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我当时正在制作德州 flutter 克游戏,该游戏不是 flutter 克游戏的实际模拟,因此不要期望任何下注和弃牌。它纯粹是基于点的,问题是我在2天之内就做到了,而且没有时间“优化”它,而且我没有走面向对象的道路。清除所有基于语法的错误后,我将面临一个我无法理解的编译器错误。我尝试了所有修复方法,但似乎我不知道它的含义。因此,如果有人可以得出编译器输出的任何含义,请引用我做错的事情。
FULLCODE:http://pastebin.com/njdAzmrB
编译器输出:
Undefined symbols for architecture x86_64:
"HANDDISTRO(int, int, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, int, int, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, int, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, int, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)", referenced from:
_main in poker1-0374f4.o
"fullhouse1(int, int)", referenced from:
_main in poker1-0374f4.o
"fullhouse2(int, int)", referenced from:
_main in poker1-0374f4.o
"fullhouse3(int, int)", referenced from:
_main in poker1-0374f4.o
"fullhouse4(int, int)", referenced from:
_main in poker1-0374f4.o
"ONDECKINDEX(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, int, int, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)", referenced from:
_main in poker1-0374f4.o
"RoyalFlush1(int, int, int)", referenced from:
_main in poker1-0374f4.o
"RoyalFlush2(int, int, int)", referenced from:
_main in poker1-0374f4.o
"RoyalFlush3(int, int, int)", referenced from:
_main in poker1-0374f4.o
"RoyalFlush4(int, int, int)", referenced from:
_main in poker1-0374f4.o
"fourofkind1(int, int)", referenced from:
_main in poker1-0374f4.o
"fourofkind2(int, int)", referenced from:
_main in poker1-0374f4.o
"fourofkind3(int, int)", referenced from:
_main in poker1-0374f4.o
"fourofkind4(int, int)", referenced from:
_main in poker1-0374f4.o
"threeofkind1(int, int)", referenced from:
_main in poker1-0374f4.o
fullhouse1(int*, int*) in poker1-0374f4.o
fourofkind1(int*, int*) in poker1-0374f4.o
fourofkind2(int*, int*) in poker1-0374f4.o
fourofkind3(int*, int*) in poker1-0374f4.o
fourofkind4(int*, int*) in poker1-0374f4.o
"threeofkind2(int, int)", referenced from:
_main in poker1-0374f4.o
fullhouse2(int*, int*) in poker1-0374f4.o
"threeofkind3(int, int)", referenced from:
_main in poker1-0374f4.o
fullhouse3(int*, int*) in poker1-0374f4.o
"threeofkind4(int, int)", referenced from:
_main in poker1-0374f4.o
fullhouse4(int*, int*) in poker1-0374f4.o
"straightflush1(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, int, int)", referenced from:
_main in poker1-0374f4.o
"straightflush2(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, int, int)", referenced from:
_main in poker1-0374f4.o
"straightflush3(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, int, int)", referenced from:
_main in poker1-0374f4.o
"straightflush4(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, int, int)", referenced from:
_main in poker1-0374f4.o
"ONDECK(int, int, int, int)", referenced from:
_main in poker1-0374f4.o
"flush1(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)", referenced from:
_main in poker1-0374f4.o
straightflush1(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >*, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >*, int*, int*) in poker1-0374f4.o
"flush2(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)", referenced from:
_main in poker1-0374f4.o
straightflush2(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >*, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >*, int*, int*) in poker1-0374f4.o
"flush3(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)", referenced from:
_main in poker1-0374f4.o
straightflush3(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >*, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >*, int*, int*) in poker1-0374f4.o
"flush4(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >)", referenced from:
_main in poker1-0374f4.o
straightflush4(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >*, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >*, int*, int*) in poker1-0374f4.o
"SHUFFLE(int, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, int, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, int, int, int, int, int, int, int, int, int, int, int, int, int)", referenced from:
_main in poker1-0374f4.o
"onepair1(int, int)", referenced from:
_main in poker1-0374f4.o
fullhouse1(int*, int*) in poker1-0374f4.o
fourofkind1(int*, int*) in poker1-0374f4.o
fourofkind2(int*, int*) in poker1-0374f4.o
fourofkind3(int*, int*) in poker1-0374f4.o
fourofkind4(int*, int*) in poker1-0374f4.o
"onepair2(int, int)", referenced from:
_main in poker1-0374f4.o
fullhouse2(int*, int*) in poker1-0374f4.o
"onepair3(int, int)", referenced from:
_main in poker1-0374f4.o
fullhouse3(int*, int*) in poker1-0374f4.o
"onepair4(int, int)", referenced from:
_main in poker1-0374f4.o
fullhouse4(int*, int*) in poker1-0374f4.o
"twopair1(int, int)", referenced from:
_main in poker1-0374f4.o
"twopair2(int, int)", referenced from:
_main in poker1-0374f4.o
"twopair3(int, int)", referenced from:
_main in poker1-0374f4.o
"twopair4(int, int)", referenced from:
_main in poker1-0374f4.o
"Straight1(int, int)", referenced from:
_main in poker1-0374f4.o
straightflush1(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >*, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >*, int*, int*) in poker1-0374f4.o
"Straight2(int, int)", referenced from:
_main in poker1-0374f4.o
straightflush2(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >*, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >*, int*, int*) in poker1-0374f4.o
"Straight3(int, int)", referenced from:
_main in poker1-0374f4.o
straightflush3(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >*, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >*, int*, int*) in poker1-0374f4.o
"Straight4(int, int)", referenced from:
_main in poker1-0374f4.o
straightflush4(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >*, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >*, int*, int*) in poker1-0374f4.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
int main(){
srand (time(NULL)); /* initialize random seed: */
int size1=5;
int size2=52;
int size3=2;
int score1, score2, score3, score4 = 0;
string winhand1, winhand2, winhand3, winhand4;
int hand1[size3];//hand or player1
string hand1index[2]; //index to monitor the suit
int hand2[size3];//hand or player2
string hand2index[2]; //index to monitor the suit
int hand3[size3];//hand or player3
string hand3index[2]; //index to monitor the suit
int hand4[size3];//hand or player4
string hand4index[2]; //index to monitor the suit
int deck[size2];//deck
string deckindex[52];//index to monitor the suit
int Ondeck[size1];//Cards on deck
string Ondeckindex[5]; //index to monitor the suit
int used[size2];//used index
string usedindex[52];//index to monitor the suit
/*
All Card's SUITS AND RANKS COMBINED !!!
INDEX WILL BE USED TO COMPARE SUITS !!!
0 1 2 3
h s c d
e p l i
a a u a
r d b m
t e s o
s s ^ n
^ ^ | d
| | | s
*/// | | | ^
int c2[4]={2,2,2,2};
int c3[4]={3,3,3,3};
int c4[4]={4,4,4,4};
int c5[4]={5,5,5,5};
int c6[4]={6,6,6,6};
int c7[4]={7,7,7,7};
int c8[4]={8,8,8,8};
int c9[4]={9,9,9,9};
int c10[4]={10,10,10,10};
int c11[4]={11,11,11,11}; //JACK
int c12[4]={12,12,12,12}; //QUEEN
int c13[4]={13,13,13,13}; //KING
int c14[4]={14,14,14,14}; //ACE
//HANDS
int RF[5] = {14, 13, 12, 11, 10}; //Royal Flush
//GAME BEGINS
while(true){
label1:
char choice;
cout << "####### #######" << endl;
cout << " # ###### # # ### ##### # # ###### # # ###### ##### " << endl;
cout << " # # # # # # # # # # # # # # # #" << endl;
cout << " # ##### ## # # # ###### ####### # # ### ###### ##### " << endl;
cout << " # # ## # # # # # # # # # # #" << endl;
cout << " # # # # # # # # # # # # # # #" << endl;
cout << " # ###### # # # # ##### # ###### # # ###### # #" << endl << endl;
cout << " HELLO TO TEXAS HOLD'EM POKER!\n";
cout << " Hello, this is a 4 player game\n";
cout << " No betting is implemented in this game\n";
cout << " Wining happens through a point driven system\n";
cout << " So, the higher the hands the higher the points\n";
cout << " HAVE FUN !!!\n";
cout << " \n";
cout << " \n";
cout << " Press 's' or 'S' to start\n";
cout << " OR\n";
cout << " Press 'q' or 'Q' to quit\n";
cin>>choice;
if(choice=='q'||choice=='Q') EXIT_SUCCESS;
else if(choice=='s'||choice=='S'){
int count=0;
cout << "Shuffling Cards...\n";
cout << "This takes a while...\n";
cout << "what do you think i'm a computer !\n";
SHUFFLE(deck[size2], deckindex[size1], used[size2], usedindex[size2], c2[4], c3[4], c4[4], c5[4], c6[4], c7[4], c8[4], c9[4], c10[4], c11[4], c12[4], c13[4], c14[4] );
while(count<1000) count++;
cout<<"OK!\n";
cout<<"Distributing cards for players...\n";
cout << "Give me a second...\n";
HANDDISTRO( hand1[size3], deck[size2], hand1index[size3], deckindex[size2], used[size2], hand2[size3], hand2index[size3], hand3[size3], hand3index[size3], hand4[size3], hand4index[size3]);
count=0;
while(count<1000) count++;
cout<<"OK!\n";
cout<<"PLAYER 1 has: \n";
for(int i=0; i<2; i++){
cout<<hand1[i]<<" "<<hand1index[i]<<"\n";
}
cout<<"PLAYER 2 has: \n";
for(int i=0; i<2; i++){
cout<<hand2[i]<<" "<<hand2index[i]<<"\n";
}
cout<<"PLAYER 3 has: \n";
for(int i=0; i<2; i++){
cout<<hand3[i]<<" "<<hand3index[i]<<"\n";
}
cout<<"PLAYER 4 has: \n";
for(int i=0; i<2; i++){
cout<<hand4[i]<<" "<<hand4index[i]<<"\n";
}
cout << "Distributing cards on deck...\n";
int fat = 5; //fat...
for(int i=0; i<fat; i++){
ONDECK(Ondeck[size1], used[size2], deck[size2], i);
}
for(int i=0; i<fat; i++){
ONDECKINDEX(Ondeckindex[size1], used[size2], i, deckindex[size2]);
}
cout << "DONE!\n";
cout << "Cards on deck are:\n";
for(int i=0; i<5; i++){
cout<<Ondeck[i]<<" "<<Ondeckindex<<"\n";
}
cout << "Checking hands...\n";
if(RoyalFlush1(hand1[size3], Ondeck[size1], RF[size1])==true){
score1=90;
winhand1="ROYALFLUSH";
}
else if(straightflush1(hand1index[2], Ondeckindex[5],hand1[2], Ondeck[5])==true){
score1=80;
winhand1="STRAIGHTFLUSH";
}
else if(fourofkind1(hand1[size3], Ondeck[size1])==true){
score1=70;
winhand1="FOUR OF A KIND";
}
else if(fullhouse1(hand1[2], Ondeck[5])==true){
score1=60;
winhand1="FULLHOUSE";
}
else if(flush1(hand1index[size3],Ondeckindex[size1])==true){
score1=50;
winhand1="FLUSH";
}
else if(Straight1(hand1[size3],Ondeck[size1])==true){
score1=40;
winhand1="STRAIGHT";
}
else if(threeofkind1(hand1[size3], Ondeck[size1])==true){
score1=30;
winhand1="THREE OF A KIND";
}
else if(twopair1(hand1[size3], Ondeck[size1])==true){
score1=20;
winhand1="TWO PAIR";
}
else if(onepair1(hand1[size3],Ondeck[size1])==true){
score1=10;
winhand1="ONE PAIR";
}
if(RoyalFlush2(hand2[size3], Ondeck[size1], RF[size1])==true){
score2=90;
winhand2="ROYALFLUSH";
}
else if(straightflush2(hand2index[2], Ondeckindex[5],hand2[2], Ondeck[5])==true){
score2=80;
winhand2="STRAIGHTFLUSH";
}
else if(fourofkind2(hand2[size3], Ondeck[size1])==true){
score2=70;
winhand2="FOUR OF A KIND";
}
else if(fullhouse2(hand2[2], Ondeck[5])==true){
score2=60;
winhand2="FULLHOUSE";
}
else if(flush2(hand2index[size3],Ondeckindex[size1])==true){
score2=50;
winhand2="FLUSH";
}
else if(Straight2(hand2[size3],Ondeck[size1])==true){
score2=40;
winhand2="STRAIGHT";
}
else if(threeofkind2(hand2[size3], Ondeck[size1])==true){
score2=30;
winhand2="THREE OF A KIND";
}
else if(twopair2(hand2[size3], Ondeck[size1])==true){
score2=20;
winhand2="TWO PAIR";
}
else if(onepair2(hand2[size3],Ondeck[size1])==true){
score2=10;
winhand2="ONEPAIR";
}
if(RoyalFlush3(hand3[size3], Ondeck[size1], RF[size1])==true){
score3=90;
winhand3="ROYALFLUSH";
}
else if(straightflush3(hand3index[2], Ondeckindex[5],hand3[2], Ondeck[5])==true){
score3=80;
winhand3="STRAIGHTFLUSH";
}
else if(fourofkind3(hand3[size3], Ondeck[size1])==true){
score3=70;
winhand3="FOUR OF A KIND";
}
else if(fullhouse3(hand3[2], Ondeck[5])==true){
score3=60;
winhand3="FULLHOUSE";
}
else if(flush3(hand3index[size3],Ondeckindex[size1])==true){
score3=50;
winhand3="FLUSH";
}
else if(Straight3(hand3[size3],Ondeck[size1])==true){
score3=40;
winhand3="STRAIGHT";
}
else if(threeofkind3(hand3[size3], Ondeck[size1])==true){
score3=30;
winhand3="THREE OF A KIND";
}
else if(twopair3(hand3[size3], Ondeck[size1])==true){
score3=20;
winhand3="TWO PAIR";
}
else if(onepair3(hand3[size3],Ondeck[size1])==true){
score3=10;
winhand3="ONE PAIR";
}
if(RoyalFlush4(hand4[size3], Ondeck[size1], RF[size1])==true){
score4=90;
winhand4="ROYALFLUSH";
}
else if(straightflush4(hand4index[2], Ondeckindex[5],hand4[2], Ondeck[5])==true){
score4=80;
winhand4="STRAIGHTFLUSH";
}
else if(fourofkind4(hand4[size3], Ondeck[size1])==true){
score4=70;
winhand4="FOUR OF A KIND";
}
else if(fullhouse4(hand4[2], Ondeck[5])==true){
score4=60;
winhand4="FULLHOUSE";
}
else if(flush4(hand4index[size3],Ondeckindex[size1])==true){
score4=50;
winhand4="FLUSH";
}
else if(Straight4(hand4[size3],Ondeck[size1])==true){
score4=40;
winhand4="STRAIGHT";
}
else if(threeofkind4(hand4[size3], Ondeck[size1])==true){
score4=30;
winhand4="THREE OF A KIND";
}
else if(twopair4(hand4[size3], Ondeck[size1])==true){
score4=20;
winhand4="TWO PAIR";
}
else if(onepair4(hand4[size3],Ondeck[size1])==true){
score4=10;
winhand4="ONE PAIR";
}
if(score1>score2 && score1>score3 && score1>score4){
cout<<"Player 1 wins with a hand of "<<winhand1<<"\n";
cout<<"CONGRATULATIONS!\n";
EXIT_SUCCESS;
}
if(score2>score1 && score2>score3 && score2>score4){
cout<<"Player 2 wins with a hand of "<<winhand2<<"\n";
cout<<"CONGRATULATIONS!\n";
EXIT_SUCCESS;
}
if(score3>score1 && score3>score2 && score3>score4){
cout<<"Player 3 wins with a hand of "<<winhand3<<"\n";
cout<<"CONGRATULATIONS!\n";
EXIT_SUCCESS;
}
if(score4>score1 && score4>score2 && score4>score1){
cout<<"Player 4 wins with a hand of "<<winhand4<<"\n";
cout<<"CONGRATULATIONS!\n";
EXIT_SUCCESS;
}
}
else {
cout<<"WRONG INPUT!\n";
goto label1;
}
}
} //closing main
最佳答案
这是一个链接器错误消息,而不是编译器错误消息。它告诉您,找不到HANDDISTRO()
的实现。
这些非常不同:
void HANDDISTRO(int, int, string, string,
int, int, string,
int, string,
int , string);
int
和
string
。
void HANDDISTRO(int hand1[], int deck[], string hand1index[], string deckindex[],
int used[], int hand2[], string hand2index[],
int hand3[], string hand3index[],
int hand4[], string hand4index[])
int
数组和
string
数组。当然
int
的数组和形式与
int
不同。
关于c++ - C++程序编译错误,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/34571413/
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我想了解 PHP 编译过程是如何工作的。 假设我有一个名为funcs.php 的文件并且这个文件有三个函数,如果我include 或require 它,所有的在文件加载期间编译三个函数?或者源代码会被
编译工具链 我们写程序的时候用的都是集成开发环境 (IDE: Integrated Development Environment),集成开发环境可以极大地方便我们程序员编写程序,但是配置起来
当我编写一些 Scala 代码时,在尝试编译代码时收到一条奇怪的错误消息。我将代码分解为一个更简单的代码(从语义的角度来看这完全没有意义,但仍然显示了错误)。 scala> :paste // Ent
我正在编译一个 SCSS 文件,它似乎删除了我的评论。我可以使用什么命令来保留所有评论? >SASS input.scss output.css 我在 SCSS 中看到两种类型的注释。 // Comm
这是我的代码: #include typedef struct { const char *description; float value; int age; } swag
当您编译 grails war 时,我知道 .groovy 代码被编译为字节码类文件,但我不明白容器(例如 tomcat)如何在请求 GSP 时知道如何编译它们。容器了解 GSP 吗?安装在服务器上的
我正在努力将多个文件编译成一个通用程序。我收到一个错误: undefined reference to 'pi' 这是我的代码和 Makefile 的框架。我做错了什么?谢谢! 文件:calcPi.c
我尝试使用 LD_PRELOAD 来 Hook sprintf function ,所以我将打印到缓冲区的结果: #define _GNU_SOURCE #include #include int
我正在寻找最简单的方法来自动将 CoffeeScript 重新编译为 JS。 阅读documentation但仍然很难得到我想要的东西。 我需要它来监视文件夹 src/ 中的任何 *.coffee 文
我想使用定制waveformjs 。我发现this on SO但是,我不知道如何编译/安装波形来开始。我从 GitHub 克隆它并进行了更改,但是我不知道如何将其转换为 .js 文件。 最佳答案 为了
很难说出这里问的是什么。这个问题是含糊的、模糊的、不完整的、过于宽泛的或修辞性的,无法以目前的形式得到合理的回答。如需帮助澄清此问题以便重新打开它,visit the help center 。 已关
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