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python - PyQt5 的 OpenGL 模块和版本控制问题(调用不正确的 _QOpenGLFunctions_(ver))

转载 作者:行者123 更新时间:2023-12-02 06:41:19 25 4
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我一直在尝试获取 the PyQt5 helloGL example code编译。当我尝试构建解决方案时,我得到:

Traceback (most recent call last):
File "C:\Users\\-PATH-\trunk\view\test.py", line 142, in initializeGL
self.gl = self.context().versionFunctions()
ImportError: No module named 'PyQt5._QOpenGLFunctions_4_3_Compatibility'
[Finished in 0.3s]

在我的 PyQt5 文件夹中,我有:

_QOpenGLFunctions_4_1_Core.pyd
_QOpenGLFunctions_2_0.pyd
_QOpenGLFunctions_2_1.pyd

作为我针对不同版本的 QOpenGLFunctions 集。我尝试搜索所有调用 versionFunctions() 的工作原理,看看是否可以强制它使用 4_1_Core 文件,但无济于事。经过几次重新启动后,我已经重新安装了 PyQt5 两次,看看这是否是奇怪的注册表恶作剧 - 这是在我确保更新了我的图形驱动程序之后,以便正确版本的 OpenGL 甚至在我的系统上(如果是这样的话)导致问题)

PyOpenGL 已安装并更新,我也重新安装了它。

我的最终目标是将 OpenGL 渲染器嵌入到 Qt 窗口中,但我还没有找到很多关于如何在 python 中做到这一点的示例。我使用 Vispy 一段时间,但也遇到了很多问题,因为他们旧的 Qt 示例也不再工作了。

最佳答案

这就是使用这两行的问题:

    self.gl = self.context().versionFunctions()
self.gl.initializeOpenGLFunctions()

相反,您应该使用正确的主要/次要版本创建自定义 QSurfaceFormat 并使用 QContext 的 setFormat 使其与合适的 opengl 版本一起使用。

无论如何,我都会向您推荐一个更简单的替代方案。对于我所有的 pyqt opengl 项目,我只使用 PyOpenGL直接在我的小部件上,我可以免费获得最新的 opengl 版本。下面是适合直接使用 PyOpengl 的 hellogl 示例,我还添加了一些例程来打印您的 GPU 信息,这样您就会看到使用的 opengl 版本将与您系统的版本相匹配(使用 gpu caps viewer 或类似命令查看):

import sys
import math

from PyQt5.QtCore import pyqtSignal, QPoint, QSize, Qt
from PyQt5.QtGui import QColor
from PyQt5.QtWidgets import (QApplication, QHBoxLayout, QOpenGLWidget, QSlider,
QWidget)

import OpenGL.GL as gl


class Window(QWidget):

def __init__(self):
super(Window, self).__init__()

self.glWidget = GLWidget()

self.xSlider = self.createSlider()
self.ySlider = self.createSlider()
self.zSlider = self.createSlider()

self.xSlider.valueChanged.connect(self.glWidget.setXRotation)
self.glWidget.xRotationChanged.connect(self.xSlider.setValue)
self.ySlider.valueChanged.connect(self.glWidget.setYRotation)
self.glWidget.yRotationChanged.connect(self.ySlider.setValue)
self.zSlider.valueChanged.connect(self.glWidget.setZRotation)
self.glWidget.zRotationChanged.connect(self.zSlider.setValue)

mainLayout = QHBoxLayout()
mainLayout.addWidget(self.glWidget)
mainLayout.addWidget(self.xSlider)
mainLayout.addWidget(self.ySlider)
mainLayout.addWidget(self.zSlider)
self.setLayout(mainLayout)

self.xSlider.setValue(15 * 16)
self.ySlider.setValue(345 * 16)
self.zSlider.setValue(0 * 16)

self.setWindowTitle("Hello GL")

def createSlider(self):
slider = QSlider(Qt.Vertical)

slider.setRange(0, 360 * 16)
slider.setSingleStep(16)
slider.setPageStep(15 * 16)
slider.setTickInterval(15 * 16)
slider.setTickPosition(QSlider.TicksRight)

return slider


class GLWidget(QOpenGLWidget):
xRotationChanged = pyqtSignal(int)
yRotationChanged = pyqtSignal(int)
zRotationChanged = pyqtSignal(int)

def __init__(self, parent=None):
super(GLWidget, self).__init__(parent)

self.object = 0
self.xRot = 0
self.yRot = 0
self.zRot = 0

self.lastPos = QPoint()

self.trolltechGreen = QColor.fromCmykF(0.40, 0.0, 1.0, 0.0)
self.trolltechPurple = QColor.fromCmykF(0.39, 0.39, 0.0, 0.0)

def getOpenglInfo(self):
info = """
Vendor: {0}
Renderer: {1}
OpenGL Version: {2}
Shader Version: {3}
""".format(
gl.glGetString(gl.GL_VENDOR),
gl.glGetString(gl.GL_RENDERER),
gl.glGetString(gl.GL_VERSION),
gl.glGetString(gl.GL_SHADING_LANGUAGE_VERSION)
)

return info

def minimumSizeHint(self):
return QSize(50, 50)

def sizeHint(self):
return QSize(400, 400)

def setXRotation(self, angle):
angle = self.normalizeAngle(angle)
if angle != self.xRot:
self.xRot = angle
self.xRotationChanged.emit(angle)
self.update()

def setYRotation(self, angle):
angle = self.normalizeAngle(angle)
if angle != self.yRot:
self.yRot = angle
self.yRotationChanged.emit(angle)
self.update()

def setZRotation(self, angle):
angle = self.normalizeAngle(angle)
if angle != self.zRot:
self.zRot = angle
self.zRotationChanged.emit(angle)
self.update()

def initializeGL(self):
print(self.getOpenglInfo())

self.setClearColor(self.trolltechPurple.darker())
self.object = self.makeObject()
gl.glShadeModel(gl.GL_FLAT)
gl.glEnable(gl.GL_DEPTH_TEST)
gl.glEnable(gl.GL_CULL_FACE)

def paintGL(self):
gl.glClear(
gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)
gl.glLoadIdentity()
gl.glTranslated(0.0, 0.0, -10.0)
gl.glRotated(self.xRot / 16.0, 1.0, 0.0, 0.0)
gl.glRotated(self.yRot / 16.0, 0.0, 1.0, 0.0)
gl.glRotated(self.zRot / 16.0, 0.0, 0.0, 1.0)
gl.glCallList(self.object)

def resizeGL(self, width, height):
side = min(width, height)
if side < 0:
return

gl.glViewport((width - side) // 2, (height - side) // 2, side,
side)

gl.glMatrixMode(gl.GL_PROJECTION)
gl.glLoadIdentity()
gl.glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0)
gl.glMatrixMode(gl.GL_MODELVIEW)

def mousePressEvent(self, event):
self.lastPos = event.pos()

def mouseMoveEvent(self, event):
dx = event.x() - self.lastPos.x()
dy = event.y() - self.lastPos.y()

if event.buttons() & Qt.LeftButton:
self.setXRotation(self.xRot + 8 * dy)
self.setYRotation(self.yRot + 8 * dx)
elif event.buttons() & Qt.RightButton:
self.setXRotation(self.xRot + 8 * dy)
self.setZRotation(self.zRot + 8 * dx)

self.lastPos = event.pos()

def makeObject(self):
genList = gl.glGenLists(1)
gl.glNewList(genList, gl.GL_COMPILE)

gl.glBegin(gl.GL_QUADS)

x1 = +0.06
y1 = -0.14
x2 = +0.14
y2 = -0.06
x3 = +0.08
y3 = +0.00
x4 = +0.30
y4 = +0.22

self.quad(x1, y1, x2, y2, y2, x2, y1, x1)
self.quad(x3, y3, x4, y4, y4, x4, y3, x3)

self.extrude(x1, y1, x2, y2)
self.extrude(x2, y2, y2, x2)
self.extrude(y2, x2, y1, x1)
self.extrude(y1, x1, x1, y1)
self.extrude(x3, y3, x4, y4)
self.extrude(x4, y4, y4, x4)
self.extrude(y4, x4, y3, x3)

NumSectors = 200

for i in range(NumSectors):
angle1 = (i * 2 * math.pi) / NumSectors
x5 = 0.30 * math.sin(angle1)
y5 = 0.30 * math.cos(angle1)
x6 = 0.20 * math.sin(angle1)
y6 = 0.20 * math.cos(angle1)

angle2 = ((i + 1) * 2 * math.pi) / NumSectors
x7 = 0.20 * math.sin(angle2)
y7 = 0.20 * math.cos(angle2)
x8 = 0.30 * math.sin(angle2)
y8 = 0.30 * math.cos(angle2)

self.quad(x5, y5, x6, y6, x7, y7, x8, y8)

self.extrude(x6, y6, x7, y7)
self.extrude(x8, y8, x5, y5)

gl.glEnd()
gl.glEndList()

return genList

def quad(self, x1, y1, x2, y2, x3, y3, x4, y4):
self.setColor(self.trolltechGreen)

gl.glVertex3d(x1, y1, -0.05)
gl.glVertex3d(x2, y2, -0.05)
gl.glVertex3d(x3, y3, -0.05)
gl.glVertex3d(x4, y4, -0.05)

gl.glVertex3d(x4, y4, +0.05)
gl.glVertex3d(x3, y3, +0.05)
gl.glVertex3d(x2, y2, +0.05)
gl.glVertex3d(x1, y1, +0.05)

def extrude(self, x1, y1, x2, y2):
self.setColor(self.trolltechGreen.darker(250 + int(100 * x1)))

gl.glVertex3d(x1, y1, +0.05)
gl.glVertex3d(x2, y2, +0.05)
gl.glVertex3d(x2, y2, -0.05)
gl.glVertex3d(x1, y1, -0.05)

def normalizeAngle(self, angle):
while angle < 0:
angle += 360 * 16
while angle > 360 * 16:
angle -= 360 * 16
return angle

def setClearColor(self, c):
gl.glClearColor(c.redF(), c.greenF(), c.blueF(), c.alphaF())

def setColor(self, c):
gl.glColor4f(c.redF(), c.greenF(), c.blueF(), c.alphaF())


if __name__ == '__main__':

app = QApplication(sys.argv)
window = Window()
window.show()
sys.exit(app.exec_())

关于python - PyQt5 的 OpenGL 模块和版本控制问题(调用不正确的 _QOpenGLFunctions_(ver)),我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/38645674/

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