gpt4 book ai didi

java - 带延迟的 while 循环使 JFrame 无响应

转载 作者:行者123 更新时间:2023-12-02 07:45:17 26 4
gpt4 key购买 nike

因此,当我运行此代码时,我的 JFrame 变得无响应。我设法将其追溯到 gameLoop() 下的 while 循环。无论使用在其中调用 Thread.sleep() 的延迟(1000/FRAMERATE),它都不会允许按键或鼠标监听器完成其工作。

完整代码如下,问题存在于 gameLoop()

package me.LemmingsGame;

import java.awt.*;
import java.awt.event.*;
import java.io.*;

import javax.swing.*;

public class Game extends JFrame implements KeyListener, MouseListener{

private World wrld;//reference to current world
private WorldFile loader=null;//world data

private int gateCounter;

private int width,height; //width and height of level

private int mx,my;

private int tool = Lemming.CLIMB;
private Image dbImage; private Graphics dbg; //backbuffer
private Image [] sprites;//all images used in game

private Lemming[] lemmings; //array of all Lemmings in level
private int nextLem;//next Lemming to be received from Gate class

private int running;//state of game
private static final int FRAMERATE=180;//assigned framerate

public Game(WorldFile loader){
super("Lemmings");
setLocation(50,40);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setResizable(false);
width=3+loader.x*10;height=29+loader.y*10;
loadImages();
lemmings=new Lemming[loader.noLemmings*loader.gates().length];
setSize(width,height);
setVisible(true);
addMouseListener(this);
addKeyListener(this);
this.loader=loader;
running=2;
dbImage= createImage(width,height);
dbg=dbImage.getGraphics();
wrld=new World(loader,createImage(width,height), sprites, this);
gameLoop();
}
public void loadImages(){
sprites=new Image[2];
sprites[0]=new ImageIcon("Resources/toolbar.png").getImage();
sprites[1]=new ImageIcon("Resources/selector.png").getImage();
}
public static void delay(long len){
try{
Thread.sleep(len);
}catch(InterruptedException e){
System.out.println(e);
}
}
public void moveLemmings(){
if(nextLem>0)
for(int i = 0;i<nextLem;i++)
lemmings[i].cycle();
}
public void gameLoop(){

wrld.openGates();
while(running>0){
delay(1000/FRAMERATE);
if(running==2){
gateCounter++;
if(gateCounter>FRAMERATE*2){
wrld.cycleGates();
gateCounter=0;
}
moveLemmings();
if(nextLem>0)
wrld.checkPositions(lemmings,nextLem);
}
repaint();
//paint(getGraphics());
}
}
public void paint(Graphics g){
if(wrld!=null){
dbg.setColor(Color.BLACK);
dbg.fillRect(0, 0, width, height);
wrld.draw(dbg);
if(nextLem>0)
for(int i=0;i<nextLem;i++){
lemmings[i].draw(dbg);
}
dbg.drawImage(sprites[0],0,0,null);
dbg.drawImage(sprites[1],tool-3*39,0,null);
g.drawImage(dbImage,3,29,this);
}
}
public void addLemming(Lemming lemmy) {
lemmings[nextLem]=lemmy;
lemmy.spawn();
nextLem++;
}
public void goal(){
running=0;
dispose();
new Menu();
}
public void fail(){
running=0;
dispose();
new Menu();
}
public void mouseClicked(MouseEvent e) {}
public void mouseEntered(MouseEvent e) {}
public void mouseExited(MouseEvent e) {}
public void keyTyped(KeyEvent e) {}
public void mousePressed(MouseEvent e) {
System.out.println("boop");
mx=e.getX();
my=e.getY();
if(my<40)
if(mx<40)
tool=Lemming.CLIMB;
else if(mx>39&&mx<=39*2)
tool=Lemming.CHUTE;

}
public void mouseReleased(MouseEvent arg0) {
// TODO Auto-generated method stub

}
public void keyPressed(KeyEvent e) {
System.out.println("boop2");
}

public void keyReleased(KeyEvent e) {

}
}

如果重要的话,程序从这里开始并转到 Game 类

package me.LemmingsGame;

import java.awt.*;
import java.awt.event.*;
import java.io.File;

import javax.swing.*;

public class Menu extends JFrame implements ActionListener{
/**
*
*/
private static final long serialVersionUID = -1448646591011984524L;
private JComboBox worldList;
private JButton launch, worldEditor;
private String [] worldPaths;
private String [] worldNames;
private int currentWorld;
public Menu(){
super("Lemmings! By: Jordan and Seth");
this.setLocation(new Point(550,400));
setResizable(false);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
File listDir[] = new File("./Worlds").listFiles();
int x=0;
for (int i = 0; i < listDir.length; i++)
if (listDir[i].isDirectory())
x++;
worldPaths=new String[x];
worldNames=new String[x];
x=0;
for (int i = 0; i < listDir.length; i++)
if (listDir[i].isDirectory()){
worldPaths[x]=listDir[i].getPath().substring(2);
worldNames[x]=worldPaths[x].substring(7);
x++;
}
worldList=new JComboBox(worldNames);
worldList.addActionListener(this);
worldEditor=new JButton("Open World Editor");
worldEditor.addActionListener(this);
launch = new JButton("Play");
launch.addActionListener(this);
Container cp = getContentPane();
cp.setLayout(new FlowLayout());
cp.add(worldEditor);
cp.add(worldList);
cp.add(launch);
pack();
setVisible(true);
}
public void actionPerformed(ActionEvent e){
if(e.getSource()==worldEditor){
dispose();
new MapEditor();
}else if(e.getSource()==launch){
dispose();
try {
new Game(new WorldFile(worldPaths[currentWorld]));
} catch (Exception e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
}else if(e.getSource()==worldList){
currentWorld=worldList.getSelectedIndex();
}
}
public static void main(String [] args){
new Menu();
}
}

可能无关紧要,但这是 github 存储库的插件 https://github.com/cybnetsurfe3011/Lemmings-Computer-Science/

最佳答案

您正在主线程中执行Thread.sleep(),在本例中是 EDT(事件调度程序线程)。该线程负责绘制图形并监听事件。通过执行 Thread.sleep() ,您实际上是在暂停它,从而不允许它完成它的工作。

您似乎想定期刷新 GUI(至少我是这么猜测的)。如果是这种情况,您将需要将逻辑移动到一个新的单独线程,然后从您将生成的线程中调用您需要的更新方法。要使更改可见,您需要使用 SwingUtilities.invokeLater() 再次调用事件调度程序线程。方法。

关于java - 带延迟的 while 循环使 JFrame 无响应,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/10974673/

26 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com