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好吧,我收到了这个错误。我尝试让 house 可串行化,但仍然不起作用?我现在不知道该怎么办。如果有人可以提供帮助,我将不胜感激!
[GTLVote V1.1] Settings initializing...
[GTLVote V1.1] Connected to the database
[Launcher] Initing Cache...
[Launcher] Initing Data Files...
[ShopsHandler] Packing shops...
[Launcher] Initing Fishing Spots...
[Auto-Backup] The mainsave has already been backed up today.
[Launcher] Initing Fishing Spots...
[Launcher] Initing NPC Combat Scripts...
[Launcher] Initing Dialogues...
[Launcher] Initing Controlers...
[Launcher] Initing Cutscenes...
[Launcher] Initing Friend Chats Manager...
[Launcher] Initing Cores Manager...
[Launcher] Initing World...
[Launcher] Initing Region Builder...
[Launcher] Initing Server Channel Handler...
[Launcher] Server took 9624 milli seconds to launch.
ERROR! THREAD NAME: New I/O worker #1
java.io.WriteAbortedException: writing aborted; java.io.NotSerializableException
: com.rs.game.player.content.construction.House
at java.io.ObjectInputStream.readObject0(Unknown Source)
at java.io.ObjectInputStream.defaultReadFields(Unknown Source)
at java.io.ObjectInputStream.readSerialData(Unknown Source)
at java.io.ObjectInputStream.readOrdinaryObject(Unknown Source)
at java.io.ObjectInputStream.readObject0(Unknown Source)
at java.io.ObjectInputStream.readObject(Unknown Source)
at com.rs.utils.SerializableFilesManager.loadSerializedFile(Serializable
FilesManager.java:67)
at com.rs.utils.SerializableFilesManager.loadPlayer(SerializableFilesMan
ager.java:25)
at com.rs.net.decoders.LoginPacketsDecoder.decodeWorldLogin(LoginPackets
Decoder.java:169)
at com.rs.net.decoders.LoginPacketsDecoder.decode(LoginPacketsDecoder.ja
va:43)
at com.rs.net.ServerChannelHandler.messageReceived(ServerChannelHandler.
java:98)
at org.jboss.netty.channel.SimpleChannelHandler.handleUpstream(SimpleCha
nnelHandler.java:95)
at org.jboss.netty.channel.DefaultChannelPipeline.sendUpstream(DefaultCh
annelPipeline.java:563)
at org.jboss.netty.channel.DefaultChannelPipeline.sendUpstream(DefaultCh
annelPipeline.java:558)
at org.jboss.netty.channel.Channels.fireMessageReceived(Channels.java:26
8)
at org.jboss.netty.channel.Channels.fireMessageReceived(Channels.java:25
5)
at org.jboss.netty.channel.socket.nio.NioWorker.read(NioWorker.java:91)
at org.jboss.netty.channel.socket.nio.AbstractNioWorker.processSelectedK
eys(AbstractNioWorker.java:373)
at org.jboss.netty.channel.socket.nio.AbstractNioWorker.run(AbstractNioW
orker.java:247)
at org.jboss.netty.channel.socket.nio.NioWorker.run(NioWorker.java:35)
at org.jboss.netty.util.ThreadRenamingRunnable.run(ThreadRenamingRunnabl
e.java:102)
at org.jboss.netty.util.internal.DeadLockProofWorker$1.run(DeadLockProof
Worker.java:42)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.io.NotSerializableException: com.rs.game.player.content.construc
tion.House
at java.io.ObjectOutputStream.writeObject0(Unknown Source)
at java.io.ObjectOutputStream.defaultWriteFields(Unknown Source)
at java.io.ObjectOutputStream.writeSerialData(Unknown Source)
at java.io.ObjectOutputStream.writeOrdinaryObject(Unknown Source)
at java.io.ObjectOutputStream.writeObject0(Unknown Source)
at java.io.ObjectOutputStream.writeObject(Unknown Source)
at com.rs.utils.SerializableFilesManager.storeSerializableClass(Serializ
ableFilesManager.java:76)
at com.rs.utils.SerializableFilesManager.savePlayer(SerializableFilesMan
ager.java:53)
at com.rs.Launcher.saveFiles(Launcher.java:178)
at com.rs.Launcher$3.run(Launcher.java:165)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRunAndReset(Unknown Source)
at java.util.concurrent.FutureTask.runAndReset(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$301(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
... 3 more
我明白了,我已经尝试将其序列化。
这是我的房子.java
package com.rs.game.player.content.construction;
import java.util.ArrayList;
import java.util.List;
import com.rs.game.DynamicRegion;
import com.rs.game.Region;
import com.rs.game.RegionBuilder;
import com.rs.game.World;
import com.rs.game.WorldObject;
import com.rs.game.WorldTile;
import com.rs.game.item.Item;
import com.rs.game.player.Player;
import com.rs.utils.Logger;
import java.io.Serializable;
public class House implements Serializable {
private static final long serialVersionUID = 7526472295622776147L;
private List<RoomReference> rooms;
private byte place, look;
private Player player;
public House(Player player) {
this.player = player;
rooms = player.getRooms();
place = (byte) player.getPlace(); //desert
}
public void refresh(Player player, int[] boundChuncks) {
player.setForceNextMapLoadRefresh(true);
constructHouse(boundChuncks, true);
player.loadMapRegions();
}
public void sendFurnitureInterface(Item[] items) {
player.getPackets().sendItems(396, items);
}
public void constructHouse(int[] boundChuncks, boolean buildMode) {
Logger.log(this, place);
Object[][][][] data = new Object[4][8][8][];
for(RoomReference reference : rooms) {
data[reference.getPlane()][reference.getX()][reference.getY()] =
new Object[] {reference.getRoom().getChunkX(), reference.getRoom().getChunkY(),
reference.getRotation(), reference.getRoom().isShowRoof()};
}
if(!buildMode) { //construct roof
for(int x = 1; x < 7; x++) {
skipY: for(int y = 1; y < 7; y++) {
for(int plane = 2; plane >= 0; plane--) {
if(data[plane][x][y] != null) {
boolean hasRoof = (boolean) data[plane][x][y][3];
if(hasRoof) {
byte rotation = (byte) data[plane][x][y][2];
//TODO find best Roof
data[plane+1][x][y] = new Object[] {
Roof.ROOF1.getChunkX(),
Roof.ROOF1.getChunkY(), rotation, true};
continue skipY;
}
}
}
}
}
}
for(int plane = 0; plane < data.length; plane++) {
for(int x = 0; x < data[plane].length; x++) {
for(int y = 0; y < data[plane][x].length; y++) {
if(data[plane][x][y] != null)
RegionBuilder.copyChunk((int)data[plane][x][y][0] +
((boolean)data[plane][x][y][3] && look >= 4 ? 8 : 0)
, (int)data[plane][x][y][1],
(boolean)data[plane][x][y][3] ? look % 4 : place
, boundChuncks[0]+x, boundChuncks[1]+y, plane,(byte)data[plane][x][y][2]);
else if (plane == 0)
RegionBuilder.copyChunk(LAND[0], LAND[1], place, boundChuncks[0]+x, boundChuncks[1]+y, plane, 0);
}
}
}
Region region = World.getRegion(RegionBuilder.getRegionHash(boundChuncks[0]/8, boundChuncks[1]/8));
List<WorldObject> spawnedObjects = region.getSpawnedObjects();
if(spawnedObjects != null)
spawnedObjects.clear();
List<WorldObject> removedObjects = region.getRemovedObjects();
if(removedObjects != null)
removedObjects.clear();
for(RoomReference reference : rooms) {
int boundX = reference.getX() * 8;
int boundY = reference.getY() * 8;
int boundX1 = boundChuncks[0] * 8;
int boundY1 = boundChuncks[1] * 8;
int chunkRotation = region.getRotation(reference.getPlane(), boundX, boundY);
for(int x = boundX; x < boundX+8; x++) {
for(int y = boundY; y < boundY+8; y++) {
WorldObject[] objects = region.getObjects(reference.getPlane(), x, y);
if(objects != null) {
for(WorldObject object : objects) {
/*
* Remove the build hotspots (not 100%)
*/
if(!buildMode && object.getDefinitions().containsOption("Build")) {
object = new WorldObject(object.getId(), object.getType(), (object.getRotation() + chunkRotation) % 4, x + boundChuncks[0]*8,y + boundChuncks[1]*8, reference.getPlane());
/*if (object.getDefinitions().name.equalsIgnoreCase("door hotspot")) {
WorldObject object1 = new WorldObject(getDoorId(), object.getType(), object.getRotation() + 1, object.getX(), object.getY(), reference.getPlane());
World.removeObject(object, true);
}*/
if (object.getDefinitions().name.equalsIgnoreCase("door hotspot")) {
/*if (!reference.getRoom().doesHaveDoors()) {
World.removeObject(object, true);
}
if (player.getRoomFor(reference.getX() + 1, reference.getY()) != null) {
World.removeObject(object, true);
}
if (player.getRoomFor(reference.getX() - 1, reference.getY()) != null) {
World.removeObject(object, true);
}
if (player.getRoomFor(reference.getX(), reference.getY() + 1) != null) {
World.removeObject(object, true);
}
if (player.getRoomFor(reference.getX(), reference.getY() - 1) != null) {
World.removeObject(object, true);
}
System.out.println("removing door");
*/
if (reference.getRoom().doesHaveDoors()) {
World.spawnObject(new WorldObject(13100, object.getType(), object.getRotation(), object.getX(), object.getY(), object.getPlane()), true);
}
}
else if (object.getDefinitions().name.equalsIgnoreCase("window space")) {
System.out.println(object.getId());
} else {
World.removeObject(object, true);
}
try {
System.out.println("spawning portal");
WorldObject o = new WorldObject(13405, 10, 4, boundChuncks[0]*8 + 35, boundChuncks[1]*8 + 35, 0);
World.spawnObject(o, true);
for (WorldObject o1 : player.getConObjectsToBeLoaded()) {
System.out.println(o1.getDefinitions().getOption(5));
World.spawnObject(o1, true);
}
} catch (NullPointerException e) {
e.printStackTrace();
}
}
/*
* Spawn the objects & the hotspots
*/
else if (object.getDefinitions().name.equals("Window")) {
object = new WorldObject(getWindowId(), object.getType(), (object.getRotation() + chunkRotation) % 4, x + boundChuncks[0]*8,y + boundChuncks[1]*8, reference.getPlane());
World.spawnObject(object, true);
}
else {
/*if (object.getDefinitions().name.equalsIgnoreCase("door hotspot")) {
if (reference.getRoom().doesHaveDoors()) {
World.spawnObject(object, true);
}
if (player.getRoomFor(reference.getX() + 1, reference.getY()) == null) {
World.spawnObject(object, true);
}
if (player.getRoomFor(reference.getX() - 1, reference.getY()) == null) {
World.spawnObject(object, true);
}
if (player.getRoomFor(reference.getX(), reference.getY() + 1) == null) {
World.spawnObject(object, true);
}
if (player.getRoomFor(reference.getX(), reference.getY() - 1) == null) {
World.spawnObject(object, true);
}
System.out.println("removing door");
}*/
try {
for (WorldObject o1 : player.getConObjectsToBeLoaded()) {
World.spawnObject(o1, true);
}
WorldObject o = new WorldObject(13405, 10, 4, boundChuncks[0]*8 + 35, boundChuncks[1]*8 + 35, 0);
World.spawnObject(o, true);
} catch (NullPointerException e) {
System.out.println("Player objects are null");
e.printStackTrace();
}
}
}
}
}
}
}
}
public void previewRoom(Player player, int[] boundChuncks, RoomReference reference, boolean remove) {
int boundX = reference.getX() * 8;
int boundY = reference.getY() * 8;
Region region = World.getRegion(RegionBuilder.getRegionHash(reference.getRoom().getChunkX()/8, reference.getRoom().getChunkY()/8));
int boundX2 = (reference.getRoom().getChunkX() - (reference.getRoom().getChunkX() / 8 * 8)) * 8;
int boundY2 = (reference.getRoom().getChunkY() - (reference.getRoom().getChunkY() / 8 * 8)) * 8;
DynamicRegion house = (DynamicRegion) World.getRegion(RegionBuilder.getRegionHash(player.getBoundChuncks()[0]/8, player.getBoundChuncks()[1]/8));
house.getRegionCoords()[reference.getPlane()][reference.getX()][reference.getY()][3] = reference.getRotation();
for(int x = 0; x < 8; x++) {
for(int y = 0; y < 8; y++) {
WorldObject[] objects = region.getObjects(reference.getPlane(), boundX2+x, boundY2+y);
if(objects != null) {
for(WorldObject object : objects) {
if(object.getDefinitions().containsOption("Build")) {
System.out.println("test");
int x2 = x;
int y2 = y;
for (int rotate = 0; rotate < reference.getRotation(); rotate++) {
int fakeChunckX = x2;
int fakeChunckY = y2;
x2 = fakeChunckY;
y2 = 7 - fakeChunckX;
}
object = new WorldObject(object.getId(), object.getType(), (object.getRotation() + reference.getRotation()) % 4, boundX + x2 + boundChuncks[0]*8, boundY + y2 + boundChuncks[1]*8, reference.getPlane());
if(remove)
player.getPackets().sendDestroyObject(object);
else
player.getPackets().sendSpawnedObject(object);
}
}
}
}
}
}
public int getWindowId() {
switch(place) {
case 0:
return 13099;
case 1:
return 13115;
case 2:
return 0;
case 3:
return 0;
default:
return 13115;
}
}
public int getDoorId() {
switch(place) {
case 0:
return 13100;
default:
return 1058;
}
}
private final static int[] LAND = {233, 632};
}
最佳答案
要使类可序列化
,它、它的父类(super class)以及其中的所有内容都需要可序列化
,或者标记为您不希望的可序列化
,将其标记为 transient
序列化是跨要序列化的类(即所有字段)以及父类(super class)(及其各自的字段)进行的。
就您而言,我会检查 RoomReference
和 Player
是否也是Serializable
查看 Oracle Documentation有关序列化的更多信息。
关于java.io.notserialzableException 错误,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/16040382/
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