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如果我尝试序列化静态属性会发生什么?
谢谢
最佳答案
从此article :
Tip 1: Handling Static Variables
Java classes often hold some globally relevant value in a static class variable. We won't enter into the long history of the debate over the propriety of global variables - let's just say that programmers continue to find them useful and the alternatives suggested by purists aren't always practical.For static variables that are initialized when declared, serialization doesn't present any special problems. The first time the class is used, the variable in question will be set to the correct value.
Some statics can't be initialized this way. They may, for instance, be set by a human during the running time of the program. Let's say we have a static variable that turns on debugging output in a class. This variable can be set on a server by sending it some message, perhaps from a monitor program. We'll also imagine that when the server gets this message, the operator wants debugging turned on in all subsequent uses of the class in the clients that are connected to that server.
The programmer is now faced with a difficulty. When the class in question arrives at the client, the static variable's value doesn't come with it. However, it contains the default static state that's set when the class's no-argument constructor is called by
writeObject()
. How can the client programs receive the new correct value?The programmer could create another message type and transmit that to the client; however, this requires a proliferation of message types, marring the simplicity that the use of serialization can achieve in messaging. The solution we've come up with is for the class that needs the static transmitted to include a "static transporter" inner class. This class knows about all the static variables in its outer class that must be set. It contains a member variable for each static variable that must be serialized. StaticTransporter copies the statics into its member variables in the
writeObject()
method of the class. ThereadObject()
method "unwraps" this bundle and transmits the server's settings for the static variables to the client. Since it's an inner class, it'll be able to write to the outer class's static variables, regardless of the level of privacy with which they were declared.
来自另一个article :
Static or transient data
However, this "ease" is not true in all cases. As we shall see, serialization is not so easily applied to classes with static or transient data members. Only data associated with a specific instance of a class is serialized, therefore static data, that is, data associated with a class as opposed to an instance, is not serialized automatically. To serialize data stored in a static variable one must provide class-specific serialization.
Similarly, some classes may define data members to use as scratch variables. Serializing these data members may be unnecessary. Some examples of transient data include runtime statistics or hash table mapping references. These data should be marked with the transient modifier to avoid serialization. Transient, by definition, is used to designate data members that the programmer does not want or need to be serialized. See Java in a Nutshell, page 174: mouse position, preferred size, file handles (machine specific (native code)).
When writing code if something is declared transient, then this triggers (to programmer) necessity of the posibility of special code for serialization later.
To serialize an object, you create some sort of OutputStream object and then wrap it inside an ObjectOutputStream object. At this point you only need to call
writeObject()
and your object is magically serialized and sent to the OutputStream. To reverse the process, you wrap an InputStream inside an ObjectInputStream and callreadObject(
). What comes back is, as usual, a handle to an upcast Object, so you must downcast to set things straight. If you need to dynamically query the type of the object, you can use the getClass method. Specificallydk.getClass.getName()
returns the name of the class thatdk
is an instance of. I.e., this asks the object for the name of its corresponding class object. (Hmmm, True, but what about syntax? I still need to know what it is to declare it...too bad) (C++ can do this in one operation (dynamic_cast
(gives null if wrong type)), java can useinstanceof
operator to check if it is what I think (see Core Java, Ch5 Inheritence, Casting section)
关于java - 在 Java 中序列化静态属性,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/3147811/
你能比较一下属性吗 我想禁用文本框“txtName”。有两种方式 使用javascript,txtName.disabled = true 使用 ASP.NET, 哪种方法更好,为什么? 最佳答案 我
Count 属性 返回一个集合或 Dictionary 对象包含的项目数。只读。 object.Count object 可以是“应用于”列表中列出的任何集合或对
CompareMode 属性 设置并返回在 Dictionary 对象中比较字符串关键字的比较模式。 object.CompareMode[ = compare] 参数
Column 属性 只读属性,返回 TextStream 文件中当前字符位置的列号。 object.Column object 通常是 TextStream 对象的名称。
AvailableSpace 属性 返回指定的驱动器或网络共享对于用户的可用空间大小。 object.AvailableSpace object 应为 Drive 
Attributes 属性 设置或返回文件或文件夹的属性。可读写或只读(与属性有关)。 object.Attributes [= newattributes] 参数 object
AtEndOfStream 属性 如果文件指针位于 TextStream 文件末,则返回 True;否则如果不为只读则返回 False。 object.A
AtEndOfLine 属性 TextStream 文件中,如果文件指针指向行末标记,就返回 True;否则如果不是只读则返回 False。 object.AtEn
RootFolder 属性 返回一个 Folder 对象,表示指定驱动器的根文件夹。只读。 object.RootFolder object 应为 Dr
Path 属性 返回指定文件、文件夹或驱动器的路径。 object.Path object 应为 File、Folder 或 Drive 对象的名称。 说明 对于驱动器,路径不包含根目录。
ParentFolder 属性 返回指定文件或文件夹的父文件夹。只读。 object.ParentFolder object 应为 File 或 Folder 对象的名称。 说明 以下代码
Name 属性 设置或返回指定的文件或文件夹的名称。可读写。 object.Name [= newname] 参数 object 必选项。应为 File 或&
Line 属性 只读属性,返回 TextStream 文件中的当前行号。 object.Line object 通常是 TextStream 对象的名称。 说明 文件刚
Key 属性 在 Dictionary 对象中设置 key。 object.Key(key) = newkey 参数 object 必选项。通常是 Dictionary 
Item 属性 设置或返回 Dictionary 对象中指定的 key 对应的 item,或返回集合中基于指定的 key 的&
IsRootFolder 属性 如果指定的文件夹是根文件夹,返回 True;否则返回 False。 object.IsRootFolder object 应为&n
IsReady 属性 如果指定的驱动器就绪,返回 True;否则返回 False。 object.IsReady object 应为 Drive&nbs
FreeSpace 属性 返回指定的驱动器或网络共享对于用户的可用空间大小。只读。 object.FreeSpace object 应为 Drive 对象的名称。
FileSystem 属性 返回指定的驱动器使用的文件系统的类型。 object.FileSystem object 应为 Drive 对象的名称。 说明 可
Files 属性 返回由指定文件夹中所有 File 对象(包括隐藏文件和系统文件)组成的 Files 集合。 object.Files object&n
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