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delphi - 在 GLScene 中抓取鼠标位置下的顶点

转载 作者:行者123 更新时间:2023-12-02 07:54:12 40 4
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我正在使用 GLScene 编写一个 3D 建模应用程序,因此我需要通过抓取顶点将鼠标位置下的一些顶点移动到新位置。首先,我加载一个球体并用鼠标拾取一个顶点,然后尝试拖动它,但我意识到该顶点没有在鼠标插入符下正确移动。

My application

    unit Unit1;

interface

uses
Winapi.Windows, Winapi.Messages, System.SysUtils, System.Variants, System.Classes, Vcl.Graphics,
Vcl.Controls, Vcl.Forms, Vcl.Dialogs, Vcl.StdCtrls, Math,
//GLScene
GLWin32Viewer, GLCrossPlatform, GLBaseClasses, GLScene, GLColor, GLCanvas,
GLVectorFileObjects, GLObjects,GLVectorTypes,
GLCoordinates, GLFileObj, GLVectorGeometry;

type
TForm1 = class(TForm)
GLSceneViewer: TGLSceneViewer;
GLScene1: TGLScene;
GLLightSource1: TGLLightSource;
GLCamera: TGLCamera;
GLDummyCube1: TGLDummyCube;
FreeForm: TGLFreeForm;
GLLightSource2: TGLLightSource;
procedure FormCreate(Sender: TObject);
procedure GLSceneViewerMouseDown(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Integer);
procedure GLSceneViewerMouseMove(Sender: TObject; Shift: TShiftState; X, Y: Integer);
procedure GLSceneViewerMouseUp(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Integer);
procedure GLSceneViewerPostRender(Sender: TObject);
private
{ Private declarations }
IsVertexDragging: Boolean;

MouseX, MouseY : Integer;
VertexIndexToDrag: Integer;
CenterPosition, LastPosition: TVector3f;
function FindClosestPointIndex(Point: TVector3f): Integer;

public
{ Public declarations }
end;

var
Form1: TForm1;

implementation

{$R *.dfm}

procedure TForm1.FormCreate(Sender: TObject);
begin
FreeForm.LoadFromFile('E:\test2\Sphere.obj');
end;

function TForm1.FindClosestPointIndex( Point: TVector3f ): Integer;
var
i: Integer;
NewPoint : TVector3f;
BestDistance,
TempDistance: Single;
begin
// Search the nearest point between all vertices in the sphere.
BestDistance := 100000000000000;
for i:=0 to FreeForm.MeshObjects[0].Vertices.Count-1 do
begin

NewPoint := FreeForm.MeshObjects[0].Vertices[i];
TempDistance := VectorDistance( Point, NewPoint );

if TempDistance <= BestDistance then
begin
BestDistance := TempDistance;
Result := i;
end;
end;

end;

procedure TForm1.GLSceneViewerMouseDown(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Integer);
var
Vertex: TVector3f;
begin

MouseX := X;
MouseY := Y;

if (ssLeft in Shift) and not (ssCtrl in Shift) then
begin
IsVertexDragging := True;

Vertex := GLSceneViewer.Buffer.PixelRayToWorld( X, Y );
Vertex := FreeForm.AbsoluteToLocal(Vertex);

// Find closest point to the mouse click position
VertexIndexToDrag := FindClosestPointIndex( Vertex );
//start of dragging position.
CenterPosition := GLSceneViewer.Buffer.ScreenToWorld(X,Y);

end;
end;

procedure TForm1.GLSceneViewerMouseMove(Sender: TObject; Shift: TShiftState; X, Y: Integer);
var
delta: TVector3f;
i: Integer;
begin
if (ssLeft in Shift) and (ssCtrl in Shift) then // Rotating camera
GLCamera.MoveAroundTarget(0.5*(MouseY-Y), 0.5*(MouseX-X) )
else
if (ssLeft in Shift) and not (ssCtrl in Shift) and IsVertexDragging then
begin // Dragging vertex

LastPosition := GLSceneViewer.Buffer.ScreenToWorld(X,Y);

delta.X := RoundTo( LastPosition.X - CenterPosition.X, -5 );
delta.Y := RoundTo( LastPosition.Y - CenterPosition.Y, -5 );
delta.Z := RoundTo( LastPosition.Z - CenterPosition.Z, -5 );

Caption := delta.Z.ToString;
CenterPosition := LastPosition;

FreeForm.MeshObjects[0].Vertices.TranslateItem( VertexIndexToDrag , Delta );

FreeForm.TransformationChanged;
end;

MouseX := X;
MouseY := Y;

end;

procedure TForm1.GLSceneViewerMouseUp(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
begin
IsVertexDragging := False;
end;

procedure TForm1.GLSceneViewerPostRender(Sender: TObject);
var
glc: TGLCanvas;
begin
// Show a circle with mouse position
if IsVertexDragging then
begin
glc := TGLCanvas.Create( GLSceneViewer.Width, GLSceneViewer.Height );
glc.PenWidth := 2;
glc.PenColor := clLime;
glc.Ellipse( MouseX, MouseY, 5, 5 );
glc.Free;
end;
GLSceneViewer.Invalidate;

end;

end.

我这是怎么了?我想写一个类似 stephaneginier.com/sculptgl 的工具

最佳答案

解决这个问题的一种方法是解决以下问题 line-plane intersection :

enter image description here

沿着ld的距离可以这样找到:

enter image description here

交点为

enter image description here

您现在需要的只是输入。我从未使用过 GLScene,所以这只是为您指明正确的方向:

  • 正常的ncamera's forward direction, GLCamera.Direction .

  • 平面上的点,p_0LocalToAbsolute(Vertex)

  • 光线起点 l_0 可以是相机的位置 GLCamera.Position 或近平面上的点 GLSceneViewer.Buffer。 ScreenToWorld(x, y).

  • 光线方向,l,是投影的鼠标方向,GLSceneViewer.Buffer.ScreenToVector(x, y)

最后,您需要使用 AbsoluteToLocal 将交点放回对象空间。

看起来这个相交测试可能有捷径(例如使用来自PixelRayToWorld的光线),但就像我说的我不知道GLScene。

关于delphi - 在 GLScene 中抓取鼠标位置下的顶点,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/30505029/

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