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android - Unity3D-无法构建64位Android

转载 作者:行者123 更新时间:2023-12-02 09:41:38 25 4
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我有一个类似于this question的问题,但并不完全相同。

  • 在我的Android Build设置中,我已勾选“Build App Bundle。
  • 脚本后端= IL2CPP
  • API兼容性级别= .NET Standard 2.0
  • 目标体系结构= ARMv7,ARM64,x86

  • 当我生成AAB文件并将其上传到Google时,出现错误消息

    The following APKs or App Bundles are available to 64-bit devices, but they only have 32-bit native code: 6.



    当我构建游戏时,我可以看到进度窗口显示它正在构建64位源。那么,为什么Google不断告诉我它不包含64位版本?

    最佳答案

    unity forum:

    x86 is used by less than 0.4% of all Android devices, so it shouldn't have any real impact.

    You may probably already noticed but in 2019.2 x86 target is marked as deprecated, in 2019.3 it will be removed completely.



    在播放器设置中取消选择 x86 体系结构。

    关于android - Unity3D-无法构建64位Android,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/59673031/

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