gpt4 book ai didi

java - 线程中的异常 "Thread-0"java.lang.ArrayIndexOutOfBoundsException : 5

转载 作者:行者123 更新时间:2023-12-02 10:11:41 26 4
gpt4 key购买 nike

一个新问题。修复数组后,出现此错误:

Exception in thread "Thread-0" java.lang.ArrayIndexOutOfBoundsException: 5 at de.gandalf1783.Level.getTilesTouched(Level.java:37) at de.gandalf1783.Creature.move(Creature.java:33) at de.gandalf1783.Player.update(Player.java:19) at de.gandalf1783.Game.update(Game.java:84) at de.gandalf1783.Game.run(Game.java:54) at java.lang.Thread.run(Unknown Source)

这是 Level 类:包 de.gandalf1783;

import java.awt.Graphics;

public class Level {
private TileSet[] ts;
private int sizeX, sizeY;
private int[][][] tileMap;
private Game game;

public Level(Game game, String path, TileSet[] ts1) {
this.game = game;
this.ts = ts1;
String file = Utils.loadFileAsString(path);
String[] tokens = file.split("\\s");
sizeY = Utils.parseInt(tokens[1]);
tileMap = new int[1][sizeX][sizeY];
int i = 2;
for(int y = 0; y < sizeY; y++){
for(int x = 0; x < sizeX; x++){
tileMap[1][x][y] = Utils.parseInt(tokens[i++]);
}
}
}

public void renderMap(Graphics g){
for(int tileY = 0; tileY < sizeY; tileY++){
for(int tileX = 0; tileX < sizeX; tileX++){
ts[0].renderTile(g, tileMap[0][tileX][tileY], tileX * TileSet.TILEWIDTH - game.getGameCamera().getxOffset(),
tileY * TileSet.TILEHEIGHT - game.getGameCamera().getyOffset());
}
}
}
public int[][] getTilesTouched(Creature player) {
int[][] ret = new int[1][2];
int numX = (player.entityX + Player.MARGIN_HORIZ) / player.width;
int numY = (player.entityY + player.height - Player.MARGIN_VERT) / player.height;
ret[0][0] = tileMap[0][numX][numY];
if(ts[0].hs.contains(ret[0][0])) {
ret[0][0] <<= 16;
}
numX = (player.entityX + player.width - Player.MARGIN_HORIZ) / player.width;
ret[0][1] = tileMap[0][numX][numY];
if(ts[0].hs.contains(ret[0][1])) {
ret[0][1] <<= 16;
}
return ret;
}

public int getSizeX() {
// TODO Auto-generated method stub
return sizeX;
}
public int getSizeY() {
return sizeY;
}
}

它说程序正在中断,因为那里的数组是空的,还是我错了?

编辑1:导致问题的方法:

     public int[][] getTilesTouched(Creature player) {
int[][] ret = new int[1][2];
int numX = (player.entityX + Player.MARGIN_HORIZ) / player.width;
int numY = (player.entityY + player.height - Player.MARGIN_VERT) / player.height;
ret[0][0] = tileMap[0][numX][numY];
if(ts[0].hs.contains(ret[0][0])) {
ret[0][0] <<= 16;
}
numX = (player.entityX + player.width - Player.MARGIN_HORIZ) / player.width;
ret[0][1] = tileMap[0][numX][numY];
if(ts[0].hs.contains(ret[0][1])) {
ret[0][1] <<= 16;
}
return ret;
}

这里是导致问题的行(第 37 行):

ret[0][0] = tileMap[0][numX][numY]

最佳答案

首先,sizeX 似乎从未分配过有效值。
它的第一次使用在这里,这将导致 [1][0][whatever]

tileMap = new int[1][sizeX][sizeY];

那么,这里

ret[0][0] = tileMap[0][numX][numY];

显然,它确实抛出了 ArrayIndexOutOfBoundsException

您可能希望在 Level 构造函数中同时分配 sizeXsizeY

final String[] tokens = file.split("\\s");
sizeX = Utils.parseInt(tokens[0]);
sizeY = Utils.parseInt(tokens[1]);

我想这就是你想要的。

关于java - 线程中的异常 "Thread-0"java.lang.ArrayIndexOutOfBoundsException : 5,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/54963703/

26 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com