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java - A 星、H 值空指针 (Java)

转载 作者:行者123 更新时间:2023-12-02 06:57:43 28 4
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我正在研究 A* 寻路算法,由于某种原因,在某个时刻我遇到了空指针异常,但我不知道为什么。问题出现在类 Astar 第 79 行,这是 H 值的简单 setter 。

这是 Astar 类:

import java.util.*;

public class Astar {

private int[][] map;
private int Infinity = Integer.MAX_VALUE;
private GridElement startElement;
private GridElement endElement;
private GridElement[][] grid;
private int currentX;
private int currentY;
private int tmpV;
private int adjacentX;
private int adjacentY;
//private int x;
//private int y;
private GridElement adjacentE;
private GridElement adjacentW;
private GridElement adjacentN;
private GridElement adjacentS;



public Astar(int[][] map, int xStart, int yStart, int xEnd, int yEnd) {
this.map= map;
grid = new GridElement[map.length][map[0].length];
for(int i=0;i<grid.length;i++)
for(int j=0;j<grid[0].length;j++){

grid[i][j]=new GridElement(i,j,map[i][j],grid);
grid[i][j].setG(map[i][j]);}

this.startElement=grid[xStart][yStart];
this.endElement=grid[xEnd][yEnd];
}


public void AstarAlgortihm() {
ArrayList<GridElement> openList = new ArrayList<GridElement>();

for(int i=0;i<grid.length;i++)
for(int j=0;j<grid[0].length;j++)
openList.add(grid[i][j]);

GridElement current = startElement;
GridElement next;

while(openList.isEmpty() == false){

openList.remove(current);
current.setVisited(true);
if(current==endElement)
break;



int northF=Infinity;
int southF=Infinity;
int westF=Infinity;
int eastF=Infinity;

if(current.hasNeighbour(1,0)!=null && grid[current.getX()+1][current.getY()].checkVisited() == false) {
adjacentS = current.hasNeighbour(1,0);
grid[current.getX()+1][current.getY()].setParent(current);
adjacentS.setH(H(current.getX()+1, current.getY()));
adjacentS.setF();
southF=adjacentS.getF();}

if(current.hasNeighbour(-1,0)!=null && grid[current.getX()-1][current.getY()].checkVisited()==false) {
adjacentN = current.hasNeighbour(-1,0);
grid[current.getX()-1][current.getY()].setParent(current);
adjacentN.setH(H(current.getX()-1, current.getY()));
adjacentN.setF();
northF=adjacentN.getF();}

if(current.hasNeighbour(0,1)!=null && grid[current.getX()][current.getY()+1].checkVisited()==false) {
adjacentE = current.hasNeighbour(1,0);
grid[current.getX()][current.getY()+1].setParent(current);
adjacentE.setH(H(current.getX(), current.getY()+1));
adjacentE.setF();
eastF=adjacentE.getF();}

if(current.hasNeighbour(0,-1)!=null && grid[current.getX()][current.getY()-1].checkVisited()==false) {
adjacentW = current.hasNeighbour(1,0);
grid[current.getX()][current.getY()-1].setParent(current);
adjacentW.setH(H(current.getX(), current.getY()-1));
adjacentW.setF();
westF=adjacentW.getF();}

if(northF <southF &&northF < westF &&northF< eastF){
current=adjacentN;
}
else if(eastF<southF && eastF< northF && eastF < westF){
current=adjacentE;
}
else if(westF < southF && westF < northF && westF<eastF){
current = adjacentW;
}
else
current=adjacentS;

}

if(current==endElement) {

while(current != startElement){
current.setIsPathmember(true);
current= current.getParent();
}
current.setIsPathmember(true);

} else System.out.println("No path found");

}
public int[][] getMap(){
int[][] tempmap = new int[grid.length][grid[0].length];
for(int i=0;i<grid.length;i++)
for(int j=0;j<grid[0].length;j++)
if(grid[i][j].getIsPathMember())
tempmap[i][j]=9;
else
tempmap[i][j]=grid[i][j].getCost();
return tempmap;
}
public int H(int x, int y){
int xCoords=(endElement.getX())- x ;
int yCoords=(endElement.getY()) - y ;
return xCoords+yCoords;
}
}

这是 GridElement 类。这也是 Dijkstra 算法的 GridElement 类,所以如果您看到 Astar 不应该出现的任何内容,那就是原因。

public class GridElement {

private int x;
private int y;
private int value;
private boolean isVisited;
private GridElement parent;
private int cost;
private boolean isWall;
private GridElement[][] map;
private boolean isPathMember;
private int g;
private int h;
private int f;

public GridElement(int x, int y, int cost, GridElement[][] map) {
this.x=x;
this.y=y;
this.isPathMember=false;
this.isVisited=false;
this.parent=null;
this.value=Integer.MAX_VALUE;
if(cost==0)
this.isWall=true;
else
this.isWall=false;
this.cost = cost;
this.map = map;
}

public int getX() {
return x;
}
public int getY(){
return y;
}
public void setValue(int v){
this.value=v;
}
public boolean checkVisited(){
return isVisited;
}
public int getValue(){
return value;
}
public void setParent(GridElement p){
this.parent=p;
}
public GridElement getParent(){
return parent;
}
public boolean checkWall(){
return isWall;
}
public void setVisited(boolean v){
this.isVisited=v;
}
public void setIsPathmember(boolean is) {
this.isPathMember = is;
}
public boolean getIsPathMember(){
return isPathMember;
}
public int getCost(){
return cost;
}

public void setG(int g){
this.g=g;
}
public void setH(int h){
this.h=h;
}

public void setF(){
this.f=g+h;
}
public int getF(){
return f;
}
public int getH(){
return h;
}
public int getG(){
return g;
}


public String toString() {
String tempString="";
tempString+="Node: "+getX()+","+getY()+","+getValue()+"|||";
return tempString;
}

public GridElement hasNeighbour(int horizontalShift, int verticalShift){ // Params will be -+1
if(getX()+horizontalShift>=0 && getX()+horizontalShift<map.length && getY()+verticalShift>=0 && getY()+verticalShift<map[0].length)
if(!map[getX()+horizontalShift][getY()+verticalShift].checkWall())
if(!map[getX()+horizontalShift][getY()+verticalShift].checkVisited())
return map[getX()+horizontalShift][getY()+verticalShift];




return null;
}

}

我明白为什么“可能”有一个空指针,但 if 语句不应该在开始时处理这个问题吗?提前致谢!

最佳答案

if(current.hasNeighbour(0,1)!=null ...

adjacentE = current.hasNeighbour(1,0);

您在 if 中检查了错误的值。 current.hasNeighbor(0,1) != null,但是current.hasNeighbor(1,0) == null。有人复制并粘贴并忘记更正参数。 ;)

关于java - A 星、H 值空指针 (Java),我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/17097007/

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