public Engine() {
animatables = new ArrayList<>(4);
timer = new Timer(10, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
for (Animatable animatable : animatables) {
animatable.updateAnimatedState();
}
}
});
}

public void add(Animatable animatable) {
animatables.add(animatable);
}

public void start() {
timer.start();
}

public void stop() {
timer.stop();
}
}

现在,我们需要做的就是更新这两个组件......

public static class ArcsPanel extends JPanel implements Animatable {
//...
@Override
public void updateAnimatedState() {
angle += DELTA;
repaint();
}
}

public class StillClock extends JPanel implements Animatable {
//...

@Override
public void updateAnimatedState() {
setCurrentTime();
repaint();
}
}

您会注意到,我稍微修改了您的代码,以便两个组件现在都从 JPanel 扩展,从 JFrame 扩展非常有限,通常不鼓励。

最后,我们只需要把它全部设置好...

public class Test {

public static void main(String[] args) {
new Test();
}

public Test() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}

ArcsPanel arcPanel = new ArcsPanel();
StillClock clockPanel = new StillClock();

JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new GridLayout(0, 2));
frame.add(arcPanel);
frame.add(clockPanel);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);

Engine engine = new Engine();
engine.add(arcPanel);
engine.add(clockPanel);
engine.start();
}
});
}
}

可运行示例...

因为我知道一堆脱离上下文的代码片段是多么令人困惑......

import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.AffineTransform;
import java.util.ArrayList;
import java.util.Calendar;
import java.util.GregorianCalendar;
import java.util.List;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;

public class Test {

public static void main(String[] args) {
new Test();
}

public Test() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}

ArcsPanel arcPanel = new ArcsPanel();
StillClock clockPanel = new StillClock();

JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new GridLayout(0, 2));
frame.add(arcPanel);
frame.add(clockPanel);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);

Engine engine = new Engine();
engine.add(arcPanel);
engine.add(clockPanel);
engine.start();
}
});
}

public class Engine {

private List<Animatable> animatables;
private Timer timer;

public Engine() {
animatables = new ArrayList<>(4);
timer = new Timer(10, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
for (Animatable animatable : animatables) {
animatable.updateAnimatedState();
}
}
});
}

public void add(Animatable animatable) {
animatables.add(animatable);
}

public void start() {
timer.start();
}

public void stop() {
timer.stop();
}
}

public interface Animatable {

public void updateAnimatedState();
}

public static class ArcsPanel extends JPanel implements Animatable {

protected static final float DELTA = 1.0f;
private float angle = 0;

@Override
public Dimension getPreferredSize() {
return new Dimension(300, 300);
}

@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);

Graphics2D g2d = (Graphics2D) g.create();

int xCenter = getWidth() / 2;
int yCenter = getHeight() / 2;
int radius = (int) (Math.min(getWidth(), getHeight()) * 0.4);

g2d.setTransform(AffineTransform.getRotateInstance(Math.toRadians(angle), xCenter, yCenter));

int x = xCenter - radius;
int y = yCenter - radius;

g2d.fillArc(x, y, 2 * radius, 2 * radius, 0, 30);
g2d.fillArc(x, y, 2 * radius, 2 * radius, 90, 30);
g2d.fillArc(x, y, 2 * radius, 2 * radius, 180, 30);
g2d.fillArc(x, y, 2 * radius, 2 * radius, 270, 30);
g2d.dispose();
}

@Override
public void updateAnimatedState() {
angle += DELTA;
repaint();
}
}

public class StillClock extends JPanel implements Animatable {

private int hour;
private int minute;
private int second;

public StillClock() {
setCurrentTime();
}

public StillClock(int hour, int minute, int second) {
this.hour = hour;
this.minute = minute;
this.second = second;
}

@Override
public Dimension getPreferredSize() {
return new Dimension(300, 300);
}

@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);

// Initialize clock parameters
int clockRadius
= (int) (Math.min(getWidth(), getHeight()) * 0.8 * 0.5);
int xCenter = getWidth() / 2;
int yCenter = getHeight() / 2;

// Draw circle
g.setColor(Color.black);
g.drawOval(xCenter - clockRadius, yCenter - clockRadius,
2 * clockRadius, 2 * clockRadius);
g.drawString("12", xCenter - 5, yCenter - clockRadius + 12);
g.drawString("9", xCenter - clockRadius + 3, yCenter + 5);
g.drawString("3", xCenter + clockRadius - 10, yCenter + 3);
g.drawString("6", xCenter - 3, yCenter + clockRadius - 3);

// Draw second hand
int sLength = (int) (clockRadius * 0.8);
int xSecond = (int) (xCenter + sLength
* Math.sin(second * (2 * Math.PI / 60)));
int ySecond = (int) (yCenter - sLength
* Math.cos(second * (2 * Math.PI / 60)));
g.setColor(Color.red);
g.drawLine(xCenter, yCenter, xSecond, ySecond);

// Draw minute hand
int mLength = (int) (clockRadius * 0.65);
int xMinute = (int) (xCenter + mLength
* Math.sin(minute * (2 * Math.PI / 60)));
int yMinute = (int) (yCenter - mLength
* Math.cos(minute * (2 * Math.PI / 60)));
g.setColor(Color.blue);
g.drawLine(xCenter, yCenter, xMinute, yMinute);

// Draw hour hand
int hLength = (int) (clockRadius * 0.5);
int xHour = (int) (xCenter + hLength
* Math.sin((hour % 12 + minute / 60.0) * (2 * Math.PI / 12)));
int yHour = (int) (yCenter - hLength
* Math.cos((hour % 12 + minute / 60.0) * (2 * Math.PI / 12)));
g.setColor(Color.green);
g.drawLine(xCenter, yCenter, xHour, yHour);
}

public void setCurrentTime() {
// Construct a calendar for the current date and time
Calendar calendar = new GregorianCalendar();

// Set current hour, minute and second
this.hour = calendar.get(Calendar.HOUR_OF_DAY);
this.minute = calendar.get(Calendar.MINUTE);
this.second = calendar.get(Calendar.SECOND);
}

@Override
public void updateAnimatedState() {
setCurrentTime();
repaint();
}
}
}

关于java - 使两个物体同时旋转,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/47360699/

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