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java - 按住按钮时对多个节点进行 MouseDragged 检测 JavaFX

转载 作者:行者123 更新时间:2023-12-02 09:03:18 26 4
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我会直接提出问题。如何为我的应用程序实现一个系统,让我在按住鼠标左键的同时为下面显示的这些矩形着色?当释放时,它会停止着色。我在互联网上搜索,但我仍然无法理解这些 MouseEvents 是如何工作的。

祝你有美好的一天!

Rectangles to color

最佳答案

来自 javafx.scene.input.MouseEvent 的文档:

Dragging gestures

There are three types of dragging gestures. They are all initiated by a mouse press event and terminated as a result of a mouse released event, the source node decides which gesture will take place.

The simple press-drag-release gesture is default. It's best used to allow changing size of a shape, dragging it around and so on. Whole press-drag-release gesture is delivered to one node. When mouse button is pressed, the top-most node is picked and all subsequent mouse events are delivered to the same node until the button is released. If a mouse clicked event is generated from these events, it is still delivered to the same node.

During simple press-drag-release gesture, the other nodes are not involved and don't get any events. If these nodes need to be involved in the gesture, full press-drag-release gesture has to be activated. This gesture is best used for connecting nodes by "wires", dragging nodes to other nodes etc. This gesture type is more closely described at MouseDragEvent which contains the events delivered to the gesture targets.

The third gesture type is platform-supported drag-and-drop gesture. It serves best to transfer data and works also between (not necessarily FX) applications. This gesture type is more closely described at DragEvent.

In a short summary, simple press-drag-release gesture is activated automatically when a mouse button is pressed and delivers all MouseEvents to the gesture source. When you start dragging, eventually the DRAG_DETECTED event arrives. In its handler you can either start full press-drag-release gesture by calling startFullDrag method on a node or scene - the MouseDragEvents start to be delivered to gesture targets, or you can start drag and drop gesture by calling startDragAndDrop method on a node or scene - the system switches into the drag and drop mode and DragEvents start to be delivered instead of MouseEvents. If you don't call any of those methods, the simple press-drag-release gesture continues.

[...]

如果我正确理解您的问题,您希望能够将鼠标拖动到多个节点上并让它们使用react,所有这些都通过一个手势完成。您需要使用完整的按下-拖动-释放手势来完成此操作。如文档所述,您必须监听 DRAG_DETECTED事件和调用 Node#startFullDrag()Scene#startFullDrag()激活完全按下-拖动-释放手势。然后 UI 中的每个“方 block ”都需要监听 MOUSE_DRAG_ENTERED事件。请注意,事件类型是 MOUSE_DRAG_ENTERED不是 MOUSE_ENTERED

这是一个例子:

import javafx.application.Application;
import javafx.geometry.Insets;
import javafx.scene.Scene;
import javafx.scene.layout.GridPane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.stage.Stage;

public class App extends Application {

@Override
public void start(Stage primaryStage) {
GridPane root = new GridPane();
root.setPadding(new Insets(2));
root.setVgap(2);
root.setHgap(2);

// start full press-drag-release gesture
root.setOnDragDetected(
event -> {
if (event.getButton() == MouseButton.PRIMARY) {
event.consume();
root.startFullDrag();
}
});

for (int i = 0; i < 12; i++) {
for (int j = 0; j < 12; j++) {
Rectangle rect = new Rectangle(50, 50, Color.WHITE);
rect.setStroke(Color.BLACK);
root.add(rect, i, j);

// detect MOUSE_DRAG_ENTERED events
rect.setOnMouseDragEntered(
event -> {
event.consume();
rect.setFill(Color.BLACK);
});
}
}

primaryStage.setTitle("MouseDragEvent Example");
primaryStage.setScene(new Scene(root));
primaryStage.show();
}
}

上面通过设置Node#onDragDetected来监听DRAG_DETECTED事件根 GridPane 上的属性。请注意,如果您开始拖动矩形之一,则事件将向上冒泡到根并由上述处理程序处理。另外,由于您明确提到了鼠标左键,所以我添加了一个检查来检查鼠标按钮是否是主要按钮。

然后每个矩形通过其Node#onMouseDragEntered监听MOUSE_DRAG_ENTERED事件属性集。仅当完全按下-拖动-释放手势生效时才会传递这些事件。

关于java - 按住按钮时对多个节点进行 MouseDragged 检测 JavaFX,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/60012383/

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