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c++ - 在其他地方访问时,C++类和对象变量似乎被覆盖

转载 作者:行者123 更新时间:2023-12-02 10:29:08 24 4
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这是我正在工作的CS项目。在设计完类之后,我遇到了一个问题,即某些变量在再次调用时会被覆盖。在特定情况下,我试图在构造时使int type = 1,但是稍后当我回想到函数外部的变量时,它会更改为6422216。我相当确定这是由于我对指针和地址,但我不确定如何找到它。
之前的时间变量存在类似的问题,但我设法使用Event * newEvent = new Event(事件构造函数参数)对其进行了修复,尽管我不确定为什么要对其进行修复。
主要功能起点:

GEL EventList = GEL(); // Where GEL is a class type that contains an event list
int main()
{
//VarInit intializes all of the main variables
VarInit();

//REMEMBER: 0 = ARRIVAL TYPE, 1 = DEPARTURE TYPE
//Class functions goes as such
//EventList.Schedule(float Time, int Type, Packet NewPacket) where Packet is a separate packet class
EventList.Schedule(GenArrivalTime(), 0, GenPacket());

for(int i = 0; i < 1; i++)
{
//Example Gen Arrival Time

Event CurrentEvent = Event(EventList.Remove());

cout << "Current Event addr: " << &CurrentEvent << "\n";
float CurrentTime = CurrentEvent.EventTime;
cout << "CurrentEvent Time: " << CurrentTime << "\n";
cout << "CurrentEvent Type: " << CurrentEvent.EventType << "\n";
//Here the Type gets changed from 0 to 6422216
}
类功能:

//I don't believe that there are any issues here
//When printing out the output it seems ok
void GEL::Schedule(float Time, int Type, Packet InsPacket)
{
//create a new event called event with all of these arguments
//Event(int _EventTime, Packet _ServicedPacket, int _EventType, Event* _NextEvent, Event * _PrevEvent);
std::cout << "w/in GEL::Schedule EventTime = " << Time << "\n";
std::cout << "w/in GEL::Schedule EventType = " << Type << "\n";
//Type is OK here
Event * NewEvent = new Event(Time, InsPacket, Type, NULL, NULL);
//wow finally, all I had to do was insert the NEW keyword prolly because it doesn't change
// insert that into the Insert function
Insert(*NewEvent);
};

//I believe there might be an issue here, within the debugging print
//everything seems to be fine however afterwards it does change
Event GEL::Insert(Event NewEvent)
{
if(FrontEventPtr == NULL)
{
//If there is nothing in the FrontEventPtr (head), then have the FrontEventPtr = NewEvent
//Putting volatile as the packet seems to fix it here, but later breaks again in Remove()

std::cout << "w/in GEL.Insert(): FrontEventPtr is NULL\n";

//make the pointer point towards the new event
FrontEventPtr = &NewEvent;

std::cout << "w/in GEL::Insert() FrontEventPtr address: " << FrontEventPtr << "\n";
std::cout << "w/in GEL.Insert(): FrontEventPtr -> EventTime = " << FrontEventPtr->EventTime << "\n";
std::cout << "w/in GEL::Insert() EventType = " << FrontEventPtr->EventType << "\n";
//hmmm for some reason EventType get's reassigned at this point

return *FrontEventPtr;
}

//At this point FrontEventPtr contains something
std::cout << "FrontEventPtr not null, setting a placeholder variable to store FrontEventPtr for further operations\n";
Event* EventPlaceHolder = FrontEventPtr;

if(EventPlaceHolder->EventTime > NewEvent.EventTime)
{
//If the current FrontEventPlaceholder is greater than the NewEvent Time, then set the new FrontEventPlaceholder equal to the NewEvent and swap items
std::cout << "Swapping Items because old time is > new time\n";
FrontEventPtr = &NewEvent;
NewEvent.NextEvent = EventPlaceHolder;
EventPlaceHolder->PrevEvent = &NewEvent;
return NewEvent;
}

while((EventPlaceHolder->NextEvent != NULL) && (NewEvent.EventTime > EventPlaceHolder->NextEvent->EventTime))
{
//Keep swapping items until we find the right place to put the event
EventPlaceHolder = EventPlaceHolder->NextEvent;
}

NewEvent.PrevEvent = EventPlaceHolder;
NewEvent.NextEvent = EventPlaceHolder->NextEvent;
EventPlaceHolder->NextEvent = &NewEvent;

if(NewEvent.NextEvent != NULL)
{
NewEvent.NextEvent->PrevEvent = &NewEvent;
}

return NewEvent;
};

//The problem is very apparent here, it seems that the type variable changes here.
Event GEL::Remove()
{
std::cout << "w/in GEL::Remove() FrontEventPtr address: " << FrontEventPtr << "\n";
std::cout << "w/in GEL::Remove() FrontEventPtr -> EventTime = " << FrontEventPtr->EventTime << "\n";
std::cout << "w/in GEL::Remove() EventType = " << FrontEventPtr->EventType << "\n";

if(FrontEventPtr == NULL)
{
std::cout << "w/in GEL::Remove(), FrontEventPtr is null, returning *FrontEventPtr\n";
return *FrontEventPtr;
}

std::cout << "w/in GEL::Remove(), FrontEventPtr != NULl\n";

Event first_event = *FrontEventPtr;

if(first_event.NextEvent != NULL)
{
first_event.NextEvent->PrevEvent = NULL;
}

FrontEventPtr = first_event.NextEvent;

first_event.NextEvent = NULL;

std::cout << "w/in GEL::Remove first_event.EventTime: " << first_event.EventTime << "\n";

return first_event;
};

如果您需要更多信息,请告诉我。
这也是我第一次在stackOverflow上发帖,所以问问题时我不了解礼节,让我知道是否有不好的礼节。
感谢您抽出宝贵时间来帮助您

最佳答案

在您的Insert函数中,NewEvent不是指针而是一个值,这意味着当您调用Insert(* Event);时,它将创建一个副本,在Insert函数返回后,对象NewEvent被销毁。
我认为您应该将Insert签名更改为Insert(Event * NewEvent)

关于c++ - 在其他地方访问时,C++类和对象变量似乎被覆盖,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/63008893/

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