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JavaFX 计算器应用程序设置操作事件

转载 作者:行者123 更新时间:2023-12-02 10:08:24 25 4
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我正在尝试创建一个 JavaFX 程序,该程序从用户处获取第一个数字和第二个数字,并根据用户选择的按钮进行加、乘、减或除操作,并在文本字段中显示结果。我已经创建了方法并正确设置了我的类,但我不确定为什么当我单击按钮时我的事件不起作用。任何类型的方向将不胜感激。我也在使用 Eclipse。谢谢

Main.java

import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.BorderPane;
import javafx.fxml.FXMLLoader;


public class Main extends Application {
@Override
public void start(Stage primaryStage) {
try {
BorderPane root = (BorderPane)FXMLLoader.load(getClass().getResource("Calculator.fxml"));
Scene scene = new Scene(root,400,400);
scene.getStylesheets().add(getClass().getResource("application.css").toExternalForm());
primaryStage.setScene(scene);
primaryStage.show();
} catch(Exception e) {
e.printStackTrace();
}
}

public static void main(String[] args) {
Application.launch(args);
}
}

Controller .java

import javafx.fxml.FXML;
import javafx.fxml.Initializable;
import javafx.scene.control.Button;
import javafx.scene.control.TextField;

import java.net.URL;
import java.util.ResourceBundle;

public class CalculatorController implements Initializable {

@FXML
private TextField tf3;
@FXML
private TextField tf2;
@FXML
private Button btnAdd;
@FXML
private Button btnDivide;
@FXML
private Button btnSubtract;
@FXML
private TextField tf1;
@FXML
private Button btnMultiply;

@Override
public void initialize(URL arg0, ResourceBundle arg1) {
// TODO Auto-generated method stub
btnAdd.setOnAction(e -> Add());
btnSubtract.setOnAction(e -> Subtract());
btnMultiply.setOnAction(e -> Multiply());
btnDivide.setOnAction(e -> Divide());
}

private void Add() {

int n1 = Integer.parseInt(tf1.getText());
int n2 = Integer.parseInt(tf2.getText());
int result = n1 + n2;

tf3.setText(String.valueOf(result));
}

private void Subtract() {

int n1 = Integer.parseInt(tf1.getText());
int n2 = Integer.parseInt(tf2.getText());
int result = n1 - n2;

tf3.setText(String.valueOf(result));
}

private void Multiply() {

int n1 = Integer.parseInt(tf1.getText());
int n2 = Integer.parseInt(tf2.getText());
int result = n1 * n2;

tf3.setText(String.valueOf(result));

}

private void Divide() {

int n1 = Integer.parseInt(tf1.getText());
int n2 = Integer.parseInt(tf2.getText());
int result = n1 / n2;

tf3.setText(String.valueOf(result));

}
}

fxml.java

<?xml version="1.0" encoding="UTF-8"?>

<?import javafx.scene.control.*?>
<?import java.lang.*?>
<?import javafx.scene.layout.*?>
<?import javafx.scene.layout.BorderPane?>

<SplitPane dividerPositions="0.5" maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" orientation="VERTICAL" prefHeight="400.0" prefWidth="600.0" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1">
<items>
<AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="100.0" prefWidth="160.0">
<children>
<Label layoutX="151.0" layoutY="54.0" text="Number 1:" />
<Label layoutX="151.0" layoutY="98.0" text="Number 2:" />
<Label layoutX="151.0" layoutY="140.0" text="Number 3:" />
<TextField fx:id="tf1" layoutX="284.0" layoutY="49.0" />
<TextField fx:id="tf2" layoutX="284.0" layoutY="93.0" />
<TextField fx:id="tf3" layoutX="284.0" layoutY="135.0" />
</children></AnchorPane>
<AnchorPane minHeight="0.0" minWidth="0.0" prefHeight="100.0" prefWidth="160.0">
<children>
<Button fx:id="btnAdd" layoutX="108.0" layoutY="82.0" mnemonicParsing="false" text="Add" />
<Button fx:id="btnSubtract" layoutX="234.0" layoutY="82.0" mnemonicParsing="false" text="Subtract" />
<Button fx:id="btnMultiply" layoutX="362.0" layoutY="82.0" mnemonicParsing="false" text="Multiply" />
<Button fx:id="btnDivide" layoutX="479.0" layoutY="82.0" mnemonicParsing="false" text="Divide" />
</children></AnchorPane>
</items>
</SplitPane>

最佳答案

您从未为 FXML 布局定义 Controller 类。

这可以通过以下两种方式之一完成:

1) 在 FXML 文件本身内:

在 FXML 文件的根元素中,您需要指定 fx:controller 属性:

fx:controller="CalculatorController"

因此,您的根 SplitPane 元素将如下所示:

<SplitPane fx:controller="calculatorSample.CalculatorController" dividerPositions="0.5" maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity"
orientation="VERTICAL" prefHeight="400.0" prefWidth="600.0" xmlns="http://javafx.com/javafx/8"
xmlns:fx="http://javafx.com/fxml/1">

如果您使用 SceneBuilder 构建布局,则可以在左侧的“ Controller ”部分中设置 Controller :

screenshot

<小时/>

2) 在您的Main 类中:

如果您需要在加载布局之前配置 Controller ,则特别有用,您可以使用 FXMLLoader 指定 Controller :

FXMLLoader loader = new FXMLLoader(getClass().getResource("Calculator.fxml");
loader.setController(new CalculatorController());
Scene scene = new Scene(loader.load());

关于JavaFX 计算器应用程序设置操作事件,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/55172457/

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