gpt4 book ai didi

Java贪吃蛇游戏: Apple showing while snake is invisible

转载 作者:行者123 更新时间:2023-12-02 10:38:36 24 4
gpt4 key购买 nike

我正在按照以下视频来设计贪吃蛇游戏: https://www.youtube.com/watch?v=91a7ceECNTc

我正在一步一步地跟踪它,但是当我运行它时,蛇没有显示在我的屏幕上,只显示苹果。我认为在实现 public void Paint(Graphics g); 时出现问题,有人可以帮助我吗?

这是我的主类的代码

import javax.swing.JFrame;
public class Main {

public static void main(String[] args) {
JFrame frame = new JFrame ();
GamePanel panel = new GamePanel();

frame.add(panel);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setTitle("Snake");

frame.pack();
frame.setVisible(true);
frame.setLocationRelativeTo(null);
}
}

这是面板类:

import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.ArrayList;
import java.util.Random;

import javax.swing.JPanel;

public class GamePanel extends JPanel implements Runnable, KeyListener{

private static final long serialVersionUID = 1L;
public static final int WIDTH = 1000, HEIGHT = 1000; //Dimensions of the panel (Will be set by user input later)
private Thread thread;
private boolean running;
private boolean right = true, left = false, up = false, down = false;

private BodyPart b;
private ArrayList<BodyPart> snake;
private Apple apple;
private ArrayList<Apple> apples;
private Random r;

private int xCoor = 100, yCoor = 100, size = 10;
private int ticks = 0;

public GamePanel() {
setFocusable(true);
setPreferredSize(new Dimension(WIDTH, HEIGHT));
addKeyListener(this);
snake = new ArrayList<BodyPart>();
apples = new ArrayList<Apple>();
r = new Random();
start();

}
public void start() {
running = true;
thread = new Thread(this);
thread.start();
}
public void stop() {
running = false;
try {
thread.join();
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}

}
public void tick() {
if (snake.size() == 0) {
b = new BodyPart(xCoor, yCoor, 10);
snake.add(b);
}
ticks++;
if (ticks > 250000) {
if (right) {
xCoor++;
}
if (left) {
xCoor--;
}
if (up) {
yCoor--;
}
if (down) {
yCoor++;
}
ticks = 0;
b = new BodyPart(xCoor, yCoor, 10);
snake.add(b);
if (snake.size() > size) {
snake.remove(0);
}
}
if (apples.size() == 0) {
int xCoor = r.nextInt(99);
int yCoor = r.nextInt(99);
apple = new Apple(xCoor, yCoor, 10);
apples.add(apple);
}
}
public void paint(Graphics g) {

g.clearRect(0, 0, WIDTH, HEIGHT);
g.setColor(Color.BLACK);
g.fillRect(0, 0, WIDTH, HEIGHT);

for (int i = 0; i < WIDTH/10; i++) {
g.drawLine(i*10, 0, i*10, HEIGHT);
}
for (int i = 0; i < HEIGHT/10; i++) {
g.drawLine(0, i*10, HEIGHT, i*10);
}
for (int i = 0; i < snake.size(); i++) {
snake.get(i).draw(g);
}
for (int i = 0; i < apples.size(); i++) {
apples.get(i).draw(g);
}
}

@Override
public void run() {
while (running) {
tick();
repaint();
}
}
@Override
public void keyTyped(KeyEvent e) {
int key = e.getKeyCode();
if (key == KeyEvent.VK_RIGHT && !left) {
right = true;
up = false;
down = false;
}
if (key == KeyEvent.VK_LEFT && !right) {
left = true;
up = false;
down = false;
}
if (key == KeyEvent.VK_UP && !down) {
up = true;
right = false;
left = false;
}
if (key == KeyEvent.VK_DOWN && !up) {
down = true;
right = false;
left = false;
}

}
@Override
public void keyPressed(KeyEvent e) {
// TODO Auto-generated method stub

}
@Override
public void keyReleased(KeyEvent e) {
// TODO Auto-generated method stub

}
}

蛇的 body 部位类别:

import java.awt.Color;
import java.awt.Graphics;

public class BodyPart {
public int xCoor, yCoor, width, height;

public BodyPart(int xCoor, int yCoor, int tileSize) {
this.xCoor = xCoor;
this.yCoor = yCoor;
width = tileSize;
height = tileSize;
}
public void tick() {

}
public void draw(Graphics g) {
g.setColor(Color.YELLOW);
g.fillRect(xCoor * width, yCoor * height, width, height);
}
public int getCoorX() {
return xCoor;
}
public void setCoorX (int xCoor) {
this.xCoor = xCoor;
}
public int getCoorY() {
return yCoor;
}
public void setCoorY(int yCoor) {
this.yCoor = yCoor;
}
}

还有苹果的类(class):

import java.awt.Color;
import java.awt.Graphics;

public class Apple {
public int xCoor, yCoor, width, height;

public Apple(int xCoor, int yCoor, int tileSize) {
this.xCoor = xCoor;
this.yCoor = yCoor;
width = tileSize;
height = tileSize;
}
public void tick() {

}
public void draw(Graphics g) {
g.setColor(Color.RED);
g.fillRect(xCoor * width, yCoor * height, width, height);
}
public int getxCoor() {
return xCoor;
}
public void setxCoor(int xCoor) {
this.xCoor = xCoor;
}
public int getyCoor() {
return yCoor;
}
public void setyCoor(int yCoor) {
this.yCoor = yCoor;
}

}

最佳答案

好吧,所以问题归结为一些基本的数学......

如果我们看一下 BodyPartdraw 方法,您会发现...

g.fillRect(xCoor * width, yCoor * height, width, height);

好吧,非常基本,但是所有这些值实际上也都设置了吗?

如果我们看一下 tick 方法(在其中创建 BodyPart),我们可以发现...

b = new BodyPart(xCoor, yCoor, 10);
snake.add(b);

好的,所以宽度高度10,但是xCooryCoor呢

它们首先与类一起初始化为实例字段...

private int xCoor = 100, yCoor = 100, size = 10;

因此,简单的数学知识告诉我们 BodyPart 的初始位置是 100 * 10,等于 1000x1000

如果我们也看一下...

public static final int WIDTH = 1000, HEIGHT = 1000; //Dimensions of the panel (Will be set by user input later)

setPreferredSize(new Dimension(WIDTH, HEIGHT));

我们可以看到 BodyPart 实际上最初是被设置在屏幕之外的。

所以,如果我们将初始位置更改为更像......

private int xCoor = 10, yCoor = 10, size = 10;

你会找到你失踪的蛇。

一般建议...

您应该避免重写paint。它在油漆链中的位置太高,很容易搞砸。相反,更喜欢使用 paintComponent (并确保您正在调用 super.paintComponent)。然后,JPanel 将为您清除Graphics 上下文(使用组件的背景颜色)。

Swing 不是线程安全的。您不应从事件调度线程的上下文外部修改 UI 或 UI 所依赖的任何状态。

当前的“主”循环存在引入脏更新的危险,这可能会在以后引起问题。请参阅Concurrency in Swing 。作为“一般”首选项,您应该考虑使用 Swing Timer反而。它不会阻止 EDT,但会在 EDT 内部生成“刻度”,从而使从内部更新 UI 和/或其状态更加安全。

执行操作时应避免使用“魔数(Magic Number)”...

for (int i = 0; i < WIDTH/10; i++) {
g.drawLine(i*10, 0, i*10, HEIGHT);
}

此处,WIDTHHEIGHT 可能并不代表组件的实际大小。请改用 JPanel#getWidthJPanel#getHeight

作为一般建议,您应该避免使用 setPreferred/Minimum/MaximumSize,其他人很容易将它们更改为您不想要的状态。相反,请重写 getPreferred/Minimum/MaximumSize,这样您就可以保持控制。

关于Java贪吃蛇游戏: Apple showing while snake is invisible,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/53095491/

24 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com