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#include <iostream>
class Vector
{
public:
int size;
int* contents;
int capacity;
Vector();
~Vector();
void PushFront(int value);
//void Vector(int initialCapacity);
void PushBack(int value);
int& At(int index);
int& operator[](int index);
void Clear();
int Size();
bool IsEmpty();
void Resize(int newSize);
void Reserve(int newCapacity);
int GetCapacity();
void EraseAt(int index);
void Erase(int value);
int Find(int value);
bool Contains(int value);
void Insert(int value, int index);
};
#pragma once
#include <iostream>
#include <string>
#include "Header.h"
//double* vPointer;
double* vPointer;
int* myArray[];
Vector::Vector()
{
std::cout << "Vector Class Created." << std::endl;
capacity = 10,
contents = new int[capacity],
size = 0;
}
Vector::~Vector() // Deallocates any memory the container needed to allocate
{
delete[] vPointer;
std::cout << "Vector Class Deallocated." << std::endl;
}
void Vector::PushFront(int value) // Adds a single value to beginning of the container
{
for (int i = 0; i <= size; ++i)
{
if (value < vPointer[capacity])
{
Reserve(capacity + 1);
}
if (i == value)
{
std::cout << "testing." << std::endl;
}
if (i > value)
{
std::cout << "testing (code 2)." << std::endl;
}
}
}
void Vector::PushBack(int value) // Adds a single value to end of the container
{
if (size == capacity)
{
Reserve(capacity + 1);
}
contents[size] = value;
size++;
};
void Vector::Reserve(int newCapacity) // Allocates room for at least this many values. Does not shrink the storage
{
if (capacity < newCapacity)
{
int* newArray = new int[newCapacity];
for (int i = 0; i < size; i++)
{
newArray[i] = contents[i];
}
delete[] contents;
contents = newArray;
capacity = newCapacity;
}
}
int& Vector::At(int index) // Return a reference to the element at the given index. If unable, throws an exception.
{
return contents[index];
}
int& Vector::operator[](int index) // Return a reference to the element at the given index. If unable, throws an exception.
{
std::cout << contents[index] << std::endl;
return contents[index];
}
void Vector::Clear() // Remove all elements from the container
{
size = 0;
}
int Vector::Size() // Returns the number of elements in this container
{
return size;
std::cout << size;
}
bool Vector::IsEmpty() // Returns whether or not the container has any elements
{
std::cout << "Container has the following number of elements: " << vPointer << std::endl;
return vPointer;
}
void Vector::Resize(int newSize) // Adds or removes elements from the end of the container to achieve the given new size
{
if (newSize < size)
{
size == newSize;
std::cout << newSize << std::endl;
}
else if (newSize > capacity)
{
Reserve(newSize);
size == newSize;
return;
}
else
{
std::cout << "something went wrong! Attempting to ReSize Anyways..." << std::endl;
size = newSize;
std::cout << "Vector Resized. newSize = " << newSize << std::endl;
}
}
int Vector::GetCapacity() // Returns the amount of allocated space
{
return capacity;
}
void Vector::EraseAt(int index) // Removes the value at the given index, decreasing the contained size
{
for (int i = 0; i < size; i++)
{
if (vPointer[i] == index)
{
std::cout << "semi-functional." << std::endl;
}
}
}
void Vector::Erase(int value) // Removes one value from the container: the first that matches
{
for (int i = 0; i < size; i++)
{
if (value == vPointer[i])
{
vPointer[i] = vPointer[i + 1];
}
else
{
//cout << "can't erase a value that does not exist." << endl;
return;
}
}
}
int Vector::Find(int value) // Returns the index of the given value, -1 if not found
{
for (int i = 0; i < size; i++)
{
if (value == vPointer[i])
{
std::cout << "Value Found : " << i << std::endl;
return i;
}
else
{
return -1;
std::cout << "Value Not Found" << std::endl;
}
if (value != vPointer[i])
{
std::cout << "Value Found : " << i << std::endl;
return i;
}
}
}
bool Vector::Contains(int value) // Returns true if this value is in the container
{
for (int i = 0; i < size; i++)
{
if (value < size)
{
std::cout << "The Value " << value << " Is In The Container." << std::endl;
return value;
return true;
}
else
{
std::cout << "The Value Is Not Within The Container." << std::endl;
return false;
}
}
}
void Vector::Insert(int value, int index) // Insert the given element at the given position. Position 0 should insert the element at the beginning of the container
{
}
#include <iostream>
#include "Header.h"
#include <vector>
//using namespace std;
int main(int argc, char* argv[])
{
Vector myVector;
std::cout << "Initializing 'Vector' Array..." << std::endl;
std::cout << " " << std::endl;
std::cout << "myVector.PushBack():" << std::endl;
//myVector.PushBack
myVector.PushBack(3);
std::cout << "Should be 3: " << myVector.At(0) << std::endl;
std::cout << " " << std::endl;
std::cout << "myVector.Reserve():" << std::endl;
//myVector.Reserve
std::cout << "Capacity: " << myVector.capacity << std::endl;
myVector.Reserve(15);
std::cout << "Should allocate 5 slots in the array: " << std::endl;
std::cout << "New Capacity: " << myVector.capacity << std::endl;
//myVector.At
std::cout << " " << std::endl;
std::cout << "myVector.At():" << std::endl;
std::cout << "Testing myVector.At(#) with value of 0... : " << myVector.At(0) << std::endl;
//myVector GetCapacity
std::cout << " " << std::endl;
std::cout << "myVector.GetCapacity():" << std::endl;
myVector.GetCapacity();
std::cout << "Capacity of Array: " << myVector.capacity << std::endl;
//myVector.Resize() -not working-
std::cout << " " << std::endl;
std::cout << "myVector.Resize():" << std::endl;
std::cout << "Orignal Vector Size: " << myVector.size << std::endl;
myVector.Resize(12);
//myVector Clear() + myVector Size()
std::cout << " " << std::endl;
std::cout << "myVector Clear() + myVector Size():" << std::endl;
myVector.Clear();
std::cout << "clearing myVector... Current Size:" << myVector.Size() << std::endl;
//myVector IsEmpty()
std::cout << " " << std::endl;
std::cout << "myVector.IsEmpty();:" << std::endl;
myVector.IsEmpty();
std::cout << " " << std::endl;
std::cout << "myVector.Operator[]:" << std::endl;
//myVector.operator[](int index)
myVector.operator[](3);
std::cout << myVector.Size() << std::endl;
std::cout << "NEEDS DEBUGGING:" << std::endl;
//-not working - :
//myVector Erase
std::cout << " " << std::endl;
std::cout << "myVector.Erase:" << std::endl;
myVector.Erase(3);
std::cout << myVector.Size() << std::endl;
std::cout << myVector.GetCapacity() << std::endl;
std::cout << " " << std::endl;
std::cout << "myVector.EraseAt:" << std::endl;
//myVector EraseAt
myVector.EraseAt(3);
std::cout << " " << std::endl;
std::cout << "myVector.Contains:" << std::endl;
//myVector.Contains()
myVector.Contains(0);
std::cout << " " << std::endl;
std::cout << "myVector.Find:" << std::endl;
//myVector.Find()
myVector.Find(0);
std::cout << " " << std::endl;
std::cout << "myVector.PushFront():" << std::endl;
//myVector.PushFront(3);
//myVector.PushFront(3);
std::cout << " " << std::endl;
std::cout << "myVector.Insert:" << std::endl;
//myVector.Insert()
//myVector.~Vector(); THIS FUNCTIONS!
std::cout << " " << std::endl;
std::cout << "myVector.~Vector()" << std::endl;
myVector.~Vector();
//std::cout << "Memory DeAllocated." << std::endl;
std::cin.get();
}
最佳答案
只需推回元素,然后将其旋转到位
void Vector::Insert(int value, int index) // Insert the given element at the given position. Position 0 should insert the element at the beginning of the container
{
PushBack(value);
std::rotate(contents + index, contents + size - 1, contents + size);
}
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