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java - 使用 JToggleButton 实现内存游戏时计时器不启动

转载 作者:行者123 更新时间:2023-12-02 10:43:27 25 4
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我正在尝试创建一个有 12 个切换按钮的内存游戏。如果您单击一个按钮,图标就会改变。如果两个图标匹配,则两个图标都会翻转。但是,如果它们不匹配,则计时器启动 1.5 秒,然后将两个切换按钮切换回主图标“MemoryGame.png”。这就是我所拥有的:

import java.awt.*;
import java.awt.event.*;
import java.util.ArrayList;
import java.util.Arrays;
import javax.swing.*;
import java.util.Collections;

public class MemoryGame extends JToggleButton implements ActionListener {

private Timer cdTimer;
private Timer swTimer;
private int count = 1;
private JToggleButton[] buttons;
private String[] commandID = {"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11"};
ArrayList<ImageIcon> iconList = new ArrayList();
ImageIcon icon = new ImageIcon("MemoryGame.png");

public MemoryGame() {
JFrame jfrm = new JFrame();

jfrm.setSize(1000, 1000);

jfrm.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

GridLayout layout = new GridLayout(3,4);

JPanel gamePanel = new JPanel();
gamePanel.setLayout(layout);

JPanel timerPanel;

createIcons();

buttons = new JToggleButton[12];

for(int i = 0; i < buttons.length; i++) {
JToggleButton btn = new JToggleButton(icon);

buttons[i] = btn;

buttons[i].setActionCommand(commandID[i]);

buttons[i].addActionListener(this);

gamePanel.add(buttons[i]);
}

//Collections.shuffle(Arrays.asList(buttons));

jfrm.add(gamePanel, BorderLayout.CENTER);

jfrm.setLocationRelativeTo(null);

jfrm.setVisible(true);
}

public void actionPerformed(ActionEvent e){
JToggleButton btn = (JToggleButton)e.getSource();
JToggleButton btn2 = (JToggleButton)e.getSource();

firstClick(btn, btn2);
secondClick(btn, btn2);
matching(btn, btn2);
}

private void firstClick(JToggleButton btn, JToggleButton btn2) {
if(btn == buttons[0] || btn == buttons[1])
btn.setIcon(iconList.get(0));

else if(btn == buttons[2] || btn == buttons[3])
btn.setIcon(iconList.get(1));

else if(btn == buttons[4] || btn == buttons[5])
btn.setIcon(iconList.get(2));

else if(btn == buttons[6] || btn == buttons[7])
btn.setIcon(iconList.get(3));

else if(btn == buttons[8] || btn == buttons[9])
btn.setIcon(iconList.get(4));

else if(btn == buttons[10] || btn == buttons[11])
btn.setIcon(iconList.get(5));
}

private void secondClick(JToggleButton btn, JToggleButton btn2){
if(btn2 != btn && btn2 == buttons[0] || btn2 == buttons[1])
btn.setIcon(iconList.get(0));

else if(btn2 != btn && btn2 == buttons[2] || btn2 == buttons[3])
btn.setIcon(iconList.get(1));

else if(btn2 != btn && btn2 == buttons[4] || btn2 == buttons[5])
btn.setIcon(iconList.get(2));

else if(btn2 != btn && btn2 == buttons[6] || btn2 == buttons[7])
btn.setIcon(iconList.get(3));

else if(btn2 != btn && btn2 == buttons[8] || btn2 == buttons[9])
btn.setIcon(iconList.get(4));

else if(btn2 != btn && btn2 == buttons[10] || btn2 == buttons[11])
btn.setIcon(iconList.get(5));
}

private void matching(JToggleButton btn, JToggleButton btn2){
if(btn.isSelected()){
btn.setEnabled(false);
if(btn2.isSelected()){
btn2.setEnabled(false);
if(!btn.getIcon().toString().equals(btn2.getIcon().toString())){
startTime(1, btn, btn2);
}
else
retirePair(btn, btn2);
}
}
}

private void startTime(int countPassed, JToggleButton button, JToggleButton button2){
ActionListener action = new ActionListener(){
public void actionPerformed(ActionEvent e){
if(count == 0){
cdTimer.stop();
button.setIcon(icon);
button2.setIcon(icon);
button.setEnabled(true);
button2.setEnabled(true);
button.setSelected(false);
button2.setSelected(false);
}
else
count--;
}

};
cdTimer = new Timer(500, action);
cdTimer.start();
count = countPassed;
}

private void unflipPair(JToggleButton btn, JToggleButton btn2){
btn.setEnabled(true);
btn2.setEnabled(true);
btn.setSelected(false);
btn2.setSelected(false);
}

private void retirePair(JToggleButton btn, JToggleButton btn2){
btn.setEnabled(false);
btn2.setEnabled(false);
btn.setSelected(true);
btn2.setSelected(true);
}

private void createIcons(){
ImageIcon icon1 = new ImageIcon("1.png");
ImageIcon icon2 = new ImageIcon("2.png");
ImageIcon icon3 = new ImageIcon("3.png");
ImageIcon icon4 = new ImageIcon("4.png");
ImageIcon icon5 = new ImageIcon("5.png");
ImageIcon icon6 = new ImageIcon("6.png");

iconList.add(icon1);
iconList.add(icon2);
iconList.add(icon3);
iconList.add(icon4);
iconList.add(icon5);
iconList.add(icon6);
}

我遇到的问题是计时器根本不启动;因此,图标保持不变,即使不匹配也不会翻转回来。有办法让这项工作发挥作用吗?谢谢

最佳答案

这个...

public void actionPerformed(ActionEvent e){
JToggleButton btn = (JToggleButton)e.getSource();
JToggleButton btn2 = (JToggleButton)e.getSource();

firstClick(btn, btn2);
secondClick(btn, btn2);
matching(btn, btn2);
}

在代码其余部分的上下文中没有意义,因为 btnbtn2 是同一件事。

相反,当调用 actionPerformed 时,您需要确定是否有任何按钮之前已被操作过,如果有,那么这可能是第二个按钮,您需要比较它们,如果没有,这可能是第一个按钮,您需要等待第二个按钮。

也许像...

private JToggleButton lastButton;

public void actionPerformed(ActionEvent e){
if (lastButton == null) {
lastButton = (JToggleButton)e.getSource();
return;
}

JToggleButton btn = (JToggleButton)e.getSource();

firstClick(btn, lastButton);
secondClick(btn, lastButton);
matching(btn, lastButton);

lastButton = null;
}

将是一个更好的起点(nb我没有运行其余的代码,但这是一个非常明显的问题,需要先修复它才能进行进一步的测试)

更新 - 经过一些测试,这至少会让计时器启动

已更新...

Hello, so I tried it. However, the buttons still did not flip

基本的修复应该会让你行动起来,但我必须进行一些其他更改才能使其按照你期望的方式工作

import java.awt.BorderLayout;
import java.awt.EventQueue;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JToggleButton;
import javax.swing.Timer;

public class MemoryGame extends JToggleButton implements ActionListener {

public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
new MemoryGame();
}
});
}

private Timer cdTimer;
private JToggleButton[] buttons;
ArrayList<String> iconList = new ArrayList();

public MemoryGame() {
JFrame jfrm = new JFrame();

jfrm.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

GridLayout layout = new GridLayout(3, 4);

JPanel gamePanel = new JPanel();
gamePanel.setLayout(layout);

createIcons();

buttons = new JToggleButton[12];

for (int i = 0; i < buttons.length; i++) {
JToggleButton btn = new JToggleButton("~");
btn.setFocusable(false);

buttons[i] = btn;

// buttons[i].setActionCommand(commandID[i]);
buttons[i].addActionListener(this);

gamePanel.add(buttons[i]);
}

//Collections.shuffle(Arrays.asList(buttons));
jfrm.add(gamePanel, BorderLayout.CENTER);

jfrm.pack();
jfrm.setLocationRelativeTo(null);

jfrm.setVisible(true);
}

private JToggleButton last;

public void actionPerformed(ActionEvent e) {
JToggleButton btn = (JToggleButton) e.getSource();
firstClick(btn);
if (last == null) {
last = btn;
return;
}

matching(btn, last);

last = null;
}

private void firstClick(JToggleButton btn) {
if (btn == buttons[0] || btn == buttons[1]) {
btn.setText(iconList.get(0));
} else if (btn == buttons[2] || btn == buttons[3]) {
btn.setText(iconList.get(1));
} else if (btn == buttons[4] || btn == buttons[5]) {
btn.setText(iconList.get(2));
} else if (btn == buttons[6] || btn == buttons[7]) {
btn.setText(iconList.get(3));
} else if (btn == buttons[8] || btn == buttons[9]) {
btn.setText(iconList.get(4));
} else if (btn == buttons[10] || btn == buttons[11]) {
btn.setText(iconList.get(5));
}
}

private void matching(JToggleButton btn, JToggleButton btn2) {
if (btn.isSelected()) {
btn.setEnabled(false);
if (btn2.isSelected()) {
btn2.setEnabled(false);
if (!btn.getText().equals(btn2.getText())) {
startTime(btn, btn2);
} else {
retirePair(btn, btn2);
}
}
}
}

private void startTime(JToggleButton button, JToggleButton button2) {
System.out.println("!!");
ActionListener action = new ActionListener() {
public void actionPerformed(ActionEvent e) {
System.out.println("..");
cdTimer.stop();
button.setText("~");
button2.setText("~");
button.setEnabled(true);
button2.setEnabled(true);

button.setSelected(false);
button2.setSelected(false);
}

};
cdTimer = new Timer(1000, action);
cdTimer.start();
}

private void unflipPair(JToggleButton btn, JToggleButton btn2) {
btn.setEnabled(true);
btn2.setEnabled(true);
btn.setSelected(false);
btn2.setSelected(false);
}

private void retirePair(JToggleButton btn, JToggleButton btn2) {
btn.setEnabled(false);
btn2.setEnabled(false);
btn.setSelected(true);
btn2.setSelected(true);
}

private void createIcons() {
ImageIcon icon1 = new ImageIcon("1.png");
ImageIcon icon2 = new ImageIcon("2.png");
ImageIcon icon3 = new ImageIcon("3.png");
ImageIcon icon4 = new ImageIcon("4.png");
ImageIcon icon5 = new ImageIcon("5.png");
ImageIcon icon6 = new ImageIcon("6.png");

iconList.add("1");
iconList.add("2");
iconList.add("3");
iconList.add("4");
iconList.add("5");
iconList.add("6");

}

}

关于java - 使用 JToggleButton 实现内存游戏时计时器不启动,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/52768800/

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