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java - 预加载 SourceDataLine 以减少延迟

转载 作者:行者123 更新时间:2023-12-02 08:27:53 25 4
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我有一个用java编写的纸牌游戏。我想每当我将鼠标悬停在卡片上时播放声音效果。但与此同时,卡片会“弹出”。

但是,当我尝试通过 run() 方法实现它时,它会变得滞后,也就是说,卡片不会像没有声音时那样快地弹出。

因此我创建了另一个名为 run(int Effect)reloadLine(SourceDataLine line, int Effect) 的方法。

reloadLine(line,effect)run() 类似,只是我删除了 drain()close () 位于末尾,并将其移至 run(int Effect)

下面是我的 SoundEffects.java 类:

package nusMonopolyDealGUI;

import javax.media.*;
import java.io.File;
import java.io.IOException;
import java.net.URL;
import java.util.ArrayList;
import java.util.Scanner;

import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.Clip;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.SourceDataLine;
import javax.swing.JOptionPane;

public class SoundEffects implements Runnable
{
private static final int EXTERNAL_BUFFER_SIZE = 128000;

private static int BUTTON_CLICK = 0;
private final int MOUSE_OVER_CARD = 1;
private final int MOUSE_CLICK_CARD = 2;

private static int activeSoundEffect;

private static SourceDataLine lineOverCard = null;
private static SourceDataLine lineClickCard = null;

private static ArrayList<SourceDataLine> sound;
private static ArrayList<String> soundEffects;

// CONSTRUCTOR //
public SoundEffects(){
soundEffects = new ArrayList<String>();
populateSoundEffects();
}

private void populateSoundEffects() {

try{
Scanner scanner = new Scanner(new File("soundEffectsList.txt"));
while(scanner.hasNextLine()){
String line = scanner.nextLine();
soundEffects.add(line);
}
scanner.close();
}
catch (IOException exp){
System.out.println("soundList.txt not found!");
}
//update soundEffects ArrayList with paths names of type D:\the\directory\path\...
for (int i = 0; i <soundEffects.size(); i ++){
String path = soundEffects.get(i);
URL pathURL = getClass().getResource("/music/" + path + ".wav");
String pathString = pathURL.toString();
String properPathString = pathString.replace("file:/", "");
soundEffects.set(i, properPathString);

}
//fill up the class attribute lines first for fast playback
reloadLine(lineOverCard, MOUSE_OVER_CARD);
reloadLine(lineClickCard, MOUSE_CLICK_CARD);
}

// METHODS //

public void setActiveSound(int i){
activeSoundEffect = i;
}

public void run(int effect){

switch(effect){

case MOUSE_OVER_CARD:
System.out.println("lineopen: "+ lineOverCard.isOpen());
if (!lineOverCard.isActive()){
lineOverCard.drain();
lineOverCard.close();
}
reloadLine(lineOverCard, MOUSE_OVER_CARD);
break;

case MOUSE_CLICK_CARD:
lineClickCard.drain();
lineClickCard.close();
reloadLine(lineClickCard, MOUSE_CLICK_CARD);
break;
}
}

//reload the line to reduce waiting time to load the line from buffer.
public void reloadLine(SourceDataLine line, int effect){

/*
* create an abstract object File to represent the directory of the .wav file.
*/
String filename = soundEffects.get(effect);
System.out.println("first time here");
File soundFile = new File(filename);
System.out.println(filename);

/* create an AudioInputStream and give it the .wav file
* @exception: dump the stack trace and exit the system.
*/

AudioInputStream audioInputStream = null;
try
{
audioInputStream = AudioSystem.getAudioInputStream(soundFile);
}
catch (Exception e)
{
e.printStackTrace();
System.exit(1);
}

/*
* get info on the .wav file
* this info is used by Java Sound to get a compatible Line
*/
AudioFormat audioFormat = audioInputStream.getFormat();

/*
* Create a SourceDataLine (used to generally play an audio file)
* Create an DataLine.Info object to be passed into the SourceDataLine
* so it will fetch the compatible line (getLine(info)) to use.
*/
//line = null;
DataLine.Info info = new DataLine.Info(SourceDataLine.class, audioFormat);

try
{
line = (SourceDataLine) AudioSystem.getLine(info);
line.open(audioFormat); //need to open a line before inputting audio input
}
catch (LineUnavailableException e)
{
e.printStackTrace();
System.exit(1);
}
catch (Exception e)
{
e.printStackTrace();
System.exit(1);
}

line.start();

/*
* Line is ready to pass audio input.
* We write the audio data (.wav) into the line
* 1) read data from audioInputStream into a BUFFER
* 2) write from BUFFER to Line
* 3) we loop
* audioInputStream ---> BUFFER ---> Line
* until we reeach the end of audioInputStream
* indicated by a -1 from the read method of the audioInputStream (ie. audioInputStream.read(arg0, arg1, arg2))
*/
int nBytesRead = 0;
byte[] abData = new byte[EXTERNAL_BUFFER_SIZE];

while (nBytesRead != -1)
{
try
{
nBytesRead = audioInputStream.read(abData, 0, abData.length);
}
catch (IOException e)
{
e.printStackTrace();
}
if (nBytesRead >= 0)
{
int nBytesWritten = line.write(abData, 0, nBytesRead);
}
}
}


public void run()
{

/*
* create an abstract object File to represent the directory of the .wav file.
*/
String filename = soundEffects.get(activeSoundEffect);
File soundFile = new File(filename);


/* create an AudioInputStream and give it the .wav file
* @exception: dump the stack trace and exit the system.
*/

AudioInputStream audioInputStream = null;
try
{
audioInputStream = AudioSystem.getAudioInputStream(soundFile);
}
catch (Exception e)
{
e.printStackTrace();
System.exit(1);
}

/*
* get info on the .wav file
* this info is used by Java Sound to get a compatible Line
*/
AudioFormat audioFormat = audioInputStream.getFormat();

/*
* Create a SourceDataLine (used to generally play an audio file)
* Create an DataLine.Info object to be passed into the SourceDataLine
* so it will fetch the compatible line (getLine(info)) to use.
*/
SourceDataLine line = null;
DataLine.Info info = new DataLine.Info(SourceDataLine.class, audioFormat);

try
{
line = (SourceDataLine) AudioSystem.getLine(info);
line.open(audioFormat); //need to open a line before inputting audio input
}
catch (LineUnavailableException e)
{
e.printStackTrace();
System.exit(1);
}
catch (Exception e)
{
e.printStackTrace();
System.exit(1);
}

line.start();

/*
* Line is ready to pass audio input.
* We write the audio data (.wav) into the line
* 1) read data from audioInputStream into a BUFFER
* 2) write from BUFFER to Line
* 3) we loop
* audioInputStream ---> BUFFER ---> Line
* until we reeach the end of audioInputStream
* indicated by a -1 from the read method of the audioInputStream (ie. audioInputStream.read(arg0, arg1, arg2))
*/
int nBytesRead = 0;
byte[] abData = new byte[EXTERNAL_BUFFER_SIZE];

while (nBytesRead != -1)
{
try
{
nBytesRead = audioInputStream.read(abData, 0, abData.length);
}
catch (IOException e)
{
e.printStackTrace();
}
if (nBytesRead >= 0)
{
int nBytesWritten = line.write(abData, 0, nBytesRead);
}
}

/*
* after filling the line, we drain it
* ie. play the data in the line
*/
line.drain();

//close the line after playing.
line.close();

}
}

这个想法是为预加载 .wav 文件的类提供两个 SourceDataLine 属性。

问题是有轻微的滞后

最佳答案

我没有仔细看过你的代码,因为它真的很难阅读。你应该

  • 使用“代码示例”按钮并
  • 将代码简化为示例,仅包含理解问题所需的最少代码。

但是,据我了解,您的方法比需要的更复杂。看看这里: More Advanced Audio Controls in Java

它并不能解释您的所有问题,但应该已经减少了相当多的代码。另外,这段代码应该运行得更快。因此,即使您不使用多线程工作,您的滞后问题也可能会这样消失。

关于java - 预加载 SourceDataLine 以减少延迟,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/4124358/

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