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c++ - C++ 中的 Websocket 客户端使用 boost::Beast - 在写操作时抛出错误

转载 作者:行者123 更新时间:2023-12-02 10:32:27 25 4
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下面是一段代码,我正在努力使其成功。我使用 git hub https://www.boost.org/doc/libs/1_70_0/libs/beast/doc/html/beast/quick_start/websocket_client.html 上提供的引用代码.
问题是当我调用connect方法并在同一个函数中执行写操作时它可以工作,但是如果我把它放在不同的函数中它就不会工作。

我是 boost 和 shared_pointer 的新手,如果我没有任何意义,请原谅。

    // Sends a WebSocket message and prints the response
class CWebSocket_Sync : public std::enable_shared_from_this<CWebSocket_Sync>
{
tcp::resolver resolver_;
websocket::stream<tcp::socket> ws_;
boost::beast::multi_buffer buffer_;
std::string host_;
std::string text_;

public:
// Resolver and socket require an io_context
explicit
CWebSocket_Sync(boost::asio::io_context& ioc)
: resolver_(ioc)
, ws_(ioc)
{
}

void
connect(
char const* host,
char const* port,
char const* text)
{
// Save these for later
host_ = host;
text_ = text;

// Look up the domain name
auto const results = resolver_.resolve(host, port);

// Make the connection on the IP address we get from a lookup
auto ep = net::connect(ws_.next_layer(), results);

// Update the host_ string. This will provide the value of the
// Host HTTP header during the WebSocket handshake.
// See https://tools.ietf.org/html/rfc7230#section-5.4
host_ += ':' + std::to_string(ep.port());

// Perform the websocket handshake
ws_.handshake(host_, "/");

//ws_.write(net::buffer(std::string(text)));
//// This buffer will hold the incoming message
//beast::flat_buffer buffer;

//// Read a message into our buffer
//ws_.read(buffer);


}

void ServerCommand(char const* text)
{
ws_.write(net::buffer(std::string(text))); // <-- this line throw memory error

// This buffer will hold the incoming message
beast::flat_buffer buffer;

// Read a message into our buffer
ws_.read(buffer);


// The make_printable() function helps print a ConstBufferSequence
std::cout << beast::make_printable(buffer.data()) << std::endl;
}

void CloseConnection()
{
// Close the WebSocket connection
ws_.close(websocket::close_code::normal);
}

};
int main(int argc, char** argv)
{
auto const host = "127.0.0.1";
auto const port = "7011";
auto const loginCmd = "login"
boost::asio::io_context ioc;

std::make_shared<CWebSocket_Sync>(ioc)->connect(host, port, loginCmd);

std::make_shared<CWebSocket_Sync>(ioc)->ServerCommand(loginCmd);

std::make_shared<CWebSocket_Sync>(ioc)->CloseConnection();

return EXIT_SUCCESS;
}

最佳答案

std::make_shared<CWebSocket_Sync>(ioc)->connect(host, port);
std::make_shared<CWebSocket_Sync>(ioc)->ServerCommand(loginCmd);
std::make_shared<CWebSocket_Sync>(ioc)->CloseConnection();

每行都会创建一个新客户端( make_shared<CWebSocket_Sync>)并在其上运行一个步骤。你可能想要的:
auto client = std::make_shared<CWebSocket_Sync>(ioc);
client->connect(host, port);
client->ServerCommand(loginCmd);
client->CloseConnection();

确实这有效:
#include <boost/beast.hpp>
#include <boost/beast/websocket.hpp>
#include <memory>
#include <iostream>

namespace net = boost::asio;
namespace beast = boost::beast;
namespace websocket = beast::websocket;
using net::ip::tcp;

// Sends a WebSocket message and prints the response
class CWebSocket_Sync : public std::enable_shared_from_this<CWebSocket_Sync> {
tcp::resolver resolver_;
websocket::stream<tcp::socket> ws_;
boost::beast::multi_buffer buffer_;
std::string host_;

public:
// Resolver and socket require an io_context
explicit CWebSocket_Sync(boost::asio::io_context& ioc)
: resolver_(ioc), ws_(ioc) { }

void connect(char const* host, char const* port) {
// Save these for later
host_ = host;

// Look up the domain name
auto const results = resolver_.resolve(host, port);

// Make the connection on the IP address we get from a lookup
auto ep = net::connect(ws_.next_layer(), results);

// Update the host_ string. This will provide the value of the
// Host HTTP header during the WebSocket handshake.
// See https://tools.ietf.org/html/rfc7230#section-5.4
host_ += ':' + std::to_string(ep.port());

// Perform the websocket handshake
ws_.handshake(host_, "/");
}

void ServerCommand(char const* text) {
ws_.write(net::buffer(std::string(text))); // <-- this line throw memory error

beast::flat_buffer buffer;
ws_.read(buffer);

std::cout << beast::make_printable(buffer.data()) << std::endl;
}

void CloseConnection() {
ws_.close(websocket::close_code::normal);
}
};

int main() {
auto const host = "127.0.0.1";
auto const port = "7011";
auto const loginCmd = "login";
boost::asio::io_context ioc;

auto client = std::make_shared<CWebSocket_Sync>(ioc);
client->connect(host, port);
client->ServerCommand(loginCmd);
client->CloseConnection();
}

简化

但是,由于没有使用共享生命周期并且您没有在任何地方使用异步调用,为什么不简单地:

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class CWebSocket_Sync {

然后:
    CWebSocket_Sync client(ioc);
client.connect(host, port);
client.ServerCommand(loginCmd);
client.CloseConnection();

关于c++ - C++ 中的 Websocket 客户端使用 boost::Beast - 在写操作时抛出错误,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/61756138/

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