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ios - iOS崩溃GameObject::IsActive()const

转载 作者:行者123 更新时间:2023-12-02 07:31:25 25 4
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我发现XCode Organizer崩溃报告有很多崩溃。

Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
Exception Subtype: KERN_INVALID_ADDRESS at 0x0000000000000156
Termination Signal: Segmentation fault: 11
Termination Reason: Namespace SIGNAL, Code 0xb
Terminating Process: exc handler [0]
Triggered by Thread: 0

Thread 0 name:
Thread 0 Crashed:
0 ios 0x000000010107e9bc GameObject::IsActive() const + 16 (GameObject.cpp:425)
1 ios 0x00000001013bb168 UI::CanvasManager::AddDirtyRenderer(UI::Canvas*, UI::CanvasRenderer*) + 36 (GameObject.h:575)
2 ios 0x00000001013bba08 UI::CanvasRenderer::SetMesh(Mesh*) + 440 (CanvasRenderer.cpp:572)
3 ios 0x000000010142b32c CanvasRenderer_CUSTOM_SetMesh(Il2CppObject*, Il2CppObject*) + 68 (CanvasRendererBindings.gen.cpp:296)
4 ios 0x0000000100b515cc Graphic_DoMeshGeneration_m2913299565 + 988 (Bulk_UnityEngine.UI_0.cpp:27200)
5 ios 0x0000000100b50c98 Graphic_Rebuild_m2617722358 + 92 (GeneratedVirtualInvokers.h:25)
6 ios 0x0000000100b458bc CanvasUpdateRegistry_PerformUpdate_m2200492017 + 904 (Bulk_UnityEngine.UI_0.cpp:18024)
7 ios 0x0000000100f02854 RuntimeInvoker_Void_t1841601450(MethodInfo const*, void*, void**) + 28 (Il2CppInvokerTable.cpp:3647)
8 ios 0x0000000101962460 il2cpp::vm::Runtime::Invoke(MethodInfo const*, void*, void**, Il2CppException**) + 68 (Runtime.cpp:497)
9 ios 0x0000000101358bc8 scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExc... + 100 (ScriptingApi_Il2Cpp.cpp:213)
10 ios 0x00000001013516e0 ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool) + 60 (ScriptingInvocation.cpp:303)
11 ios 0x00000001013bb45c UI::CanvasManager::WillRenderCanvases() + 60 (ScriptingInvocation.h:71)
12 ios 0x0000000101253010 PlayerLoop() + 1036 (PlayerLoop.cpp:197)
13 ios 0x00000001014cfc54 UnityPlayerLoopImpl(bool) + 32 (LibEntryPoint.mm:221)
14 ios 0x000000010008268c UnityRepaint + 140 (UnityAppController+Rendering.mm:268)
15 ios 0x0000000100082578 -[UnityAppController(Rendering) repaintDisplayLink] + 88 (UnityAppController+Rendering.mm:77)
16 QuartzCore 0x000000018a222f24 CA::Display::DisplayLinkItem::dispatch(unsigned long long) + 44 (CADisplay.mm:1899)
17 QuartzCore 0x000000018a222dd0 CA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 444 (CADisplay.mm:1334)
18 IOKit 0x000000018723a094 IODispatchCalloutFromCFMessage + 372 (IOKitLib.c:1190)
19 CoreFoundation 0x0000000186f62e50 __CFMachPortPerform + 180 (CFMachPort.c:682)
20 CoreFoundation 0x0000000186f7b218 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 56 (CFRunLoop.c:1959)
21 CoreFoundation 0x0000000186f7a9cc __CFRunLoopDoSource1 + 436 (CFRunLoop.c:2078)
22 CoreFoundation 0x0000000186f784b0 __CFRunLoopRun + 1840 (CFRunLoop.c:3028)
23 CoreFoundation 0x0000000186ea62b8 CFRunLoopRunSpecific + 444 (CFRunLoop.c:3113)
24 GraphicsServices 0x000000018895a198 GSEventRunModal + 180 (GSEvent.c:2245)
25 UIKit 0x000000018ceed7fc -[UIApplication _run] + 684 (UIApplication.m:2650)
26 UIKit 0x000000018cee8534 UIApplicationMain + 208 (UIApplication.m:4092)
27 ios 0x000000010007c690 main + 160 (main.mm:33)
28 libdyld.dylib 0x0000000185e895b8 start + 4

我搜索了几天,但不知道。

环境:
  • Unity 5.6.4p1
  • Xcode 11.3
  • il2cpp

  • 设备:
  • iPhone 6
  • iPhone 6s
  • iPhone 6p
  • iPhone 7
  • iPad 5
  • iPad 6
  • 在iPhone XS,XS Max上也有一些地方

  • iOS版本:
  • 9-13.x

  • 我无法在本地设备上进行复制,因此无法确认它是否已修复。

    希望有人能帮忙。

    最佳答案

    这看起来像个错误( DISABLING UI CRASHES AT GAMEOBJECT::ISACTIVE ),请尝试将Unity升级到最新的稳定版本。

    关于ios - iOS崩溃GameObject::IsActive()const,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/60923476/

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