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java - 创建游戏时出现 NullPointerException

转载 作者:行者123 更新时间:2023-12-02 06:44:05 25 4
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我正在创建一个游戏。它不会在 Eclipse 中抛出错误,但是当我在 Debug模式下运行它时,它会在以下行抛出 NullPointerException:

System.out.println("Stone x: " + blocks.get(BlockRectangle.getByID(rectID)).getX() + " y: " + blocks.get(BlockRectangle.getByID(rectID)).getY());

游戏.java:

package lt.projecturanium;

import java.awt.BorderLayout;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.image.BufferStrategy;
import java.util.HashMap;

import javax.swing.JFrame;

import lt.projecturanium.blocks.Block;
import lt.projecturanium.blocks.BlockRectangle;
import lt.projecturanium.entity.Player;
@SuppressWarnings("unused")

public class Game extends Canvas implements Runnable{

private static final long serialVersionUID = 1L;

private static JFrame _frame;
public static Game _instance;

private static final String TITLE = "Project Uranium";
private static final int WIDTH = 650;
private static final int HEIGHT = WIDTH * 3 / 4;

private static final int UPDATE_RATE = 50;
private static final int RENDER_RATE = 100;

public static HashMap<Block, Coordinates> blocks = new HashMap<Block, Coordinates>();

public int rectx = 0;
public int recty = 0;
public int rectID = 0;

public boolean hitted = false;

public float interpolation;

public static final Dimension SIZE = new Dimension(WIDTH, HEIGHT);

private Thread _thread;

private boolean _running;

private int _totalTicks = 0;
private int _tps = 0;
private int _fps = 0;

public Game()
{
_instance = this;
setPreferredSize(SIZE);
setMinimumSize(SIZE);
setMaximumSize(SIZE);

_frame = new JFrame(TITLE);

_frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
_frame.setLayout(new BorderLayout());
_frame.add(_instance, BorderLayout.CENTER);
_frame.pack();

_frame.setResizable(false);
_frame.setLocationRelativeTo(null);
_frame.setVisible(true);
createBufferStrategy(2);
blocks.put(new Block(new BlockRectangle(200)), new Coordinates(30, 50));
}
public synchronized void start()
{
_running = true;
_thread = new Thread(this, TITLE+"_main");
_thread.start();
}
public synchronized void stop()
{
_running = false;
if (_thread != null)
{
try {
_thread.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
public void paint(Graphics g) {
super.paint(g); // fixes the immediate problem.
Graphics2D g2 = (Graphics2D) g;
g2.drawString("FPS: " + _fps + "\n TPS: " + _tps, 10, 10);
if (hitted)
{
recty = 0;
rectx += 21;
rectID++;
blocks.put(new Block(new BlockRectangle(rectID)), new Coordinates(rectx, recty));
hitted = false;
}
recty++;
g2.drawImage(Player.getTexture(), 60, 60, null);
g2.drawRect(rectx, recty, 20, 20);
g2.setColor(new Color(101, 67, 33));
g2.fillRect(0, 430, getWidth(), getHeight());
g2.setColor(new Color(0, 100, 0));
g2.fillRect(0, 420, getWidth(), 10);
g2.setColor(Color.BLACK);
if (recty == (419 - 20))
{
hitted = true;
}
}
public void run() {
double lastUpdateTime = System.nanoTime();
double lastRenderTime = lastUpdateTime;
final int ns = 1000000000;
final double nsPerUpdate = (double) ns / UPDATE_RATE;
final double nsPerRender = (double) ns / RENDER_RATE;
final int maxUpdatesBeforeRender = 5;

int lastSecond = (int) (lastUpdateTime / ns);
int tickCount = 0;
int renderCount = 0;
while (_running) {

long currTime = System.nanoTime();
int tps = 0;

while ((currTime - lastUpdateTime) > nsPerUpdate && tps < maxUpdatesBeforeRender) {
update();
tickCount++;
_totalTicks++;
tps++;
lastUpdateTime += nsPerUpdate;
interpolation = Math.min(1.0F, (float) ((currTime - lastUpdateTime) / nsPerUpdate));
render(interpolation, getGraphics());
}

if (currTime - lastUpdateTime > nsPerUpdate) {
lastUpdateTime = currTime - nsPerUpdate;
}
if (currTime - lastRenderTime == maxUpdatesBeforeRender + 1)
{
render(interpolation, getGraphics());
}
renderCount++;
lastRenderTime = currTime;

int currSecond = (int) (lastUpdateTime / ns);
if (currSecond > lastSecond) {
_tps = tickCount;
_fps = renderCount;
tickCount = 0;
renderCount = 0;
lastSecond = currSecond;
_frame.setTitle(TITLE + " | TPS: " + _tps + " | FPS: "+ _fps);

}

while (currTime - lastRenderTime < nsPerRender && currTime - lastUpdateTime < nsPerUpdate) {
Thread.yield();
try {
Thread.sleep(1);
} catch (InterruptedException e) {
e.printStackTrace();
}
currTime = System.nanoTime();
}
}
}
public void update()
{
_frame.pack();
}
public void render(float interp, Graphics g)
{
BufferStrategy myStrategy = getBufferStrategy();
Graphics gra = myStrategy.getDrawGraphics();
paint(gra);
g.dispose();
myStrategy.show();
//System.out.println("Grass x: " + blocks.get("grass").getX() + " y: " + blocks.get("grass").getY());
System.out.println("Stone x: " + blocks.get(BlockRectangle.getByID(rectID)).getX() + " y: " + blocks.get(BlockRectangle.getByID(rectID)).getY());
}
}

BlockRectangle.java:

package lt.projecturanium.blocks;

import java.awt.Image;
import java.io.IOException;
import java.util.HashMap;

import javax.imageio.ImageIO;

import lt.projecturanium.Game;

public class BlockRectangle extends Block{
private int id;
private static HashMap<Integer, BlockRectangle> rects = new HashMap<Integer, BlockRectangle>();
public BlockRectangle(int id)
{
super();
this.id = id;
rects.put(id, this);
}
public int getID()
{
return this.id;
}
public static BlockRectangle getByID(int id)
{
return rects.get(id);
}
public static Image getTexture()
{
try{
return ImageIO.read(Game._instance.getClass().getClassLoader().getResource("../res/player.png"));
}
catch(IOException e)
{
e.printStackTrace();
}
return null;
}
}

block .java:

包 lt.projecturanium.blocks;

public class Block {
private Block block;
public Block (Block block){
this.block = block;
}
public Block getBlock() {
return block;
}
public Block getBlockById(int id)
{
return block;
}
public Block()
{

}
}

错误:

Thread [Project Uranium_main] (Suspended (exception NullPointerException))  
Game.render(float, Graphics) line: 186
Game.run() line: 139
Thread.run() line: not available

最佳答案

通过查看可能为空的各个值开始调试。您可以使用此 block 作为示例:

BlockRectangle blockRectangle = BlockRectangle.getByID(rectID);
System.out.println("BlockRectangle: " + blockRectangle);
Coordinates coordinates= blocks.get(blockRectangle);
System.out.println("Coordinates: " + coordinates);
System.out.println("X: " + coordinates.getX());
System.out.println("Y: " + coordinates.getY());

确定什么是 null 后,您可以开始回溯代码,以确定为什么没有在您期望的位置设置值。

关于java - 创建游戏时出现 NullPointerException,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/18829100/

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