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Javafx 线程加入交通灯 UI 上。如何同步线程?

转载 作者:行者123 更新时间:2023-12-02 10:44:53 25 4
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我有一个模拟交通灯的 javafx UI。我为每个灯设置了三个线程,它们点亮各自的灯,同时关闭其他灯。我启动线程并使用 join() ,以便每个线程可以在另一个线程启动之前点亮各自的灯。

当我使用 Thread.join() 时,UI 卡住,但我知道线程正在正常运行,因为我放入线程内的测试字符串会执行,并在另一个线程执行之前等待适当的时间。

代码如下 -

主要方法

public void start(Stage primaryStage) {

lightBoard.setArcWidth(10);
lightBoard.setArcHeight(10);
lightBoard.setFill(Color.DARKGREY);

circleGreen.setFill(Color.WHITE);

circleYellow.setFill(Color.WHITE);

circleRed.setFill(Color.WHITE);

Group group = new Group();
group.getChildren().addAll(lightBoard, circleGreen, circleYellow, circleRed);
BorderPane light = new BorderPane(group);
light.setPadding( new Insets(20, 20, 20, 20) );

GridPane layoutControls = new GridPane();
layoutControls.setAlignment(Pos.CENTER);
Button btnStart = new Button("Start");
Button btnStop = new Button("Stop");
layoutControls.add(btnStart, 0, 0);
layoutControls.add(btnStop, 1, 0);

BorderPane root = new BorderPane();
root.setCenter(light);
root.setBottom(layoutControls);

Scene scene = new Scene(root, 380, 250);

primaryStage.setTitle("Traffic Light Simulator");
primaryStage.setScene(scene);
primaryStage.show();

// create and start threads

Runnable lightGreen = new LightGreen();
Runnable lightYellow = new LightYellow();
Runnable lightRed = new LightRed();

Thread threadGreen = new Thread(lightGreen);
Thread threadYellow = new Thread(lightYellow);
Thread threadRed = new Thread(lightRed);

while(true){
threadGreen = new Thread(lightGreen);
threadGreen.start();
try{
threadGreen.join();
}
catch(Exception e){

}
threadYellow = new Thread(lightYellow);
threadYellow.start();
try{
threadYellow.join();
}
catch(Exception e){

}
threadRed = new Thread(lightRed);
threadRed.start();
try{
threadRed.join();
}
catch(Exception e){

}
}
}

线程类 -

class LightGreen implements Runnable {

@Override
public void run() {

lock.lock();
System.out.println("GREEn");
circleGreen.setFill( Color.GREEN );
circleYellow.setFill( Color.WHITE );
circleRed.setFill( Color.WHITE );
lock.unlock();

try {
Thread.sleep(3000L);
} catch (InterruptedException ex) {
}
}
}

class LightYellow implements Runnable {

@Override
public void run() {

lock.lock();
System.out.println("YELLOW");
circleGreen.setFill( Color.WHITE );
circleYellow.setFill( Color.YELLOW );
circleRed.setFill( Color.WHITE );
lock.unlock();
try {
Thread.sleep(3000L);
} catch (InterruptedException ex) {
}

}
}

class LightRed implements Runnable {

@Override
public void run() {

lock.lock();
System.out.println("RED");
circleGreen.setFill( Color.WHITE );
circleYellow.setFill( Color.WHITE );
circleRed.setFill( Color.RED );
lock.unlock();
try {
Thread.sleep(3000L);
} catch (InterruptedException ex) {
}
}
}

我该如何解决这个问题?我被告知 Platform.runlater 可以使用,但不知道如何使用它。我需要使用多线程来完成此任务。

最佳答案

这里是如何使用 JavaFx 的快速演示 PauseTransition更新图形用户界面:

public class TrafficLight extends Application{

private static final double RADIUS = 50;
private static final double PAUSE = 1;
private Circle circleRed, circleYellow, circleGreen;
private Color[] colors = {Color.RED, Color.YELLOW, Color.GREEN};
private int onColor = 0;

@Override
public void start(Stage primaryStage) {

circleRed = new Circle(RADIUS);
circleRed.setFill(Color.WHITE);
circleGreen = new Circle(RADIUS);
circleGreen.setFill(Color.WHITE);
circleYellow = new Circle(RADIUS);
circleYellow.setFill(Color.WHITE);

TilePane light = new TilePane(circleGreen, circleYellow, circleRed);
light.setPadding( new Insets(20, 20, 20, 20) );
Scene scene = new Scene(light, RADIUS*8, RADIUS*3);

primaryStage.setTitle("Traffic Light Simulator");
primaryStage.setScene(scene);
primaryStage.show();
update();
}

private void update() {

PauseTransition pause = new PauseTransition(Duration.seconds(PAUSE));
pause.setOnFinished(event ->{
circleRed.setFill((onColor == 0) ? colors[onColor] :Color.WHITE );
circleYellow.setFill((onColor == 1) ? colors[onColor] :Color.WHITE);
circleGreen.setFill((onColor == 2) ? colors[onColor] :Color.WHITE);
onColor = ((onColor +1) >= colors.length) ? 0 : onColor+1;

pause.play();
});

pause.play();
}

public static void main(String[] args) {
launch(args);
}
}

编辑
如果您需要使用线程来完成此操作,尽管我认为这不是最佳工具,请尝试以下技术:

import javafx.application.Application;
import javafx.geometry.Insets;
import javafx.scene.Scene;
import javafx.scene.layout.TilePane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.stage.Stage;

public class TrafficLight extends Application{

private static final double RADIUS = 50;

private Circle circleRed, circleYellow, circleGreen;
private Color[] colors = {Color.RED, Color.YELLOW, Color.GREEN};
private int onColor = 0;
private static int threadNumber = 0, invokeThreadNumber =0;
private static final Object myLock = new Object();

@Override
public void start(Stage primaryStage) {

circleRed = new Circle(RADIUS);
circleRed.setFill(Color.WHITE);
circleGreen = new Circle(RADIUS);
circleGreen.setFill(Color.WHITE);
circleYellow = new Circle(RADIUS);
circleYellow.setFill(Color.WHITE);

TilePane light = new TilePane(circleGreen, circleYellow, circleRed);
light.setPadding( new Insets(20, 20, 20, 20) );
Scene scene = new Scene(light, RADIUS*8, RADIUS*3);

primaryStage.setTitle("Traffic Light Simulator");
primaryStage.setScene(scene);
primaryStage.show();
control();
}

private void control() {
//invoke 3 synchronized control threads
new Thread( new ColorControl()).start();
new Thread( new ColorControl()).start();
new Thread( new ColorControl()).start();
}

private void update() {
circleRed.setFill((onColor == 0) ? colors[onColor] :Color.WHITE );
circleYellow.setFill((onColor == 1) ? colors[onColor] :Color.WHITE);
circleGreen.setFill((onColor == 2) ? colors[onColor] :Color.WHITE);
onColor = ((onColor +1) >= colors.length) ? 0 : onColor+1;
}

class ColorControl implements Runnable {

private int threadID;
private static final long PAUSE = 1000;
private int MAX_THREADS = 3;
private boolean isStopped = false;

ColorControl() {
threadID = threadNumber ++;
}

void reset() {
threadNumber = 0; invokeThreadNumber =0;
}

@Override
public void run() {
synchronized (myLock) {

while (! isStopped ) {
while (threadID != invokeThreadNumber) {
try {
myLock.wait();
} catch (InterruptedException e) {}
}
//do work here
update();

try {
Thread.sleep(PAUSE);
} catch (InterruptedException ex) { ex.printStackTrace();}
invokeThreadNumber++;
myLock.notifyAll();
if( invokeThreadNumber >= MAX_THREADS ) {
reset();
}
}
}
}
}

public static void main(String[] args) {
launch(args);
}
}

关于Javafx 线程加入交通灯 UI 上。如何同步线程?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/52657981/

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